本文整理汇总了C#中MinecraftClient.RegisterPacketHandler方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftClient.RegisterPacketHandler方法的具体用法?C# MinecraftClient.RegisterPacketHandler怎么用?C# MinecraftClient.RegisterPacketHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftClient
的用法示例。
在下文中一共展示了MinecraftClient.RegisterPacketHandler方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Register
public static void Register(MinecraftClient client)
{
client.RegisterPacketHandler(typeof(EncryptionKeyRequestPacket), LoginHandlers.EncryptionKeyRequest);
client.RegisterPacketHandler(typeof(LoginSuccessPacket), LoginHandlers.LoginSuccess);
client.RegisterPacketHandler(typeof(JoinGamePacket), LoginHandlers.JoinGame);
client.RegisterPacketHandler(typeof(DisconnectPacket), LoginHandlers.Disconnect);
client.RegisterPacketHandler(typeof(PlayerPositionAndLookPacket), EntityHandlers.PlayerPositionAndLook);
client.RegisterPacketHandler(typeof(KeepAlivePacket), KeepAlive);
client.RegisterPacketHandler(typeof(ChatMessagePacket), ChatHandler.ChatMessage);
client.RegisterPacketHandler(typeof(UpdateHealthPacket), StateHandlers.UpdateHealth);
client.RegisterPacketHandler(typeof(RespawnPacket), StateHandlers.Respawn);
client.RegisterPacketHandler(typeof(MapChunkBulkPacket), WorldHandlers.MapChunkBulk);
client.RegisterPacketHandler(typeof(ChunkDataPacket), WorldHandlers.ChunkData);
client.RegisterPacketHandler(typeof(BlockChangePacket), WorldHandlers.BlockChange);
}
示例2: Register
public static void Register(MinecraftClient client)
{
client.RegisterPacketHandler(EncryptionKeyRequestPacket.PacketId, LoginHandlers.EncryptionKeyRequest);
client.RegisterPacketHandler(EncryptionKeyResponsePacket.PacketId, LoginHandlers.EncryptionKeyResponse);
client.RegisterPacketHandler(LoginRequestPacket.PacketId, LoginHandlers.LoginRequest);
client.RegisterPacketHandler(DisconnectPacket.PacketId, LoginHandlers.Disconnect);
client.RegisterPacketHandler(PlayerPositionAndLookPacket.PacketId, EntityHandlers.PlayerPositionAndLook);
client.RegisterPacketHandler(KeepAlivePacket.PacketId, KeepAlive);
client.RegisterPacketHandler(ChatMessagePacket.PacketId, ChatHandler.ChatMessage);
client.RegisterPacketHandler(UpdateHealthPacket.PacketId, StateHandlers.UpdateHealth);
client.RegisterPacketHandler(RespawnPacket.PacketId, StateHandlers.Respawn);
client.RegisterPacketHandler(MapChunkBulkPacket.PacketId, WorldHandlers.MapChunkBulk);
client.RegisterPacketHandler(ChunkDataPacket.PacketId, WorldHandlers.ChunkData);
}