本文整理汇总了C#中MinecraftClient.OnSignUpdateReceived方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftClient.OnSignUpdateReceived方法的具体用法?C# MinecraftClient.OnSignUpdateReceived怎么用?C# MinecraftClient.OnSignUpdateReceived使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftClient
的用法示例。
在下文中一共展示了MinecraftClient.OnSignUpdateReceived方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateSign
public static void UpdateSign(MinecraftClient client, IPacket _packet)
{
var packet = (UpdateSignPacket)_packet;
var position = new Vector3(packet.X, packet.Y, packet.Z);
var signTileEntity = new SignTileEntity
{
Text1 = packet.Text1,
Text2 = packet.Text2,
Text3 = packet.Text3,
Text4 = packet.Text4
};
client.OnSignUpdateReceived(new SignUpdateReceivedEventArgs(position, signTileEntity));
var chunk = client.World.GetChunk(position);
if (chunk == null || chunk.Chunk == null) return;
chunk.Chunk.TileEntities[position] = signTileEntity;
}