本文整理汇总了C#中MinecraftServer.SendChat方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftServer.SendChat方法的具体用法?C# MinecraftServer.SendChat怎么用?C# MinecraftServer.SendChat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.SendChat方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public override void HandlePacket(MinecraftServer server, MinecraftClient client)
{
LogProvider.Log("<" + client.Username + "> " + Message, LogImportance.Medium);
var args = new ChatMessageEventArgs(client, Message);
server.OnChatMessage(args);
if (!args.Handled)
server.SendChat("<" + client.Username + "> " + Message);
}
示例2: HandlePacket
public override void HandlePacket(MinecraftServer server, MinecraftClient client)
{
server.Log("<" + client.Username + "> " + Message);
var args = new ChatMessageEventArgs(client, Message);
server.FireOnChatMessage(args);
if (!args.Handled)
server.SendChat("<" + client.Username + "> " + Message);
}
示例3: HandlePacket
public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
{
Server.Log("<" + Client.Username + "> " + Message);
ChatMessageEventArgs args = new ChatMessageEventArgs(Client, Message);
Server.FireOnChatMessage(args);
if (!args.Handled)
Server.SendChat("<" + Client.Username + "> " + Message);
}
示例4: ChatMessage
public static void ChatMessage(MinecraftClient client, MinecraftServer server, IPacket _packet)
{
var packet = (ChatMessagePacket)_packet;
LogProvider.Log("<" + client.Username + "> " + packet.Message, LogImportance.Medium);
var args = new ChatMessageEventArgs(client, packet.Message);
server.OnChatMessage(args);
if (!args.Handled)
server.SendChat("<" + client.Username + "> " + packet.Message);
}
示例5: ChatMessage
public static void ChatMessage(RemoteClient client, MinecraftServer server, IPacket _packet)
{
var packet = (ChatMessagePacket)_packet;
//LogProvider.Log("<" + client.Username + "> " + packet.Message, LogImportance.Medium);
var args = new ChatMessageEventArgs(client, packet.Message);
server.OnChatMessage(args);
if (!args.Handled)
{
//var team = server.ScoreboardManager.GetPlayerTeam(client.Username);
string chat;
//if (team != null)
// chat = string.Format("<{0}{1}{2}> {3}", team.PlayerPrefix, client.Username, team.PlayerSuffix, packet.Message);
//else
chat = string.Format("<{0}> {1}", client.Username, packet.Message);
server.SendChat(chat);
}
}