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C# MinecraftClient.RegisterPacketHandler方法代码示例

本文整理汇总了C#中MinecraftClient.RegisterPacketHandler方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftClient.RegisterPacketHandler方法的具体用法?C# MinecraftClient.RegisterPacketHandler怎么用?C# MinecraftClient.RegisterPacketHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinecraftClient的用法示例。


在下文中一共展示了MinecraftClient.RegisterPacketHandler方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Register

        public static void Register(MinecraftClient client)
        {
            client.RegisterPacketHandler(typeof(EncryptionKeyRequestPacket), LoginHandlers.EncryptionKeyRequest);
            client.RegisterPacketHandler(typeof(LoginSuccessPacket), LoginHandlers.LoginSuccess);
            client.RegisterPacketHandler(typeof(JoinGamePacket), LoginHandlers.JoinGame);
            client.RegisterPacketHandler(typeof(DisconnectPacket), LoginHandlers.Disconnect);

            client.RegisterPacketHandler(typeof(PlayerPositionAndLookPacket), EntityHandlers.PlayerPositionAndLook);

            client.RegisterPacketHandler(typeof(KeepAlivePacket), KeepAlive);
            client.RegisterPacketHandler(typeof(ChatMessagePacket), ChatHandler.ChatMessage);

            client.RegisterPacketHandler(typeof(UpdateHealthPacket), StateHandlers.UpdateHealth);
            client.RegisterPacketHandler(typeof(RespawnPacket), StateHandlers.Respawn);

            client.RegisterPacketHandler(typeof(MapChunkBulkPacket), WorldHandlers.MapChunkBulk);
            client.RegisterPacketHandler(typeof(ChunkDataPacket), WorldHandlers.ChunkData);
            client.RegisterPacketHandler(typeof(BlockChangePacket), WorldHandlers.BlockChange);
        }
开发者ID:Booser,项目名称:Craft.Net,代码行数:19,代码来源:PacketHandlers.cs

示例2: Register

        public static void Register(MinecraftClient client)
        {
            client.RegisterPacketHandler(EncryptionKeyRequestPacket.PacketId, LoginHandlers.EncryptionKeyRequest);
            client.RegisterPacketHandler(EncryptionKeyResponsePacket.PacketId, LoginHandlers.EncryptionKeyResponse);
            client.RegisterPacketHandler(LoginRequestPacket.PacketId, LoginHandlers.LoginRequest);
            client.RegisterPacketHandler(DisconnectPacket.PacketId, LoginHandlers.Disconnect);

            client.RegisterPacketHandler(PlayerPositionAndLookPacket.PacketId, EntityHandlers.PlayerPositionAndLook);

            client.RegisterPacketHandler(KeepAlivePacket.PacketId, KeepAlive);
            client.RegisterPacketHandler(ChatMessagePacket.PacketId, ChatHandler.ChatMessage);

            client.RegisterPacketHandler(UpdateHealthPacket.PacketId, StateHandlers.UpdateHealth);
            client.RegisterPacketHandler(RespawnPacket.PacketId, StateHandlers.Respawn);

            client.RegisterPacketHandler(MapChunkBulkPacket.PacketId, WorldHandlers.MapChunkBulk);
            client.RegisterPacketHandler(ChunkDataPacket.PacketId, WorldHandlers.ChunkData);
        }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:18,代码来源:PacketHandlers.cs


注:本文中的MinecraftClient.RegisterPacketHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。