本文整理汇总了C#中Mobile.GetPacketFlags方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.GetPacketFlags方法的具体用法?C# Mobile.GetPacketFlags怎么用?C# Mobile.GetPacketFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mobile
的用法示例。
在下文中一共展示了Mobile.GetPacketFlags方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MobileMoving
public static GenericPacket MobileMoving( Mobile m, int noto )
{
GenericPacket p = GenericPacket.Instantiate( 0x77, 17 );
Point3D loc = m.Location;
int hue = m.Hue;
if ( m.SolidHueOverride >= 0 )
hue = m.SolidHueOverride;
p.Stream.Write( (int) m.Serial );
p.Stream.Write( (short) ( (int) m.Body ) );
p.Stream.Write( (short) loc.X );
p.Stream.Write( (short) loc.Y );
p.Stream.Write( (sbyte) loc.Z );
p.Stream.Write( (byte) m.Direction );
p.Stream.Write( (short) hue );
p.Stream.Write( (byte) m.GetPacketFlags() );
p.Stream.Write( (byte) noto );
return p;
}
示例2: UnkD3
public UnkD3( Mobile beholder, Mobile beheld )
: base(0xD3)
{
this.EnsureCapacity( 256 );
//int
//short
//short
//short
//byte
//byte
//short
//byte
//byte
//short
//short
//short
//while ( int != 0 )
//{
//short
//byte
//short
//}
m_Stream.Write( (int) beheld.Serial );
m_Stream.Write( (short) beheld.Body );
m_Stream.Write( (short) beheld.X );
m_Stream.Write( (short) beheld.Y );
m_Stream.Write( (sbyte) beheld.Z );
m_Stream.Write( (byte) beheld.Direction );
m_Stream.Write( (ushort) beheld.Hue );
m_Stream.Write( (byte) beheld.GetPacketFlags() );
m_Stream.Write( (byte) Notoriety.Compute( beholder, beheld ) );
m_Stream.Write( (short) 0 );
m_Stream.Write( (short) 0 );
m_Stream.Write( (short) 0 );
m_Stream.Write( (int) 0 );
}
示例3: MobileUpdate
public MobileUpdate( Mobile m )
: base(0x20, 19)
{
int hue = m.Hue;
if ( m.SolidHueOverride >= 0 )
hue = m.SolidHueOverride;
m_Stream.Write( (int) m.Serial );
m_Stream.Write( (short) m.Body );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) m.GetPacketFlags() );
m_Stream.Write( (short) m.X );
m_Stream.Write( (short) m.Y );
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) m.Direction );
m_Stream.Write( (sbyte) m.Z );
}
示例4: MobileMoving
public MobileMoving( Mobile m, int noto/*Mobile beholder, Mobile beheld*/ )
: base(0x77, 17)
{
Point3D loc = m.Location;
int hue = m.Hue;
if ( m.SolidHueOverride >= 0 )
hue = m.SolidHueOverride;
m_Stream.Write( (int) m.Serial );
m_Stream.Write( (short) m.Body );
m_Stream.Write( (short) loc.m_X );
m_Stream.Write( (short) loc.m_Y );
m_Stream.Write( (sbyte) loc.m_Z );
m_Stream.Write( (byte) m.Direction );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) m.GetPacketFlags() );
m_Stream.Write( (byte) noto );//Notoriety.Compute( beholder, beheld ) );
}
示例5: MobileIncoming
public MobileIncoming( Mobile beholder, Mobile beheld )
: base(0x78)
{
m_Beheld = beheld;
++m_Version;
ArrayList eq = beheld.Items;
int count = eq.Count;
this.EnsureCapacity( 23 + (count * 9) );
int hue = beheld.Hue;
if ( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
m_Stream.Write( (int) beheld.Serial );
m_Stream.Write( (short) beheld.Body );
m_Stream.Write( (short) beheld.X );
m_Stream.Write( (short) beheld.Y );
m_Stream.Write( (sbyte) beheld.Z );
m_Stream.Write( (byte) beheld.Direction );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) beheld.GetPacketFlags() );
m_Stream.Write( (byte) Notoriety.Compute( beholder, beheld ) );
for ( int i = 0; i < count; ++i )
{
Item item = (Item)eq[i];
byte layer = (byte) item.Layer;
if ( !item.Deleted && beholder.CanSee( item ) && m_DupedLayers[layer] != m_Version )
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if ( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = item.ItemID & 0x3FFF;
bool writeHue = ( hue != 0 );
if ( writeHue )
itemID |= 0x8000;
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (short) itemID );
m_Stream.Write( (byte) layer );
if ( writeHue )
m_Stream.Write( (short) hue );
}
}
m_Stream.Write( (int) 0 ); // terminate
}
示例6: MobileIncoming
public MobileIncoming( Mobile beholder, Mobile beheld )
: base(0x78)
{
m_Beheld = beheld;
++m_Version;
List<Item> eq = beheld.Items;
int count = eq.Count;
if( beheld.HairItemID > 0 )
count++;
if( beheld.FacialHairItemID > 0 )
count++;
this.EnsureCapacity( 23 + (count * 9) );
int hue = beheld.Hue;
if ( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
m_Stream.Write( (int) beheld.Serial );
m_Stream.Write( (short) beheld.Body );
m_Stream.Write( (short) beheld.X );
m_Stream.Write( (short) beheld.Y );
m_Stream.Write( (sbyte) beheld.Z );
m_Stream.Write( (byte) beheld.Direction );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) beheld.GetPacketFlags() );
m_Stream.Write( (byte) Notoriety.Compute( beholder, beheld ) );
NetState ns = beholder.RawNetState;
bool useHueFlag = ( ns == null || !ns.NewMobileIncoming );
for ( int i = 0; i < eq.Count; ++i )
{
Item item = eq[i];
byte layer = (byte) item.Layer;
if ( !item.Deleted && beholder.CanSee( item ) && m_DupedLayers[layer] != m_Version )
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if ( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = item.ItemID & 0xFFFF;
if ( useHueFlag )
{
itemID &= 0x7FFF;
if ( hue != 0 )
itemID |= 0x8000;
}
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (ushort) itemID );
m_Stream.Write( (byte) layer );
if ( !useHueFlag || hue != 0 )
m_Stream.Write( (short) hue );
}
}
if( beheld.HairItemID > 0 )
{
if( m_DupedLayers[(int)Layer.Hair] != m_Version )
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = beheld.HairItemID & 0xFFFF;
if ( useHueFlag )
{
itemID &= 0x7FFF;
if ( hue != 0 )
itemID |= 0x8000;
}
m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
m_Stream.Write( (ushort)itemID );
m_Stream.Write( (byte)Layer.Hair );
if ( !useHueFlag || hue != 0 )
m_Stream.Write( (short)hue );
}
}
if( beheld.FacialHairItemID > 0 )
{
if( m_DupedLayers[(int)Layer.FacialHair] != m_Version )
//.........这里部分代码省略.........
示例7: MobileIncoming
public MobileIncoming(Mobile beholder, Mobile beheld)
: base(0x78)
{
m_Beheld = beheld;
++m_Version;
//List<Item> eq = beheld.Items;
//SMD: back-porting new runuo2.0 code to use our stuff (which still uses arraylists)
ArrayList temparraylist = beheld.Items;
List<Item> eq = new List<Item>();
try
{
for (int i = 0; i < temparraylist.Count; i++)
{
Item a = temparraylist[i] as Item;
if (a != null)
{
eq.Add(a);
}
}
}
catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); }
//SMD: done back-port
int count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
this.EnsureCapacity(23 + (count * 9));
int hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
m_Stream.Write((int)beheld.Serial);
m_Stream.Write((short)beheld.Body);
m_Stream.Write((short)beheld.X);
m_Stream.Write((short)beheld.Y);
m_Stream.Write((sbyte)beheld.Z);
m_Stream.Write((byte)beheld.Direction);
m_Stream.Write((short)hue);
m_Stream.Write((byte)beheld.GetPacketFlags());
m_Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (int i = 0; i < eq.Count; ++i)
{
Item item = eq[i];
byte layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemID = item.ItemID & 0x3FFF;
bool writeHue = (hue != 0);
if (writeHue)
itemID |= 0x8000;
m_Stream.Write((int)item.Serial);
m_Stream.Write((short)itemID);
m_Stream.Write((byte)layer);
if (writeHue)
m_Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
{
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemID = beheld.HairItemID & 0x3FFF;
bool writeHue = (hue != 0);
if (writeHue)
itemID |= 0x8000;
//SMD: new runuo2.0 stuff - fake it
//m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
m_Stream.Write((int)(0x7FFFFFFF - 0x400 - (beheld.Serial * 4)));
//.........这里部分代码省略.........
示例8: MobileIncomingSA
public MobileIncomingSA(Mobile beholder, Mobile beheld)
: base(0x78)
{
m_Beheld = beheld;
int m_Version = ++(m_VersionTL.Value);
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
int count = eq.Count;
if (beheld.HairItemID > 0)
{
count++;
}
if (beheld.FacialHairItemID > 0)
{
count++;
}
EnsureCapacity(23 + (count * 9));
int hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
{
hue = beheld.SolidHueOverride;
}
m_Stream.Write(beheld.Serial);
m_Stream.Write((short)beheld.Body);
m_Stream.Write((short)beheld.X);
m_Stream.Write((short)beheld.Y);
m_Stream.Write((sbyte)beheld.Z);
m_Stream.Write((byte)beheld.Direction);
m_Stream.Write((short)hue);
m_Stream.Write((byte)beheld.GetPacketFlags());
m_Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (int i = 0; i < eq.Count; ++i)
{
Item item = eq[i];
byte layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
{
hue = beheld.SolidHueOverride;
}
int itemID = item.ItemID & 0x7FFF;
bool writeHue = (hue != 0);
if (writeHue)
{
itemID |= 0x8000;
}
m_Stream.Write(item.Serial);
m_Stream.Write((ushort)itemID);
m_Stream.Write(layer);
if (writeHue)
{
m_Stream.Write((short)hue);
}
}
}
if (beheld.HairItemID > 0)
{
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
{
hue = beheld.SolidHueOverride;
}
int itemID = beheld.HairItemID & 0x7FFF;
bool writeHue = (hue != 0);
if (writeHue)
{
itemID |= 0x8000;
}
m_Stream.Write(HairInfo.FakeSerial(beheld));
m_Stream.Write((ushort)itemID);
m_Stream.Write((byte)Layer.Hair);
//.........这里部分代码省略.........
示例9: MobileMoving
public MobileMoving(Mobile m, int noto)
: base(0x77, 17)
{
Point3D loc = m.Location;
int hue = m.Hue;
if (m.SolidHueOverride >= 0)
{
hue = m.SolidHueOverride;
}
m_Stream.Write(m.Serial);
m_Stream.Write((short)m.Body);
m_Stream.Write((short)loc.m_X);
m_Stream.Write((short)loc.m_Y);
m_Stream.Write((sbyte)loc.m_Z);
m_Stream.Write((byte)m.Direction);
m_Stream.Write((short)hue);
m_Stream.Write((byte)m.GetPacketFlags());
m_Stream.Write((byte)noto);
}
示例10: WorldItemHS
public WorldItemHS(Mobile mob, PacketWriter stream)
: base(0xF3, 26, stream)
{
stream.Write((short)0x1);
stream.Write((byte)0x01);
stream.Write((int)mob.Serial);
stream.Write((ushort)mob.BodyValue);
stream.Write((byte)0);
int amount = 1;
stream.Write((short)amount);
stream.Write((short)amount);
Point3D loc = mob.Location;
int x = loc.m_X & 0x7FFF;
int y = loc.m_Y & 0x3FFF;
stream.Write((short)x);
stream.Write((short)y);
stream.Write((sbyte)loc.m_Z);
stream.Write((byte)mob.LightLevel);
stream.Write((short)mob.Hue);
stream.Write((byte)mob.GetPacketFlags());
stream.Write((short)0x00); // ??
}
示例11: Write
private static void Write(PacketWriter m_Stream, Mobile m, int noto) {
Point3D loc = m.Location;
int hue = m.Hue;
if ( m.SolidHueOverride >= 0 )
hue = m.SolidHueOverride;
m_Stream.Write( (int) m.Serial );
m_Stream.Write( (short) m.Body );
m_Stream.Write( (short) loc.m_X );
m_Stream.Write( (short) loc.m_Y );
m_Stream.Write( (sbyte) loc.m_Z );
m_Stream.Write( (byte) m.Direction );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) m.GetPacketFlags() );
m_Stream.Write( (byte) noto );//Notoriety.Compute( beholder, beheld ) );
}
示例12: MobileIncoming
public MobileIncoming(Mobile beholder, Mobile beheld)
: base(0x78)
{
m_Beheld = beheld;
#if Framework_4_0
int m_Version = ++(m_VersionTL.Value);
int[] m_DupedLayers = m_DupedLayersTL.Value;
#else
++m_Version;
#endif
List<Item> eq = beheld.Items;
int count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
this.EnsureCapacity(23 + (count * 9));
int hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
m_Stream.Write((int)beheld.Serial);
m_Stream.Write((short)beheld.Body);
m_Stream.Write((short)beheld.X);
m_Stream.Write((short)beheld.Y);
m_Stream.Write((sbyte)beheld.Z);
m_Stream.Write((byte)beheld.Direction);
m_Stream.Write((short)hue);
m_Stream.Write((byte)beheld.GetPacketFlags());
m_Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (int i = 0; i < eq.Count; ++i)
{
Item item = eq[i];
byte layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemID = item.ItemID & 0xFFFF;
m_Stream.Write((int)item.Serial);
m_Stream.Write((ushort)itemID);
m_Stream.Write((byte)layer);
m_Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
{
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemID = beheld.HairItemID & 0xFFFF;
m_Stream.Write((int)HairInfo.FakeSerial(beheld));
m_Stream.Write((ushort)itemID);
m_Stream.Write((byte)Layer.Hair);
m_Stream.Write((short)hue);
}
}
if (beheld.FacialHairItemID > 0)
{
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemID = beheld.FacialHairItemID & 0xFFFF;
m_Stream.Write((int)FacialHairInfo.FakeSerial(beheld));
m_Stream.Write((ushort)itemID);
m_Stream.Write((byte)Layer.FacialHair);
m_Stream.Write((short)hue);
}
//.........这里部分代码省略.........
示例13: MobileDirectionToOthersOnly
public MobileDirectionToOthersOnly (Mobile m, int noto, Direction direction)
: base(0x77, 17)
{
Point3D loc = m.Location;
int hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
m_Stream.Write((int)m.Serial);
m_Stream.Write((short)m.Body);
m_Stream.Write((short)loc.m_X);
m_Stream.Write((short)loc.m_Y);
m_Stream.Write((sbyte)loc.m_Z);
m_Stream.Write((byte)direction);
m_Stream.Write((short)hue);
m_Stream.Write((byte)m.GetPacketFlags());
m_Stream.Write((byte)noto);
}
示例14: MobileUpdate
public MobileUpdate( Mobile m ) : base( 0x20, 19 )
{
//int hue = m.Hue;
int hue = m.GetHue(m); // Scriptiz : hallucinations
if ( m.SolidHueOverride >= 0 )
hue = m.SolidHueOverride;
m_Stream.Write( (int) m.Serial );
//m_Stream.Write( (short) m.Body );
m_Stream.Write((short)m.GetBody(m)); // Scriptiz : hallucinations
m_Stream.Write( (byte) 0 );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) m.GetPacketFlags() );
m_Stream.Write( (short) m.X );
m_Stream.Write( (short) m.Y );
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) m.Direction );
m_Stream.Write( (sbyte) m.Z );
}
示例15: MobileMoving
public MobileMoving( Mobile m, int noto, Mobile receiver ) : base( 0x77, 17 )
{
Point3D loc = m.Location;
//int hue = m.Hue;
int hue = receiver.GetHue(m); // Scriptiz : hallucinations
if ( m.SolidHueOverride >= 0 )
hue = m.SolidHueOverride;
m_Stream.Write( (int) m.Serial );
//m_Stream.Write( (short) m.Body );
m_Stream.Write((short)receiver.GetBody(m)); // Scriptiz : hallucinations
m_Stream.Write( (short) loc.m_X );
m_Stream.Write( (short) loc.m_Y );
m_Stream.Write( (sbyte) loc.m_Z );
m_Stream.Write( (byte) m.Direction );
m_Stream.Write( (short) hue );
m_Stream.Write( (byte) m.GetPacketFlags() );
m_Stream.Write( (byte) noto );
}