本文整理汇总了C#中Mobile.AddSkillMod方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.AddSkillMod方法的具体用法?C# Mobile.AddSkillMod怎么用?C# Mobile.AddSkillMod使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mobile
的用法示例。
在下文中一共展示了Mobile.AddSkillMod方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetMods
private void SetMods( Mobile wearer )
{
wearer.AddSkillMod( m_SkillMod0 );
wearer.AddSkillMod( m_SkillMod1 );
wearer.AddSkillMod( m_SkillMod2 );
wearer.AddStatMod( m_StatMod0 );
}
示例2: OnEquip
public override bool OnEquip(Mobile from)
{
if (UseSkillMod)
{
if (from.FindItemOnLayer(Layer.TwoHanded) != this && m_ARCHERYMod == null && m_TACTICSMod == null)
{
m_TACTICSMod = new DefaultSkillMod(SkillName.Tactics, true, 15);
from.AddSkillMod(m_TACTICSMod);
m_ARCHERYMod = new DefaultSkillMod(SkillName.Archery, true, 10);
from.AddSkillMod(m_ARCHERYMod);
}
}
return base.OnEquip(from);
}
示例3: ApplyBonus
public static void ApplyBonus( Mobile m )
{
ApplyBonus( m.FindItemOnLayer( Layer.Neck ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.Helm ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.Pants ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.Arms ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.Gloves ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.InnerTorso ) as BaseArmor );
List<AttributeMod> mods = new List<AttributeMod>();
mods.Add( new AttributeMod( MagicalAttribute.ReflectPhysical, 25 ) );
ApplyMods( m, mods );
m_Bonus[m] = mods;
// +10 chivalry (total)
SkillMod skillmod = new DefaultSkillMod( SkillName.Chivalry, true, 10.0 );
skillmod.ObeyCap = true;
m_Table.Add( m, skillmod );
m.AddSkillMod( skillmod );
m.SendLocalizedMessage( 1072391 ); // The magic of your armor combines to assist you!
Effects.PlaySound( m.Location, m.Map, 503 );
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
}
示例4: AddSkillModTo
public void AddSkillModTo( Mobile to )
{
m_SkillMod = new DefaultSkillMod( SkillName.Cooking, true, m_Bonus );
m_SkillMod.ObeyCap = true;
to.AddSkillMod( m_SkillMod );
m_Active = true;
to.SendLocalizedMessage( 1075540 ); //The scent of fresh herbs begins to fill your home...
}
示例5: SetMods
private void SetMods( Mobile wearer )
{
wearer.AddSkillMod(m_SkillMod0);
wearer.AddSkillMod(m_SkillMod1);
wearer.AddSkillMod(m_SkillMod2);
wearer.AddSkillMod(m_SkillMod3);
wearer.AddSkillMod(m_SkillMod4);
wearer.AddSkillMod(m_SkillMod5);
wearer.AddSkillMod(m_SkillMod6);
wearer.AddSkillMod(m_SkillMod7);
}
示例6: OnEquip
public override bool OnEquip( Mobile from )
{
if( UseSkillMod )
{
if (m_BSMod != null)
m_BSMod.Remove();
m_BSMod = new DefaultSkillMod( SkillName.Blacksmith, true, 20 );
from.AddSkillMod( m_BSMod );
}
return base.OnEquip( from );
}
示例7: OnTarget
public override void OnTarget( Mobile target )
{
if ( CheckHSequence( target ) )
{
if ( target.GetStatMod( "MindBlast" ) == null )
{
int offset = (int)(target.Skills[SkillName.Magery].Value / 2);
offset += (int)(target.Skills[SkillName.Necromancy].Value / 2);
offset += (int)(target.Skills[SkillName.EvalInt].Value / 4);
offset += (int)(target.Skills[SkillName.SpiritSpeak].Value / 4);
if ( target is PlayerMobile )
offset /= 2;
offset -= ((int)ScaleBySkill( target, SkillName.MagicResist )) -5;
if ( offset < 15 )
offset = 15;
int duration = (int)(Caster.Skills[CastSkill].Value * 2);
target.AddStatMod( new StatMod( StatType.Int, "MindBlast", -offset, TimeSpan.FromSeconds( duration ) ) );
target.AddSkillMod( new TimedSkillMod( SkillName.Meditation, true, -offset, TimeSpan.FromSeconds( duration ) ) );
target.AddSkillMod( new TimedSkillMod( SkillName.Focus, true, -offset, TimeSpan.FromSeconds( duration ) ) );
target.SendMessage("Your mind has been blown!");
SpellHelper.Damage( this, target, offset * 2, 0, 0, 100, 0, 0 );
}
target.FixedParticles( 0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head );
target.PlaySound( 0x213 );
BlueMageControl.CheckKnown( target, this, CanTeach( target ) );
}
FinishSequence();
}
示例8: Toggle
public static void Toggle( Mobile caster, Mobile target )
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out,
* even after dying—until you “turn them off” by casting them again.
*/
object[] mods = (object[])m_Table[target];
if ( mods == null )
{
target.PlaySound( 0x1E9 );
target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
mods = new object[2]
{
new ResistanceMod( ResistanceType.Physical, -15 + Math.Min( (int)(caster.Skills[SkillName.Inscribe].Value / 20), 15 ) ),
new DefaultSkillMod( SkillName.MagicResist, true, -35 + Math.Min( (int)(caster.Skills[SkillName.Inscribe].Value / 20), 35 ) )
};
m_Table[target] = mods;
Registry[target] = 100.0;
target.AddResistanceMod( (ResistanceMod)mods[0] );
target.AddSkillMod( (SkillMod)mods[1] );
int physloss = -15 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
int resistloss = -35 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
string args = String.Format("{0}\t{1}", physloss, resistloss);
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args.ToString()));
}
else
{
target.PlaySound( 0x1ED );
target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
m_Table.Remove( target );
Registry.Remove( target );
target.RemoveResistanceMod( (ResistanceMod)mods[0] );
target.RemoveSkillMod( (SkillMod)mods[1] );
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
}
}
示例9: OnDoubleClick
public override void OnDoubleClick(Mobile from)
{
Fishing.System.BeginHarvesting(from, this);
if (Charges >= 1 && m_SkillMod == null && from.FindItemOnLayer(Layer.OneHanded) is DeepSeaFishingPole)
{
m_SkillMod = new DefaultSkillMod(SkillName.Fishing, true, 1);
from.AddSkillMod(m_SkillMod);
}
if (!Sphere.EquipOnDouble(from, this))
return;
base.OnDoubleClick(from);
}
示例10: Target
public void Target( Mobile m )
{
if ( !(m is BaseCreature || m is PlayerMobile) )
{
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Curses the target so that the next harmful event that affects them is magnified.
* Damage to the target's hit points is increased 25%,
* the poison level of the attack will be 1 higher
* and the Resist Magic skill of the target will be fixed on 50.
*
* The effect lasts for one harmful event only.
*/
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.PlaySound( 0xFC );
m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );
if ( !m_Table.Contains( m ) )
{
SkillMod mod = new DefaultSkillMod( SkillName.MagicResist, false, 50.0 );
if ( m.Skills[SkillName.MagicResist].Base > 50.0 )
m.AddSkillMod( mod );
m_Table[m] = mod;
}
TimeSpan duration = TimeSpan.FromSeconds( (Caster.Skills[SkillName.SpiritSpeak].Value / 12) + 1.0 );
Timer.DelayCall( duration, new TimerStateCallback( EffectExpire_Callback ), m );
HarmfulSpell( m );
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.EvilOmen, 1075647, 1075648, duration, m));
}
FinishSequence();
}
示例11: Toggle
public static void Toggle( Mobile caster, Mobile target )
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value,
* a decreased "resisting spells" skill value by -35,
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on�even after logging out,
* even after dying�until you �turn them off� by casting them again.
*/
object[] mods = (object[])m_Table[target];
if ( mods == null )
{
target.PlaySound( 0x1E9 );
target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
mods = new object[2]
{
new ResistanceMod( ResistanceType.Physical, -15 + (int)(caster.Skills[SkillName.Inscribe].Value / 20) ),
new DefaultSkillMod( SkillName.MagicResist, true, -35 + (int)(caster.Skills[SkillName.Inscribe].Value / 20) )
};
m_Table[target] = mods;
Registry[target] = 100.0;
target.AddResistanceMod( (ResistanceMod)mods[0] );
target.AddSkillMod( (SkillMod)mods[1] );
}
else
{
target.PlaySound( 0x1ED );
target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
m_Table.Remove( target );
Registry.Remove( target );
target.RemoveResistanceMod( (ResistanceMod)mods[0] );
target.RemoveSkillMod( (SkillMod)mods[1] );
}
}
示例12: ApplyBonus
public static void ApplyBonus( Mobile m )
{
ApplyBonus( m.FindItemOnLayer( Layer.Gloves ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.Pants ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.Arms ) as BaseArmor );
ApplyBonus( m.FindItemOnLayer( Layer.InnerTorso ) as BaseArmor );
// +10 dex (total)
m.AddStatMod( new StatMod( StatType.Dex, "AssassinSetDex", 12, TimeSpan.Zero ) );
// +30 stealth (total)
SkillMod skillmod = new DefaultSkillMod( SkillName.Stealth, true, 30.0 );
skillmod.ObeyCap = true;
m_Table.Add( m, skillmod );
m.AddSkillMod( skillmod );
m.SendLocalizedMessage( 1072391 ); // The magic of your armor combines to assist you!
Effects.PlaySound( m.Location, m.Map, 503 );
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
}
示例13: ApplySkillLoss
public static void ApplySkillLoss(Mobile mob)
{
if (InSkillLoss(mob))
return;
SkillLossContext context = new SkillLossContext();
m_SkillLoss[mob] = context;
List<SkillMod> mods = context.m_Mods = new List<SkillMod>();
for (int i = 0; i < mob.Skills.Length; ++i)
{
Skill sk = mob.Skills[i];
double baseValue = sk.Base;
if (baseValue > 0)
{
SkillMod mod = new DefaultSkillMod(sk.SkillName, true, -(baseValue * SkillLossFactor));
mods.Add(mod);
mob.AddSkillMod(mod);
}
}
context.m_Timer = Timer.DelayCall(SkillLossPeriod, new TimerStateCallback(ClearSkillLoss_Callback), mob);
}
示例14: Suppress
public void Suppress( Mobile target )
{
if ( target == null || m_Suppressed.ContainsKey( target ) || Deleted || !Alive || m_NextSuppress > DateTime.Now || 0.1 < Utility.RandomDouble() )
return;
TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
if ( !target.Hidden && CanBeHarmful( target ) )
{
target.SendLocalizedMessage( 1072061 ); // You hear jarring music, suppressing your strength.
for ( int i = 0; i < target.Skills.Length; i++ )
{
Skill s = target.Skills[ i ];
target.AddSkillMod( new TimedSkillMod( s.SkillName, true, s.Base * -0.28, delay ) );
}
int count = (int) Math.Round( delay.TotalSeconds / 1.25 );
Timer timer = new AnimateTimer( target, count );
m_Suppressed.Add( target, timer );
timer.Start();
PlaySound( 0x58C );
}
m_NextSuppress = DateTime.Now + TimeSpan.FromSeconds( 10 );
}
示例15: OnEquip
public override bool OnEquip(Mobile m)
{
base.OnEquip(m);
if (Charges >= 1 && m_SkillMod == null)
{
m_SkillMod = new DefaultSkillMod(SkillName.Fishing, true, 1);
m.AddSkillMod(m_SkillMod);
}
return true;
}