本文整理汇总了C#中MinecraftServer.Log方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftServer.Log方法的具体用法?C# MinecraftServer.Log怎么用?C# MinecraftServer.Log使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.Log方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SendPacket
public override void SendPacket(MinecraftServer server, MinecraftClient client)
{
if (!Reason.Contains("§"))
server.Log("Disconnected client: " + Reason);
byte[] buffer = new[] { PacketId }.Concat(DataUtility.CreateString(Reason)).ToArray();
client.SendData(buffer);
client.IsDisconnected = true;
}
示例2: HandlePacket
public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
{
Server.Log("<" + Client.Username + "> " + Message);
ChatMessageEventArgs args = new ChatMessageEventArgs(Client, Message);
Server.FireOnChatMessage(args);
if (!args.Handled)
Server.SendChat("<" + Client.Username + "> " + Message);
}
示例3: HandlePacket
public override void HandlePacket(MinecraftServer server, MinecraftClient client)
{
server.Log("<" + client.Username + "> " + Message);
var args = new ChatMessageEventArgs(client, Message);
server.FireOnChatMessage(args);
if (!args.Handled)
server.SendChat("<" + client.Username + "> " + Message);
}
示例4: HandlePacket
public override void HandlePacket(MinecraftServer server, MinecraftClient client)
{
server.Log(client.Username + " disconnected (" + Reason + ")");
client.IsDisconnected = true;
}
示例5: HandlePacket
public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
{
Server.Log(Client.Username + " disconnected (" + Reason + ")");
Client.IsDisconnected = true;
}