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C# MinecraftServer.RegisterPacketHandler方法代码示例

本文整理汇总了C#中MinecraftServer.RegisterPacketHandler方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftServer.RegisterPacketHandler方法的具体用法?C# MinecraftServer.RegisterPacketHandler怎么用?C# MinecraftServer.RegisterPacketHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.RegisterPacketHandler方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RegisterHandlers

        public static void RegisterHandlers(MinecraftServer server)
        {
            server.RegisterPacketHandler(HandshakePacket.PacketId, LoginHandlers.Handshake);
            server.RegisterPacketHandler(EncryptionKeyResponsePacket.PacketId, LoginHandlers.EncryptionKeyResponse);
            server.RegisterPacketHandler(ClientStatusPacket.PacketId, LoginHandlers.ClientStatus);
            server.RegisterPacketHandler(ClientSettingsPacket.PacketId, LoginHandlers.ClientSettings);

            server.RegisterPacketHandler(PlayerPacket.PacketId, PlayerMovementHandlers.Player);
            server.RegisterPacketHandler(PlayerPositionPacket.PacketId, PlayerMovementHandlers.PlayerPosition);
            server.RegisterPacketHandler(PlayerLookPacket.PacketId, PlayerMovementHandlers.PlayerLook);
            server.RegisterPacketHandler(PlayerPositionAndLookPacket.PacketId, PlayerMovementHandlers.PlayerPositionAndLook);
            server.RegisterPacketHandler(AnimationPacket.PacketId, PlayerMovementHandlers.Animation);
            server.RegisterPacketHandler(EntityActionPacket.PacketId, PlayerMovementHandlers.EntityAction);
            server.RegisterPacketHandler(PlayerAbilitiesPacket.PacketId, PlayerMovementHandlers.PlayerAbilities);

            server.RegisterPacketHandler(CreativeInventoryActionPacket.PacketId, InventoryHandlers.CreativeInventoryAction);
            server.RegisterPacketHandler(ClickWindowPacket.PacketId, InventoryHandlers.ClickWindow);
            server.RegisterPacketHandler(CloseWindowPacket.PacketId, InventoryHandlers.CloseWindow);
            server.RegisterPacketHandler(HeldItemChangePacket.PacketId, InventoryHandlers.HeldItemChange);

            server.RegisterPacketHandler(PlayerDiggingPacket.PacketId, InteractionHandlers.PlayerDigging);
            server.RegisterPacketHandler(RightClickPacket.PacketId, InteractionHandlers.RightClick);

            server.RegisterPacketHandler(ServerListPingPacket.PacketId, ServerListPing);
            server.RegisterPacketHandler(ChatMessagePacket.PacketId, ChatMessage);
            server.RegisterPacketHandler(KeepAlivePacket.PacketId, KeepAlive);
        }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:27,代码来源:PacketHandlers.cs

示例2: RegisterHandlers

        public static void RegisterHandlers(MinecraftServer server)
        {
            server.RegisterPacketHandler(typeof(HandshakePacket), LoginHandlers.Handshake);
            server.RegisterPacketHandler(typeof(LoginStartPacket), LoginHandlers.LoginStart);
            server.RegisterPacketHandler(typeof(EncryptionKeyResponsePacket), LoginHandlers.EncryptionKeyResponse);
            server.RegisterPacketHandler(typeof(ClientStatusPacket), LoginHandlers.ClientStatus);
            server.RegisterPacketHandler(typeof(ClientSettingsPacket), LoginHandlers.ClientSettings);

            server.RegisterPacketHandler(typeof(PlayerPacket), PlayerMovementHandlers.Player);
            server.RegisterPacketHandler(typeof(PlayerPositionPacket), PlayerMovementHandlers.PlayerPosition);
            server.RegisterPacketHandler(typeof(PlayerLookPacket), PlayerMovementHandlers.PlayerLook);
            server.RegisterPacketHandler(typeof(PlayerPositionAndLookPacket), PlayerMovementHandlers.PlayerPositionAndLook);
            server.RegisterPacketHandler(typeof(AnimationPacket), PlayerMovementHandlers.Animation);
            server.RegisterPacketHandler(typeof(EntityActionPacket), PlayerMovementHandlers.EntityAction);
            server.RegisterPacketHandler(typeof(PlayerAbilitiesPacket), PlayerMovementHandlers.PlayerAbilities);

            server.RegisterPacketHandler(typeof(CreativeInventoryActionPacket), InventoryHandlers.CreativeInventoryAction);
            server.RegisterPacketHandler(typeof(ClickWindowPacket), InventoryHandlers.ClickWindow);
            server.RegisterPacketHandler(typeof(CloseWindowPacket), InventoryHandlers.CloseWindow);
            server.RegisterPacketHandler(typeof(HeldItemPacket), InventoryHandlers.HeldItemChange);

            server.RegisterPacketHandler(typeof(PlayerBlockActionPacket), InteractionHandlers.PlayerDigging);
            server.RegisterPacketHandler(typeof(RightClickPacket), InteractionHandlers.RightClick);

            server.RegisterPacketHandler(typeof(StatusRequestPacket), StatusRequest);
            server.RegisterPacketHandler(typeof(StatusPingPacket), StatusPing);
            server.RegisterPacketHandler(typeof(ChatMessagePacket), ChatMessage);
            server.RegisterPacketHandler(typeof(KeepAlivePacket), KeepAlive);
        }
开发者ID:kaltinril,项目名称:Craft.Net,代码行数:29,代码来源:PacketHandlers.cs


注:本文中的MinecraftServer.RegisterPacketHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。