当前位置: 首页>>代码示例>>C#>>正文


C# NamedPipeServerStream.Flush方法代码示例

本文整理汇总了C#中NamedPipeServerStream.Flush方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeServerStream.Flush方法的具体用法?C# NamedPipeServerStream.Flush怎么用?C# NamedPipeServerStream.Flush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NamedPipeServerStream的用法示例。


在下文中一共展示了NamedPipeServerStream.Flush方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ClientDisconnectedPipeThrows

        public static async Task ClientDisconnectedPipeThrows()
        {
            using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.Out))
            using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.In))
            {
                byte[] buffer = new byte[] { 0, 0, 0, 0 };

                Task clientConnect1 = client.ConnectAsync();
                server.WaitForConnection();
                await clientConnect1;

                Assert.True(client.IsConnected);
                Assert.True(server.IsConnected);

                client.Dispose();

                Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
                Assert.Throws<IOException>(() => server.WriteByte(123));
                Assert.Throws<IOException>(() => server.Flush());
            }

            using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.In))
            using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.Out))
            {
                byte[] buffer = new byte[] { 0, 0, 0, 0 };

                Task clientConnect1 = client.ConnectAsync();
                server.WaitForConnection();
                await clientConnect1;

                Assert.True(client.IsConnected);
                Assert.True(server.IsConnected);

                client.Dispose();

                server.Read(buffer, 0, buffer.Length);
                server.ReadByte();
            }

            if (Interop.IsWindows) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
            {
                using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.InOut))
                using (NamedPipeClientStream client = new NamedPipeClientStream("testServer2"))
                {
                    byte[] buffer = new byte[] { 0, 0, 0, 0 };

                    Task clientConnect1 = client.ConnectAsync();
                    server.WaitForConnection();
                    await clientConnect1;

                    Assert.True(client.IsConnected);
                    Assert.True(server.IsConnected);

                    client.Dispose();

                    Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
                    Assert.Throws<IOException>(() => server.WriteByte(123));
                    Assert.Throws<IOException>(() => server.Flush());
                    int length = server.Read(buffer, 0, buffer.Length);
                    Assert.Equal(0, length);
                    int byt = server.ReadByte();
                }
            }

        }
开发者ID:johnhhm,项目名称:corefx,代码行数:65,代码来源:NamedPipesThrowsTests.cs


注:本文中的NamedPipeServerStream.Flush方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。