本文整理汇总了C#中Mobile.SayTo方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.SayTo方法的具体用法?C# Mobile.SayTo怎么用?C# Mobile.SayTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mobile
的用法示例。
在下文中一共展示了Mobile.SayTo方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Validate
public virtual bool Validate( Mobile from )
{
if( Parent == null )
{
from.SayTo( from, 1010095 ); // This must be on your person to use.
return false;
}
else if( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
{
// CheckIsUsableBy sends the message
return false;
}
else if( !BaseMount.CheckMountAllowed( from, true ) )
{
// CheckMountAllowed sends the message
return false;
}
else if( from.Mounted )
{
from.SendLocalizedMessage( 1005583 ); // Please dismount first.
return false;
}
else if( from.IsBodyMod && !from.Body.IsHuman )
{
from.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
return false;
}
else if( from.HasTrade )
{
from.SendLocalizedMessage( 1042317, "", 0x41 ); // You may not ride at this time
return false;
}
else if( ( from.Followers + FollowerSlots ) > from.FollowersMax )
{
from.SendLocalizedMessage( 1049679 ); // You have too many followers to summon your mount.
return false;
}
else if( !Multis.DesignContext.Check( from ) )
{
// Check sends the message
return false;
}
return true;
}
示例2: CheckItemUse
public override bool CheckItemUse( Mobile from, Item item )
{
if ( !base.CheckItemUse( from, item ) )
return false;
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
//from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "I can't reach that.");
from.SpeechHue = OldHue;
return false;
}
return true;
}
示例3: OnDoubleClick
public override void OnDoubleClick( Mobile from )
{
if (from.AccessLevel == AccessLevel.Player && (/*!from.InLOS( this ) || */!from.InRange(GetWorldLocation(), 2)))
{
//from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "I can't reach that.");
from.SpeechHue = OldHue;
}
else
Use(from);
}
示例4: Use
public virtual void Use( Mobile from )
{
if ( m_Locked && !m_Open && UseLocks() )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
//from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502502 ); // That is locked, but you open it with your godly powers.
//from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "That is locked, but you open it with your godly powers.");
from.SpeechHue = OldHue;
}
else if ( Key.ContainsKey( from.Backpack, this.KeyValue ) )
{
//from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501282 ); // You quickly unlock, open, and relock the door
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "You quickly unlock, open, and relock the door.");
from.SpeechHue = OldHue;
}
else if ( IsInside( from ) )
{
//from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501280 ); // That is locked, but is usable from the inside.
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "That is locked, but is usable from the inside.");
from.SpeechHue = OldHue;
}
else
{
if (Hue == 0x44E && Map == Map.Malas) // doom door into healer room in doom
this.SendLocalizedMessageTo(from, 1060014); // Only the dead may pass.
else
{
//from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502503); // That is locked.
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "That is locked.");
from.SpeechHue = OldHue;
}
return;
}
}
if ( m_Open && !IsFreeToClose() )
return;
if ( m_Open )
OnClosed( from );
else
OnOpened( from );
if ( UseChainedFunctionality )
{
bool open = !m_Open;
List<BaseDoor> list = GetChain();
for ( int i = 0; i < list.Count; ++i )
list[i].Open = open;
}
else
{
Open = !m_Open;
BaseDoor link = this.Link;
if ( m_Open && link != null && !link.Open )
link.Open = true;
}
}
示例5: OnTarget
protected override void OnTarget(Mobile from, object target)
{
from.RevealingAction();
if (target is Mobile)
{
Mobile targ = (Mobile)target;
if (targ is BaseCreature && ((BaseCreature)targ).BardImmune)
{
from.SendAsciiMessage("You cannot entice that!");
}
else if (targ == from)
{
from.SendAsciiMessage("You cannot entice yourself!");
}
else
{
if (!BaseInstrument.CheckMusicianship(from))
{
from.SayTo(from, 500612); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else if (from.CheckTargetSkill(SkillName.Discordance, target, 0, 100))
{
m_Instrument.PlayInstrumentWell(from);
m_Instrument.ConsumeUse(from);
if (targ.Player)
{
targ.SayTo(targ, "You hear lovely music, and are drawn towards it...");
targ.SayTo(from, "You might have better luck with sweet words.");
return;
}
if (targ.Body.IsHuman)
targ.Say("What am I hearing?");
if (targ is BaseGuard || targ is BaseVendor || targ is WanderingHealer || targ is Banker || targ is TownCrier || targ is BaseShieldGuard)
{
targ.Say("Oh, but I cannot wander too far from my work!");
targ.SayTo(from, true, "They look too dedicated to their job to be lured away.");
}
else
{
from.SayTo(from, true, "You play your hypnotic music, luring them near.");
if (targ is BaseCreature)
((BaseCreature)targ).TargetLocation = new Point2D(from.Location);
}
}
else
{
targ.SayTo(targ, true, "You hear lovely music, and for a moment are drawn towards it...");
targ.SayTo(from, true, "Your music fails to attract them.");
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
}
}
else
{
m_Instrument.PlayInstrumentBadly(from);
}
}
示例6: CheckHold
/*public override bool IsAccessibleTo( Mobile m )
{
if ( !BaseHouse.CheckAccessible( m, this ) )
return false;
return base.IsAccessibleTo( m );
}
public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems )
{
if ( !BaseHouse.CheckHold( m, this, item, message, checkItems ) )
return false;
return base.CheckHold( m, item, message, checkItems );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}*/
public override void OnDoubleClick(Mobile from)
{
if ( !from.InLOS( GetWorldLocation() ) )
from.SayTo( from, true, "I cannot see that." );
else
base.OnDoubleClick(from);
}
示例7: OnDoubleClick
public override void OnDoubleClick( Mobile from )
{
int xLong = 0, yLat = 0;
int xMins = 0, yMins = 0;
bool xEast = false, ySouth = false;
if ( Sextant.Format( from.Location, from.Map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth ) )
{
string location = String.Format( "{0}o {1}'{2}, {3}o {4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" );
//from.LocalOverheadMessage( MessageType.Regular, from.SpeechHue, false, location );
from.SayTo(from, true, location);
}
}
示例8: SAYTO
public static void SAYTO(TriggerObject trigObject, Mobile from, Mobile to, object said)
{
if (from == null || to == null)
{
return;
}
if (said == null)
{
said = "null";
}
from.SayTo(to, said.ToString());
}
示例9: OnDoubleClick
public override void OnDoubleClick( Mobile from )
{
if (from.AccessLevel > AccessLevel.Player || (from.InRange(this.GetWorldLocation(), 2) && from.InLOS(this)) || this.RootParent is PlayerVendor)
Open(from);
else
{
//from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
int OldHue = from.SpeechHue;
from.SpeechHue = 0;
from.SayTo(from, true, "I can't reach that.");
from.SpeechHue = OldHue;
}
}
示例10: Validate
public virtual bool Validate( Mobile from )
{
if( Parent == null )
{
from.SayTo( from,1010095 ); // This must be on your person to use.
return false;
}
else if (Parent != from.Backpack)
{
from.SendMessage("You cannot mount it unless it is in your main backpack!");
return false;
}
else if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
{
}
else if (!BaseMount.CheckMountAllowed(from, true))
{
}
else if (from.IsT2A)
{
from.SendMessage(61, "You cannot use this item in a T2A zone.");
}
else if (from.Mounted)
from.SendLocalizedMessage(1005583); // Please dismount first.
else if (from.IsBodyMod && !from.Body.IsHuman)
from.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
else if (from.HasTrade)
from.SendLocalizedMessage(1042317, "", 0x41); // You may not ride at this time
else if ((from.Followers + FollowerSlots) > from.FollowersMax)
from.SendLocalizedMessage(1049679); // You have too many followers to summon your mount.
else if (!Multis.DesignContext.Check(from))
{
}
else
return true;
return false;
}
示例11: OnTarget
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
if (targeted == from)
from.SayTo(from, true, "You cannot entice yourself!");
//from.SendAsciiMessage("You cannot entice yourself!");
else if (!m_Instrument.IsChildOf(from.Backpack))
from.SendAsciiMessage("The instrument you are trying to play is no longer in your backpack!"); // The instrument you are trying to play is no longer in your backpack!
else if (targeted is Mobile)
{
Mobile targ = targeted as Mobile;
m_SetSkillTime = false;
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);
if (!BaseInstrument.CheckMusicianship(from))
{
targ.SayTo(targ, true, "You hear lovely music, and for a moment are drawn towards it.");
targ.SayTo(from, true, "Your music fails to attract them.");
//targ.LocalOverheadMessage(MessageType.Regular, targ.SpeechHue, true, String.Format("You hear lovely music, and for a moment are drawn towards it."));
//targ.NonlocalOverheadMessage(MessageType.Regular, targ.SpeechHue, true, String.Format("You hear lovely music, and for a moment are drawn towards it."));
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else if (!from.CheckSkill(SkillName.Discordance, 0.0, 100.0))
{
targ.SayTo(targ, true, "You hear lovely music, and for a moment are drawn towards it.");
targ.SayTo(from, true, "Your music fails to attract them.");
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else
{
m_Instrument.PlayInstrumentWell(from);
m_Instrument.ConsumeUse(from);
targ.SayTo(targ, true, "You hear lovely music, and are drawn towards it...");
from.SayTo(from, true, "You play your hypnotic music, luring them near.");
if (targ is PlayerMobile)
{
targ.SayTo(from, true, "What am I hearing?");
targ.SayTo(from, true, "You might have better luck with sweet words.");
}
else if (targ is BaseVendor)
{
targ.SayTo(from, true, "What am I hearing?");
targ.SayTo(from, true, "Oh, but I cannot wander too far from my shop!");
}
else if (targ is BaseCreature)
{
((BaseCreature)targ).TargetLocation = new Point2D((IPoint2D)from.Location);
}
}
}
else
from.SendAsciiMessage("You cannot entice that!");
}