本文整理汇总了C#中Network.ReadByte方法的典型用法代码示例。如果您正苦于以下问题:C# Network.ReadByte方法的具体用法?C# Network.ReadByte怎么用?C# Network.ReadByte使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Network
的用法示例。
在下文中一共展示了Network.ReadByte方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnReceive
/// <summary>
/// Receives the specified reader.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="version">The version.</param>
/// <remarks></remarks>
protected override void OnReceive(Network.BigEndianStream reader, int version)
{
if (reader == null)
throw new ArgumentNullException("reader");
PlayerID = reader.ReadByte();
Yaw = reader.ReadByte();
Pitch = reader.ReadByte();
}
示例2: OnReceive
/// <summary>
/// Receives the specified reader.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="version">The version.</param>
/// <remarks></remarks>
protected override void OnReceive(Network.BigEndianStream reader, int version)
{
if (reader == null)
throw new ArgumentNullException("reader");
PositionX = reader.ReadInt16();
PositionY = reader.ReadInt16();
PositionZ = reader.ReadInt16();
Mode = reader.ReadByte();
BlockType = reader.ReadByte();
}
示例3: OnReceive
/// <summary>
/// Receives the specified reader.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="version">The version.</param>
/// <remarks></remarks>
protected override void OnReceive(Network.BigEndianStream reader, int version)
{
if (reader == null)
throw new ArgumentNullException("reader");
ProtocolVersion = reader.ReadByte();
Servername = reader.ReadClassicString();
ServerMotD = reader.ReadClassicString();
Usertype = reader.ReadByte();
}
示例4: OnReceive
/// <summary>
/// Receives the specified reader.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="version">The version.</param>
/// <remarks></remarks>
protected override void OnReceive(Network.BigEndianStream reader, int version)
{
if (reader == null)
throw new ArgumentNullException("reader");
PlayerID = reader.ReadByte();
PlayerName = reader.ReadClassicString();
PositionX = reader.ReadInt16();
PositionY = reader.ReadInt16();
PositionZ = reader.ReadInt16();
Yaw = reader.ReadByte();
Pitch = reader.ReadByte();
}
示例5: OnReceive
/// <summary>
/// Receives the specified reader.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="version">The version.</param>
/// <remarks></remarks>
protected override void OnReceive(Network.BigEndianStream reader, int version)
{
if (reader == null)
throw new ArgumentNullException("reader");
ChunkData = reader.ReadBytes(reader.ReadInt16());
PercentComplete = reader.ReadByte();
}
示例6: OnReceive
/// <summary>
/// Receives the specified reader.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="version">The version.</param>
/// <remarks></remarks>
protected override void OnReceive(Network.BigEndianStream reader, int version)
{
if (reader == null)
throw new ArgumentNullException("reader");
MessageColor = reader.ReadByte();
TextMessage = reader.ReadClassicString();
}
示例7: foreach
bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream)
{
Actor actor;
ushort actorId = stream.ReadUShort();
byte size = stream.ReadByte();
if (context.GetActor(actorId, out actor))
{
if (verify(context, actor, stream))
{
if (actor.HasStateStream)
{
actor.LastStateStreamUpdateTime = context.Time.LocalTime;
actor.StateStreamer.Unpack(stream);
if (context.IsServer)
{
foreach (Player s in actor.Subscribers)
{
s.Connection.Queue(actor, false);
}
}
return true;
}
else
{
log.Error("{0} does not have a state stream, yet it received state stream packet from {1}", actor, stream.Connection.Player);
}
}
else
{
log.Warn("{0} is not allowed to send transform replication to {1}, ignoring", stream.Connection.Player, actor);
}
}
stream.Skip(size);
return true;
}
示例8: Read
public object Read(Network.NetIncomingMessage nim)
{
return nim.ReadByte();
}
示例9: Unpack
public void Unpack(Network.ByteInStream stream)
{
if (compressPosition)
{
position = new Vector3(
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort())
);
}
else
{
position = stream.ReadVector3();
}
if (yawOnly)
{
yaw = stream.ReadByte() * 1.40625f;
rotation = Quaternion.RotationAxis(Vector3.Up, yaw * SlimMath.Single.Deg2Rad);
}
else
{
rotation = Quaternion.RotationAxis(
new Vector3(
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort()),
HalfUtilities.Unpack(stream.ReadUShort())
),
(stream.ReadByte() * 1.40625f * SlimMath.Single.Deg2Rad)
);
}
buffer.Push(Actor.Context.Time.GameTime,
new State { Position = position, Rotation = rotation }
);
}