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C# Mobile.Animate方法代码示例

本文整理汇总了C#中Mobile.Animate方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.Animate方法的具体用法?C# Mobile.Animate怎么用?C# Mobile.Animate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mobile的用法示例。


在下文中一共展示了Mobile.Animate方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HideEffects

		public override void HideEffects(Mobile from)
		{
            if (from == null || from.Deleted)
                return;

			if (playing)
                from.SendMessage("You must wait for the animation to finish.");
            else if (from.Hidden)
            {
                playing = true;
                tohide = false;
                tempHue = from.Hue;
                tempBody = from.BodyValue;
                from.Hue = 0;
                from.BodyValue = 15;
                from.Hidden = false;
                from.Animate(12, 10, 0, true, false, 0);
                from.PlaySound(273);
                Timer.DelayCall(TimeSpan.FromMilliseconds(1500.0), new TimerStateCallback(AnimStop_Callback), from);
            }
            else
            {
                playing = true;
                tohide = true;
                from.Animate(17, 4, 1, true, false, 0);
                Timer.DelayCall(TimeSpan.FromMilliseconds(750.0), new TimerStateCallback(CastStop_Callback), from);
            }

        }
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:29,代码来源:FlameStormHide.cs

示例2: PlayCraftEffect

		public override void PlayCraftEffect( Mobile from )
		{
			// no animation 
			if ( from.Body.Type == BodyType.Human ) // Vulcan: Added mounted animation
            {
                if (!from.Mounted)
                    from.Animate(9, 5, 1, true, false, 0);
                else
                    from.Animate(26, 5, 1, true, false, 0);
            }
			from.PlaySound( 0x23D );
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:12,代码来源:DefCarpentry.cs

示例3: Eat

        public override bool Eat(Mobile from)
        {

            if (!IsChildOf(from.Backpack))
            {
                from.SendMessage("Ceci doit être dans votre sac");
                return false;
            }

            // Fill the Mobile with FillFactor
            if (from is PlayerMobile)
            {
                CanEat = false;
                Timer.DelayCall(TimeSpan.FromSeconds(3), ChangeCanEat);
                // Play a random "eat" sound
                from.PlaySound(Utility.Random(0x3A, 3));

                if (from.Body.IsHuman && !from.Mounted)
                    from.Animate(34, 5, 1, true, false, 0);

                if (Poison != null)
                    from.ApplyPoison(Poisoner, Poison);

                if (from.Hunger < 20)
                    from.Hunger += Utility.Random(FillFactor);

                DoEffect(from);

                return true;
            }
            return false;
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:32,代码来源:GreenLollipop.cs

示例4: PlayCraftEffect

		public override void PlayCraftEffect( Mobile from ) 
		{ 
			// no effects
			if ( from.Body.Type == BodyType.Human && !from.Mounted ) 
				from.Animate( 9, 5, 1, true, false, 0 ); 
			new InternalTimer( from ).Start(); 
		} 
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:7,代码来源:DefMasonry.cs

示例5: Throw

		public void Throw( Mobile from )
		{
			BaseKnife knife = from.Weapon as BaseKnife;

			if ( knife == null )
			{
				from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500751 ); // Try holding a knife...
				return;
			}

			from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
			from.MovingEffect( this, knife.ItemID, 7, 1, false, false );
			from.PlaySound( 0x238 );

			double rand = Utility.RandomDouble();

			int message;
			if ( rand < 0.05 )
				message = 500752; // BULLSEYE! 50 Points!
			else if ( rand < 0.20 )
				message = 500753; // Just missed the center! 20 points.
			else if ( rand < 0.45 )
				message = 500754; // 10 point shot.
			else if ( rand < 0.70 )
				message = 500755; // 5 pointer.
			else if ( rand < 0.85 )
				message = 500756; // 1 point.  Bad throw.
			else
				message = 500757; // Missed.

			PublicOverheadMessage( MessageType.Regular, 0x3B2, message );
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:32,代码来源:DartBoard.cs

示例6: OnDoubleClick

		public override void OnDoubleClick(Mobile from) 
		{ 
			if ( from == null || !from.Alive ) return;

			// lumbervalue = 100; will give 100% sucsess in picking
			mageValue = from.Skills[SkillName.Magery].Value + 20;

			if ( DateTime.Now > lastpicked.AddSeconds(1) ) // 3 seconds between picking changed to 1 sec
			{
				lastpicked = DateTime.Now;
				if ( from.InRange( this.GetWorldLocation(), 1 ) ) 
				{ 
					if ( mageValue > Utility.Random( 100 ) )
					{
						from.Direction = from.GetDirectionTo( this );
						from.Animate( 32, 5, 1, true, false, 0 ); // Bow

						from.SendMessage("You pull the plant up by the root."); 
						this.Delete(); 

						from.AddToBackpack( new MandrakeUprooted() );
					}
					else from.SendMessage("The plant is hard to pull up."); 
				} 
				else 
				{ 
					from.SendMessage( "You are too far away to harvest anything." ); 
				} 
			}
		} 
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:30,代码来源:Mandrake.cs

示例7: Eat

        public override bool Eat(Mobile from)
        {
            if (CheckHunger(from))
            {
                from.PlaySound(Utility.Random(0x3A, 3));

                if (from.Body.IsHuman && !from.Mounted)
                    from.Animate(34, 5, 1, true, false, 0);

                if (from is PlayerMobile || !from.IsHallucinated)
                {
                    PlayerMobile junkie = from as PlayerMobile;
                    junkie.Hallucinating = true;
                    junkie.IncAddiction(new HallucinogenPotion());
                    Timer.DelayCall(TimeSpan.FromMinutes(5), HallucinogenPotion.StopHallucinate, junkie);
                }
                else if (Poison != null)
                    from.ApplyPoison(Poisoner, Poison);

                Consume();

                return true;
            }

            return false;
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:26,代码来源:HallucinogenMushroom.cs

示例8: OnDoubleClick

		public override void OnDoubleClick(Mobile from) 
		{ 
			if ( from == null || !from.Alive ) return;

			// lumbervalue = 100; will give 100% sucsess in picking
			lumberValue = from.Skills[SkillName.Lumberjacking].Value / 5;

			if ( DateTime.Now > lastpicked.AddSeconds(3) ) // 3 seconds between picking
			{
				lastpicked = DateTime.Now;
				if ( from.InRange( this.GetWorldLocation(), 2 ) ) 
				{ 
					if ( lumberValue > Utility.Random( 100 ) )
					{
						from.Direction = from.GetDirectionTo( this );
						from.Animate( 32, 5, 1, true, false, 0 ); // Bow

						from.SendMessage(AgriTxt.PullRoot); 
						this.Delete(); 

						from.AddToBackpack( new NightshadeUprooted() );
					}
					else from.SendMessage(AgriTxt.HardPull); 
				} 
				else 
				{ 
					from.SendMessage(AgriTxt.HardPull); 
				} 
			}
		} 
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:30,代码来源:NightShade.00.ScZ.cs

示例9: Gifle_Callback

        /// <summary>
        /// Execution de la gifle
        /// </summary>
        public static void Gifle_Callback(Mobile mJoueur, object objCible)
        {
            if (objCible is Mobile)
            {
                Mobile mCible = objCible as Mobile;

                // si le joueur s'est ciblé lui même
                if (mJoueur == mCible)
                    mJoueur.Emote("*{0} se gifle*", mJoueur.Name);
                // si il reussi a donner la gifle
                else if (Utility.Random(10) > 3)    // Scriptiz : pas besoin de stocker le booléen
                {
                    mJoueur.Emote("*{0} gifle {1}*", mJoueur.Name, mCible.Name);
                    mCible.Emote("*{0} se prend une gifle de {1}*", mCible.Name, mJoueur.Name);
                }
                else // quel looseur il s'est manqué
                {
                    mJoueur.Emote("*{0} gifle {1}, mais ratte*", mJoueur.Name, mCible.Name );
                    mCible.Emote("*{0} esquive une gifle de {1}*", mCible.Name, mJoueur.Name);
                }

                // animation
                mCible.Animate(20, 1, 1, true, false, 2);
                mJoueur.Animate(33, 1, 1, true, false, 2);

                // Scriptiz : son
                mCible.PlaySound(0x135);
            }
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:32,代码来源:Gifle.cs

示例10: PlayCraftEffect

		public override void PlayCraftEffect( Mobile from )
		{
			// no animation
			if ( from.Body.Type == BodyType.Human && !from.Mounted )
				from.Animate( 33, 5, 1, true, false, 0 );

			from.PlaySound( 0x55 );
		}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:8,代码来源:DefBowFletching.cs

示例11: AttackAnimation

		public void AttackAnimation(Mobile from, Mobile to)
		{
			if (from.Body.IsHuman)
			{
				from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
			}

			from.PlaySound(0x23A);
			from.MovingEffect(to, 0x27AC, 1, 0, false, false);
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:10,代码来源:LeatherNinjaBelt.cs

示例12: AttackAnimation

		public void AttackAnimation(Mobile from, Mobile to)
		{
			if (from.Body.IsHuman && !from.Mounted)
			{
				from.Animate(33, 2, 1, true, true, 0);
			}

			from.PlaySound(0x223);
			from.MovingEffect(to, 0x2804, 5, 0, false, false);
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:10,代码来源:Fukiya.cs

示例13: OnTarget

			protected override void OnTarget( Mobile from, object targeted )
			{
				from.RevealingAction();
                bool releaseLock = true;

				int number = -1;

				if ( targeted is Mobile )
				{
					Mobile targ = (Mobile)targeted;

					if ( targ.Player ) // We can't beg from players
					{
						number = 500398; // Perhaps just asking would work better.
					}
					else if ( !targ.Body.IsHuman ) // Make sure the NPC is human
					{
						number = 500399; // There is little chance of getting money from that!
					}
					else if ( !from.InRange( targ, 2 ) )
					{
						if ( !targ.Female )
							number = 500401; // You are too far away to beg from him.
						else
							number = 500402; // You are too far away to beg from her.
					}
					else if ( from.Mounted ) // If we're on a mount, who would give us money?
					{
						number = 500404; // They seem unwilling to give you any money.
					}
					else
					{
                        releaseLock = false;
						// Face eachother
						from.Direction = from.GetDirectionTo( targ );
						targ.Direction = targ.GetDirectionTo( from );

						from.Animate( 32, 5, 1, true, false, 0 ); // Bow

						new InternalTimer( from, targ ).Start();

						m_SetSkillTime = false;
					}
				}
				else // Not a Mobile
				{
					number = 500399; // There is little chance of getting money from that!
				}

				if ( number != -1 )
					from.SendLocalizedMessage( number );

                if (releaseLock && from is PlayerMobile)
                    ((PlayerMobile)from).EndPlayerAction();
            }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:55,代码来源:Begging.cs

示例14: BalanceSequence

		public void BalanceSequence( Mobile m )
		{
			m.Frozen = true;
			Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 1.25 ), new TimerStateCallback<Mobile>( EndFall_Callback ), m );

			m.SendLocalizedMessage( 1095161 ); //You skillfully manage to maintain your balance.
			if ( !m.Mounted )
				m.Animate( 17, 1, 1, false, true, 0 );

			m.PlaySound( m.Female ? 0x319 : 0x429 );
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:11,代码来源:IcyPatch.cs

示例15: AnimStop_Callback

        private void AnimStop_Callback(Mobile from)
        {
			from.Hue = tempHue;
			from.BodyValue = tempBody;
			if (tohide)
				from.Hidden = true;
			else
				from.Animate(17, 4, 1, false, false, 0);

			playing = false;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:11,代码来源:FlameStormHide.cs


注:本文中的Mobile.Animate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。