本文整理汇总了C#中MinecraftServer.LogInPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftServer.LogInPlayer方法的具体用法?C# MinecraftServer.LogInPlayer怎么用?C# MinecraftServer.LogInPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.LogInPlayer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handshake
public static void Handshake(MinecraftClient client, MinecraftServer server, IPacket _packet)
{
var packet = (HandshakePacket)_packet;
if (packet.ProtocolVersion < PacketReader.ProtocolVersion)
{
client.SendPacket(new DisconnectPacket("Outdated client!"));
return;
}
if (packet.ProtocolVersion > PacketReader.ProtocolVersion)
{
client.SendPacket(new DisconnectPacket("Outdated server!"));
return;
}
if (server.Clients.Any(c => c.Username == packet.Username))
{
client.SendPacket(new DisconnectPacket(""));
return;
}
client.Username = packet.Username;
client.Hostname = packet.ServerHostname + ":" + packet.ServerPort;
if (server.Settings.OnlineMode)
client.AuthenticationHash = CreateHash();
else
client.AuthenticationHash = "-";
if (server.Settings.EnableEncryption)
client.SendPacket(CreateEncryptionRequest(client, server));
else
server.LogInPlayer(client);
}
示例2: ClientStatus
public static void ClientStatus(MinecraftClient client, MinecraftServer server, IPacket _packet)
{
var packet = (ClientStatusPacket)_packet;
if (packet.Status == ClientStatusPacket.ClientStatus.InitialSpawn)
{
// Create a hash for session verification
SHA1 sha1 = SHA1.Create();
AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
byte[] shaData = Encoding.UTF8.GetBytes(client.AuthenticationHash)
.Concat(client.SharedKey)
.Concat(encodedKey.GetBytes()).ToArray();
string hash = Cryptography.JavaHexDigest(shaData);
// Talk to session.minecraft.net
if (server.Settings.OnlineMode)
{
var webClient = new WebClient();
var webReader = new StreamReader(webClient.OpenRead(
new Uri(string.Format(sessionCheckUri, client.Username, hash))));
string response = webReader.ReadToEnd();
webReader.Close();
if (response != "YES")
{
client.SendPacket(new DisconnectPacket("Failed to verify username!"));
return;
}
}
server.LogInPlayer(client);
}
else if (packet.Status == ClientStatusPacket.ClientStatus.Respawn)
{
// TODO
}
}
示例3: HandlePacket
public override void HandlePacket(MinecraftServer server, MinecraftClient client)
{
switch (ClientStatus)
{
case ClientStatus.InitialSpawn:
// Create a hash for session verification
SHA1 sha1 = SHA1.Create();
AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
byte[] shaData = Encoding.UTF8.GetBytes(client.AuthenticationHash)
.Concat(client.SharedKey)
.Concat(encodedKey.GetBytes()).ToArray();
string hash = Cryptography.JavaHexDigest(shaData);
// Talk to session.minecraft.net
if (server.Settings.OnlineMode)
{
var webClient = new WebClient();
var webReader = new StreamReader(webClient.OpenRead(
new Uri(string.Format(sessionCheckUri, client.Username, hash))));
string response = webReader.ReadToEnd();
webReader.Close();
if (response != "YES")
{
client.SendPacket(new DisconnectPacket("Failed to verify username!"));
return;
}
}
server.LogInPlayer(client);
break;
case ClientStatus.Respawn:
var world = client.World;
client.Entity.Position = new Vector3(
client.Entity.SpawnPoint.X,
client.Entity.SpawnPoint.Y + PlayerEntity.Height,
client.Entity.SpawnPoint.Z);
client.Entity.Health = client.Entity.MaxHealth;
client.Entity.Food = 20;
client.Entity.FoodSaturation = 20;
server.EntityManager.SpawnEntity(world, client.Entity);
client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
client.SendPacket(new RespawnPacket(Dimension.Overworld, server.Settings.Difficulty,
client.Entity.GameMode, world.LevelType));
client.SendPacket(new PlayerPositionAndLookPacket(
client.Entity.Position, client.Entity.Yaw, client.Entity.Pitch, true));
server.ProcessSendQueue();
break;
default:
throw new InvalidOperationException();
}
}
示例4: ClientStatus
public static void ClientStatus(MinecraftClient client, MinecraftServer server, IPacket _packet)
{
var packet = (ClientStatusPacket)_packet;
if (packet.Status == ClientStatusPacket.ClientStatus.InitialSpawn)
{
// Create a hash for session verification
SHA1 sha1 = SHA1.Create();
AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
byte[] shaData = Encoding.UTF8.GetBytes(client.AuthenticationHash)
.Concat(client.SharedKey)
.Concat(encodedKey.GetBytes()).ToArray();
string hash = Cryptography.JavaHexDigest(shaData);
// Talk to session.minecraft.net
if (server.Settings.OnlineMode)
{
var webClient = new WebClient();
var webReader = new StreamReader(webClient.OpenRead(
new Uri(string.Format(sessionCheckUri, client.Username, hash))));
string response = webReader.ReadToEnd();
webReader.Close();
if (response != "YES")
{
client.SendPacket(new DisconnectPacket("Failed to verify username!"));
return;
}
}
server.LogInPlayer(client);
}
else if (packet.Status == ClientStatusPacket.ClientStatus.Respawn)
{
var world = client.World;
client.Entity.Position = new Vector3(
client.Entity.SpawnPoint.X,
// FIXME: This seems to drop the player camera from half the height of a login spawn
client.Entity.SpawnPoint.Y,
client.Entity.SpawnPoint.Z);
client.Entity.Health = client.Entity.MaxHealth;
client.Entity.Food = 20;
client.Entity.FoodSaturation = 20;
server.EntityManager.SpawnEntity(world, client.Entity);
client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
client.SendPacket(new RespawnPacket(Dimension.Overworld, server.Settings.Difficulty, client.Entity.GameMode, World.Height, world.LevelType));
client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y, client.Entity.Position.Z,
client.Entity.Position.Y + PlayerEntity.Height, client.Entity.Yaw, client.Entity.Pitch, true));
}
}
示例5: LoginStart
public static void LoginStart(RemoteClient client, MinecraftServer server, IPacket _packet)
{
var packet = (LoginStartPacket)_packet;
if (server.Clients.Any(c => c.IsLoggedIn && c.Username == packet.Username))
client.Disconnect("You're already on this server!");
else
{
client.Username = packet.Username;
if (server.Settings.OnlineMode)
client.ServerId = CreateId();
else
{
client.ServerId = CreateId();
client.UUID = Guid.NewGuid().ToJavaUUID();
}
if (server.Settings.EnableEncryption)
client.SendPacket(CreateEncryptionRequest(client, server));
else
server.LogInPlayer(client);
}
}
示例6: HandlePacket
public override void HandlePacket(MinecraftServer server, MinecraftClient client)
{
if (ProtocolVersion < MinecraftServer.ProtocolVersion)
{
client.SendPacket(new DisconnectPacket("Outdated client!"));
server.ProcessSendQueue();
return;
}
if (ProtocolVersion > MinecraftServer.ProtocolVersion)
{
client.SendPacket(new DisconnectPacket("Outdated server!"));
server.ProcessSendQueue();
return;
}
if (server.Clients.Count(c => c.Username == Username) != 0)
{
client.SendPacket(new DisconnectPacket("You are already logged in!"));
server.ProcessSendQueue();
return;
}
client.Username = Username;
client.Hostname = Hostname + ":" + Port.ToString();
// Respond with encryption request
if (server.OnlineMode)
client.AuthenticationHash = CreateHash();
else
client.AuthenticationHash = "-";
if (server.EncryptionEnabled)
{
var keyRequest =
new EncryptionKeyRequestPacket(client.AuthenticationHash,
server.ServerKey);
client.SendPacket(keyRequest);
server.ProcessSendQueue();
}
else
server.LogInPlayer(client);
client.StartWorkers();
}
示例7: HandlePacket
public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
{
switch (ClientStatus)
{
case ClientStatus.InitialSpawn:
// Create a hash for session verification
SHA1 sha1 = SHA1.Create();
AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(Server.ServerKey);
byte[] shaData = Encoding.UTF8.GetBytes(Client.AuthenticationHash)
.Concat(Client.SharedKey)
.Concat(encodedKey.GetBytes()).ToArray();
string hash = Cryptography.JavaHexDigest(shaData);
// Talk to session.minecraft.net
if (Server.OnlineMode)
{
WebClient webClient = new WebClient();
StreamReader webReader = new StreamReader(webClient.OpenRead(
new Uri(string.Format(SessionCheckUri,
Client.Username, hash))));
string response = webReader.ReadToEnd();
webReader.Close();
if (response != "YES")
{
Client.SendPacket(new DisconnectPacket("Failed to verify username!"));
return;
}
}
Server.LogInPlayer(Client);
break;
case ClientStatus.Respawn:
// TODO
break;
default:
throw new InvalidOperationException();
}
}
示例8: EncryptionKeyResponse
public static void EncryptionKeyResponse(RemoteClient client, MinecraftServer server, IPacket _packet)
{
var packet = (EncryptionKeyResponsePacket)_packet;
var decryptedToken = server.CryptoServiceProvider.Decrypt(packet.VerificationToken, false);
for (int i = 0; i < decryptedToken.Length; i++)
{
if (decryptedToken[i] != client.VerificationToken[i])
{
client.Disconnect("Unable to authenticate.");
return;
}
}
client.SharedKey = server.CryptoServiceProvider.Decrypt(packet.SharedSecret, false);
// Create a hash for session verification
AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
byte[] shaData = Encoding.UTF8.GetBytes(client.ServerId)
.Concat(client.SharedKey)
.Concat(encodedKey.GetBytes()).ToArray();
string hash = Cryptography.JavaHexDigest(shaData);
// Talk to sessionserver.minecraft.net
if (server.Settings.OnlineMode)
{
var webClient = new WebClient();
var webReader = new StreamReader(webClient.OpenRead(
new Uri(string.Format(sessionCheckUri, client.Username, hash))));
string response = webReader.ReadToEnd();
webReader.Close();
var json = JToken.Parse(response);
if (string.IsNullOrEmpty(response))
{
client.Disconnect("Failed to verify username!");
return;
}
client.UUID = json["id"].Value<string>();
}
client.NetworkStream = new AesStream(client.NetworkClient.GetStream(), client.SharedKey);
client.NetworkManager.BaseStream = client.NetworkStream;
client.EncryptionEnabled = true;
var eventArgs = new ConnectionEstablishedEventArgs(client);
server.OnConnectionEstablished(eventArgs);
if (eventArgs.PermitConnection)
server.LogInPlayer(client);
else
client.Disconnect(eventArgs.DisconnectReason);
}