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C# MinecraftClient.OnInitialSpawn方法代码示例

本文整理汇总了C#中MinecraftClient.OnInitialSpawn方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftClient.OnInitialSpawn方法的具体用法?C# MinecraftClient.OnInitialSpawn怎么用?C# MinecraftClient.OnInitialSpawn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MinecraftClient的用法示例。


在下文中一共展示了MinecraftClient.OnInitialSpawn方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlayerPositionAndLook

 public static void PlayerPositionAndLook(MinecraftClient client, IPacket _packet)
 {
     var packet = (PlayerPositionAndLookPacket)_packet;
     client._position = new Vector3(packet.X, packet.Stance, packet.Z);
     if (!client.IsSpawned)
     {
         client.IsSpawned = true;
         client.OnInitialSpawn(new EntitySpawnEventArgs(client.Position, client.EntityId));
     }
     
     client.SendPacket(new PlayerPositionPacket(packet.X, packet.Stance, packet.Z, packet.Y, true));
 }
开发者ID:seaboy1234,项目名称:Craft.Net,代码行数:12,代码来源:EntityHandlers.cs

示例2: PlayerPositionAndLook

 public static void PlayerPositionAndLook(MinecraftClient client, IPacket _packet)
 {
     var packet = (PlayerPositionAndLookPacket)_packet;
     if (Math.Abs(packet.X) < 0.01 && Math.Abs(packet.X) > 0)
         return; // Sometimes the vanilla server sends weird position updates like this
     client._position = new Vector3(packet.X, packet.Y, packet.Z);
     if (!client.IsSpawned)
     {
         client.IsSpawned = true;
         client.OnInitialSpawn(new EntitySpawnEventArgs(client.Position, client.EntityId));
     }
     client.SendPacket(new PlayerPositionPacket(client.Position.X, client.Position.Y, client.Position.Z, client.Position.Y - 1.62, true));
 }
开发者ID:kaltinril,项目名称:Craft.Net,代码行数:13,代码来源:EntityHandlers.cs


注:本文中的MinecraftClient.OnInitialSpawn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。