本文整理汇总了C#中MinecraftClient.OnWorldInitialized方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftClient.OnWorldInitialized方法的具体用法?C# MinecraftClient.OnWorldInitialized怎么用?C# MinecraftClient.OnWorldInitialized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinecraftClient
的用法示例。
在下文中一共展示了MinecraftClient.OnWorldInitialized方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoginRequest
public static void LoginRequest(MinecraftClient client, IPacket _packet)
{
var packet = (LoginRequestPacket)_packet;
client.EntityId = packet.EntityId;
client.Spawned = true;
client.OnLoggedIn();
// Initialize world
client.World = new ReadOnlyWorld();
client.LevelInformation = new LevelInformation(packet);
client.OnWorldInitialized();
}
示例2: LoginRequest
public static void LoginRequest(MinecraftClient client, IPacket _packet)
{
var packet = (LoginRequestPacket)_packet;
client.EntityId = packet.EntityId;
client.Spawned = true;
client.OnLoggedIn();
// Initialize world
client.Level = new Level();
client.Level.Difficulty = packet.Difficulty;
client.Level.GameMode = packet.GameMode;
client.Level.World.LevelType = packet.LevelType;
client.OnWorldInitialized();
}