本文整理汇总了C#中MinecraftClient.OnInitialSpawn方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftClient.OnInitialSpawn方法的具体用法?C# MinecraftClient.OnInitialSpawn怎么用?C# MinecraftClient.OnInitialSpawn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftClient
的用法示例。
在下文中一共展示了MinecraftClient.OnInitialSpawn方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlayerPositionAndLook
public static void PlayerPositionAndLook(MinecraftClient client, IPacket _packet)
{
var packet = (PlayerPositionAndLookPacket)_packet;
client._position = new Vector3(packet.X, packet.Stance, packet.Z);
if (!client.IsSpawned)
{
client.IsSpawned = true;
client.OnInitialSpawn(new EntitySpawnEventArgs(client.Position, client.EntityId));
}
client.SendPacket(new PlayerPositionPacket(packet.X, packet.Stance, packet.Z, packet.Y, true));
}
示例2: PlayerPositionAndLook
public static void PlayerPositionAndLook(MinecraftClient client, IPacket _packet)
{
var packet = (PlayerPositionAndLookPacket)_packet;
if (Math.Abs(packet.X) < 0.01 && Math.Abs(packet.X) > 0)
return; // Sometimes the vanilla server sends weird position updates like this
client._position = new Vector3(packet.X, packet.Y, packet.Z);
if (!client.IsSpawned)
{
client.IsSpawned = true;
client.OnInitialSpawn(new EntitySpawnEventArgs(client.Position, client.EntityId));
}
client.SendPacket(new PlayerPositionPacket(client.Position.X, client.Position.Y, client.Position.Z, client.Position.Y - 1.62, true));
}