本文整理汇总了C#中Network.ReadUShort方法的典型用法代码示例。如果您正苦于以下问题:C# Network.ReadUShort方法的具体用法?C# Network.ReadUShort怎么用?C# Network.ReadUShort使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Network
的用法示例。
在下文中一共展示了Network.ReadUShort方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1:
bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream)
{
Actor actor = stream.ReadActor();
ushort size = stream.ReadUShort();
if (actor != null)
{
if (context.IsServer)
{
if (stream.Player.OwnedActors.Contains(actor))
{
return actor.Synchronizable.UnpackSyncData(stream);
}
else
{
log.Warn("Got synchronized data from {0} for {1}, but that player does not own that actor", stream.Player, actor);
}
}
else
{
return actor.Synchronizable.UnpackSyncData(stream);
}
}
stream.Skip(4);
stream.Skip(size);
return true;
}
示例2: foreach
bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream)
{
Actor actor;
ushort actorId = stream.ReadUShort();
byte size = stream.ReadByte();
if (context.GetActor(actorId, out actor))
{
if (verify(context, actor, stream))
{
if (actor.HasStateStream)
{
actor.LastStateStreamUpdateTime = context.Time.LocalTime;
actor.StateStreamer.Unpack(stream);
if (context.IsServer)
{
foreach (Player s in actor.Subscribers)
{
s.Connection.Queue(actor, false);
}
}
return true;
}
else
{
log.Error("{0} does not have a state stream, yet it received state stream packet from {1}", actor, stream.Connection.Player);
}
}
else
{
log.Warn("{0} is not allowed to send transform replication to {1}, ignoring", stream.Connection.Player, actor);
}
}
stream.Skip(size);
return true;
}
示例3: Unpack
public void Unpack(Network.ByteInStream stream)
{
if (compressPosition)
{
position = new Vector3(
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort())
);
}
else
{
position = stream.ReadVector3();
}
if (yawOnly)
{
yaw = stream.ReadByte() * 1.40625f;
rotation = Quaternion.RotationAxis(Vector3.Up, yaw * SlimMath.Single.Deg2Rad);
}
else
{
rotation = Quaternion.RotationAxis(
new Vector3(
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort())
),
(stream.ReadByte() * 1.40625f * SlimMath.Single.Deg2Rad)
);
}
buffer.Push(Actor.Context.Time.GameTime,
new State { Position = position, Rotation = rotation }
);
}