本文整理汇总了C#中NamedPipeServerStream.Write方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeServerStream.Write方法的具体用法?C# NamedPipeServerStream.Write怎么用?C# NamedPipeServerStream.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NamedPipeServerStream
的用法示例。
在下文中一共展示了NamedPipeServerStream.Write方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetAccessControl_NamedPipeServerStream_Broken
public void GetAccessControl_NamedPipeServerStream_Broken()
{
string pipeName = GetUniquePipeName();
var server = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
var client = new NamedPipeClientStream(".", pipeName, PipeDirection.In, PipeOptions.Asynchronous);
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.NotNull(server.GetAccessControl());
server.SetAccessControl(new PipeSecurity());
Assert.NotNull(client.GetAccessControl());
client.SetAccessControl(new PipeSecurity());
client.Dispose();
Assert.Throws<IOException>(() => server.Write(new byte[] { 0 }, 0, 1)); // Sets the servers PipeState to Broken
server.SetAccessControl(new PipeSecurity());
}
示例2: ClonedServer_ActsAsOriginalServer
public async Task ClonedServer_ActsAsOriginalServer()
{
byte[] msg1 = new byte[] { 5, 7, 9, 10 };
byte[] received1 = new byte[] { 0, 0, 0, 0 };
using (NamedPipePair pair = CreateNamedPipePair())
{
NamedPipeServerStream serverBase = pair.serverStream;
NamedPipeClientStream client = pair.clientStream;
pair.Connect();
if (pair.writeToServer)
{
Task<int> clientTask = client.ReadAsync(received1, 0, received1.Length);
using (NamedPipeServerStream server = new NamedPipeServerStream(PipeDirection.Out, false, true, serverBase.SafePipeHandle))
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Assert.Equal(1, client.NumberOfServerInstances);
}
server.Write(msg1, 0, msg1.Length);
int receivedLength = await clientTask;
Assert.Equal(msg1.Length, receivedLength);
Assert.Equal(msg1, received1);
}
}
else
{
Task clientTask = client.WriteAsync(msg1, 0, msg1.Length);
using (NamedPipeServerStream server = new NamedPipeServerStream(PipeDirection.In, false, true, serverBase.SafePipeHandle))
{
int receivedLength = server.Read(received1, 0, msg1.Length);
Assert.Equal(msg1.Length, receivedLength);
Assert.Equal(msg1, received1);
await clientTask;
}
}
}
}
示例3: ClientDisconnectedPipeThrows
public static async Task ClientDisconnectedPipeThrows()
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.Out))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.In))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
client.Dispose();
Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => server.WriteByte(123));
Assert.Throws<IOException>(() => server.Flush());
}
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.In))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.Out))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
client.Dispose();
server.Read(buffer, 0, buffer.Length);
server.ReadByte();
}
if (Interop.IsWindows) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.InOut))
using (NamedPipeClientStream client = new NamedPipeClientStream("testServer2"))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
client.Dispose();
Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => server.WriteByte(123));
Assert.Throws<IOException>(() => server.Flush());
int length = server.Read(buffer, 0, buffer.Length);
Assert.Equal(0, length);
int byt = server.ReadByte();
}
}
}