本文整理汇总了C#中Mobile.IsStaff方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.IsStaff方法的具体用法?C# Mobile.IsStaff怎么用?C# Mobile.IsStaff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mobile
的用法示例。
在下文中一共展示了Mobile.IsStaff方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DropToMobile
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
{
bool ret = base.DropToMobile(from, target, p);
if (ret && !this.Accepted && this.Parent != from.Backpack)
{
if (from.IsStaff())
{
return true;
}
else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
{
return true;
}
else
{
from.SendLocalizedMessage(1049344); // You decide against trading the item. You still need it for your quest.
return false;
}
}
else
{
return ret;
}
}
示例2: OnSkillUse
public override bool OnSkillUse(Mobile from, int Skill)
{
if (from.IsPlayer())
from.SendMessage("You may not use skills in jail.");
return (from.IsStaff());
}
示例3: DropToItem
public override bool DropToItem(Mobile from, Item target, Point3D p)
{
bool ret = base.DropToItem(from, target, p);
if (ret && !this.Accepted && this.Parent != from.Backpack)
{
if (from.IsStaff())
{
return true;
}
else if (!(from is PlayerMobile) || this.CanDrop((PlayerMobile)from))
{
return true;
}
else
{
from.SendLocalizedMessage(1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
return false;
}
}
else
{
return ret;
}
}
示例4: AllowHarmful
public override bool AllowHarmful(Mobile from, Mobile target)
{
if (from.IsPlayer())
from.SendMessage("You may not do that in jail.");
return (from.IsStaff());
}
示例5: OnBeginSpellCast
public override bool OnBeginSpellCast(Mobile from, ISpell s)
{
if (from.IsPlayer())
from.SendLocalizedMessage(502629); // You cannot cast spells here.
return (from.IsStaff());
}
示例6: OnMoveInto
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto(m, d, newLocation, oldLocation))
return false;
if (m.IsStaff())
return true;
if (m is BaseCreature)
{
BaseCreature bc = m as BaseCreature;
if (!bc.Controlled && !bc.Summoned)
return true;
}
if (this.m_Quest == null)
return true;
PlayerMobile player = m as PlayerMobile;
if (player != null && player.Quest != null && player.Quest.GetType() == this.m_Quest &&
(this.m_MinObjective == null || player.Quest.FindObjective(this.m_MinObjective) != null) &&
(this.m_MaxObjective == null || player.Quest.FindObjective(this.m_MaxObjective) == null))
{
return true;
}
else
{
if (this.m_Message != 0)
m.SendLocalizedMessage(this.m_Message);
return false;
}
}
示例7: OnEnter
public override void OnEnter(Mobile m)
{
if (m == null || m is WandererOfTheVoid)
return;
if (m.IsStaff())
return;
if (this.Controller.Successful != null)
{
if (m is PlayerMobile)
{
if (m == this.Controller.Successful)
{
return;
}
}
else if (m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
if ((bc.Controlled && bc.ControlMaster == this.Controller.Successful) || bc.Summoned)
{
return;
}
}
}
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
kick.Start();
}
示例8: OnMoveOver
public override bool OnMoveOver(Mobile m)
{
if (m.IsStaff())
return true;
bool sendMessage = m.Player;
if (m is BaseCreature)
m = ((BaseCreature)m).ControlMaster;
PlayerMobile pm = m as PlayerMobile;
if (pm != null)
{
QuestSystem qs = pm.Quest;
if (qs is DarkTidesQuest)
{
QuestObjective obj = qs.FindObjective(typeof(SpeakCavePasswordObjective));
if (obj != null && obj.Completed)
{
if (sendMessage)
m.SendLocalizedMessage(1060648); // With Horus' permission, you are able to pass through the barrier.
return true;
}
}
}
if (sendMessage)
m.SendLocalizedMessage(1060649, "", 0x66D); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
return false;
}
示例9: OnSkillUse
public override bool OnSkillUse(Mobile m, int Skill) /* just in case */
{
if ((this.Controller.Successful == null) || (m.IsStaff() && m != this.Controller.Successful))
{
return false;
}
return true;
}
示例10: OnSnoop
public override void OnSnoop(Mobile from)
{
if (from.IsStaff())
{
from.CloseGump(typeof(XmlQuestStatusGump));
from.SendGump(new XmlQuestStatusGump(this, this.TitleString));
}
}
示例11: OnTrigger
public override void OnTrigger(Mobile from)
{
if (from.IsStaff())
return;
Effects.SendLocationEffect(this.Location, this.Map, 0x1D99, 48, 2, this.GetEffectHue(), 0);
if (from.Alive && this.CheckRange(from.Location, 0))
Spells.SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.Dice(10, 7, 0));
}
示例12: OnTrigger
public override void OnTrigger(Mobile from)
{
if (!from.Alive || this.ItemID != 0x1125 || from.IsStaff())
return;
this.ItemID = 0x1126;
Effects.PlaySound(this.Location, this.Map, 0x306);
Spells.SpellHelper.Damage(TimeSpan.FromSeconds(0.5), from, from, Utility.Dice(2, 4, 0));
Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerCallback(OnMushroomReset));
}
示例13: OnMoveOver
public override bool OnMoveOver(Mobile m)
{
if (m.IsStaff())
return true;
var pm = m as PlayerMobile;
if (pm != null && pm.Profession == 4)
{
m.SendLocalizedMessage(1060188, "", 0x24); // The wicked may not enter!
return false;
}
return base.OnMoveOver(m);
}
示例14: OnMoveOver
public override bool OnMoveOver(Mobile m)
{
if (m.IsStaff())
return true;
// If the mobile is to the north of the barrier, allow him to pass
if (this.Y >= m.Y)
return true;
if (m is BaseCreature)
{
Mobile master = ((BaseCreature)m).GetMaster();
// Allow creatures to cross from the south to the north only if their master is near to the north
if (master != null && this.Y >= master.Y && master.InRange(this, 4))
return true;
else
return false;
}
PlayerMobile pm = m as PlayerMobile;
if (pm != null)
{
EminosUndertakingQuest qs = pm.Quest as EminosUndertakingQuest;
if (qs != null)
{
SneakPastGuardiansObjective obj = qs.FindObjective(typeof(SneakPastGuardiansObjective)) as SneakPastGuardiansObjective;
if (obj != null)
{
if (m.Hidden)
return true; // Hidden ninjas can pass
if (!obj.TaughtHowToUseSkills)
{
obj.TaughtHowToUseSkills = true;
qs.AddConversation(new NeedToHideConversation());
}
}
}
}
return false;
}
示例15: OnMoveInto
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto(m, d, newLocation, oldLocation))
return false;
if (m.IsStaff() || this.Contains(oldLocation))
return true;
if (m is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m;
if (pm.DuelContext != null)
{
m.SendMessage("You may not enter this area while participating in a duel or a tournament.");
return false;
}
}
return (Faction.Find(m, true, true) != null);
}