当前位置: 首页>>代码示例>>C#>>正文


C# MinecraftServer.SendChat方法代码示例

本文整理汇总了C#中MinecraftServer.SendChat方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftServer.SendChat方法的具体用法?C# MinecraftServer.SendChat怎么用?C# MinecraftServer.SendChat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.SendChat方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

 public override void HandlePacket(MinecraftServer server, MinecraftClient client)
 {
     LogProvider.Log("<" + client.Username + "> " + Message, LogImportance.Medium);
     var args = new ChatMessageEventArgs(client, Message);
     server.OnChatMessage(args);
     if (!args.Handled)
         server.SendChat("<" + client.Username + "> " + Message);
 }
开发者ID:Imperceptus,项目名称:Craft.Net,代码行数:8,代码来源:ChatMessagePacket.cs

示例2: HandlePacket

 public override void HandlePacket(MinecraftServer server, MinecraftClient client)
 {
     server.Log("<" + client.Username + "> " + Message);
     var args = new ChatMessageEventArgs(client, Message);
     server.FireOnChatMessage(args);
     if (!args.Handled)
         server.SendChat("<" + client.Username + "> " + Message);
 }
开发者ID:pdelvo,项目名称:Craft.Net,代码行数:8,代码来源:ChatMessagePacket.cs

示例3: HandlePacket

 public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
 {
     Server.Log("<" + Client.Username + "> " + Message);
     ChatMessageEventArgs args = new ChatMessageEventArgs(Client, Message);
     Server.FireOnChatMessage(args);
     if (!args.Handled)
         Server.SendChat("<" + Client.Username + "> " + Message);
 }
开发者ID:keneo,项目名称:Craft.Net,代码行数:8,代码来源:ChatMessagePacket.cs

示例4: ChatMessage

 public static void ChatMessage(MinecraftClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (ChatMessagePacket)_packet;
     LogProvider.Log("<" + client.Username + "> " + packet.Message, LogImportance.Medium);
     var args = new ChatMessageEventArgs(client, packet.Message);
     server.OnChatMessage(args);
     if (!args.Handled)
         server.SendChat("<" + client.Username + "> " + packet.Message);
 }
开发者ID:cpancake,项目名称:Craft.Net,代码行数:9,代码来源:PacketHandlers.cs

示例5: ChatMessage

 public static void ChatMessage(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (ChatMessagePacket)_packet;
     //LogProvider.Log("<" + client.Username + "> " + packet.Message, LogImportance.Medium);
     var args = new ChatMessageEventArgs(client, packet.Message);
     server.OnChatMessage(args);
     if (!args.Handled)
     {
         //var team = server.ScoreboardManager.GetPlayerTeam(client.Username);
         string chat;
         //if (team != null)
         //    chat = string.Format("<{0}{1}{2}> {3}", team.PlayerPrefix, client.Username, team.PlayerSuffix, packet.Message);
         //else
             chat = string.Format("<{0}> {1}", client.Username, packet.Message);
         server.SendChat(chat);
     }
 }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:17,代码来源:PacketHandlers.cs


注:本文中的MinecraftServer.SendChat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。