本文整理汇总了C#中NamedPipeServerStream.Flush方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeServerStream.Flush方法的具体用法?C# NamedPipeServerStream.Flush怎么用?C# NamedPipeServerStream.Flush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NamedPipeServerStream
的用法示例。
在下文中一共展示了NamedPipeServerStream.Flush方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClientDisconnectedPipeThrows
public static async Task ClientDisconnectedPipeThrows()
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.Out))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.In))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
client.Dispose();
Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => server.WriteByte(123));
Assert.Throws<IOException>(() => server.Flush());
}
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.In))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.Out))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
client.Dispose();
server.Read(buffer, 0, buffer.Length);
server.ReadByte();
}
if (Interop.IsWindows) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.InOut))
using (NamedPipeClientStream client = new NamedPipeClientStream("testServer2"))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
client.Dispose();
Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => server.WriteByte(123));
Assert.Throws<IOException>(() => server.Flush());
int length = server.Read(buffer, 0, buffer.Length);
Assert.Equal(0, length);
int byt = server.ReadByte();
}
}
}