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C# MinecraftServer.Stop方法代码示例

本文整理汇总了C#中MinecraftServer.Stop方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftServer.Stop方法的具体用法?C# MinecraftServer.Stop怎么用?C# MinecraftServer.Stop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.Stop方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestSoundEffects

        public void TestSoundEffects()
        {
            var server = new MinecraftServer(new IPEndPoint(IPAddress.Loopback, 25565));
            server.AddLevel(new Level());
            server.Settings.MotD = "Sound effect test";
            server.Settings.OnlineMode = false;
            server.Start();
            bool success = true;
            string failedSound = "n/a";
            DateTime inconclusiveTime = DateTime.Now.AddSeconds(100);

            Queue<string> effects = new Queue<string>();
            Thread test = null;

            foreach (var effect in typeof(SoundEffect).GetFields().Where(f => f.FieldType == typeof(string) && f.IsLiteral))
            {
                effects.Enqueue(effect.GetValue(new SoundEffect()) as string);
            }

            server.PlayerLoggedIn += (s ,e) =>
                {
                    e.Client.SendChat("Beginning sound effect test in 5 seconds. Type \"fail\" into chat to indicate failure.");
                    inconclusiveTime = DateTime.MaxValue;
                    test = new Thread(new ThreadStart(() =>
                        {
                            Thread.Sleep(5000);
                            while (effects.Any())
                            {
                                e.Client.SendChat("Playing sound: " + effects.Peek());
                                e.Client.SendPacket(new NamedSoundEffectPacket(effects.Peek(), e.Client.Entity.Position));
                                Thread.Sleep(5000);
                                effects.Dequeue();
                            }
                        }));
                    test.Start();
                    e.Handled = true;
                };

            server.PlayerLoggedOut += (s, e) =>
                {
                    test.Abort();
                    server.Stop();
                    success = false;
                    failedSound = "Player left before test completion.";
                    effects = new Queue<string>();
                    e.Handled = true;
                    Assert.Fail("Player left before test completion.");
                };

            server.ChatMessage += (s, e) =>
                {
                    if (e.RawMessage == "fail")
                    {
                        test.Abort();
                        server.Stop();
                        failedSound = effects.Peek();
                        effects = new Queue<string>();
                        success = false;
                        Assert.Fail("Sound effect: " + effects.Peek());
                    }
                };

            while (effects.Count != 0 && DateTime.Now < inconclusiveTime) { Thread.Sleep(100); }
            if (DateTime.Now >= inconclusiveTime)
                Assert.Inconclusive("No player joined within 10 second time limit.");
            else
            {
                if (success)
                    Assert.Pass();
                else
                    Assert.Fail("Failed sound effect: " + failedSound);
            }
        }
开发者ID:Imperceptus,项目名称:Craft.Net,代码行数:73,代码来源:PacketTests.cs


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