本文整理汇总了C#中MeshBuilder.Resize方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.Resize方法的具体用法?C# MeshBuilder.Resize怎么用?C# MeshBuilder.Resize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder.Resize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BuildRectangleMesh
public static void BuildRectangleMesh(MeshBuilder meshBuilder,
float width,
float height,
float wStart,
float hStart,
float amount) {
float fullW;
float fullH;
if ( width >= height ) {
fullH = height*amount;
fullW = width-(height-fullH);
}
else {
fullW = width*amount;
fullH = height-(width-fullW);
}
meshBuilder.Resize(4, 6);
meshBuilder.ResetIndices();
meshBuilder.AddVertex(new Vector3(fullW, fullH, 0));
meshBuilder.AddVertex(new Vector3(fullW, fullH*hStart, 0));
meshBuilder.AddVertex(new Vector3(fullW*wStart, fullH*hStart, 0));
meshBuilder.AddVertex(new Vector3(fullW*wStart, fullH, 0));
meshBuilder.AddTriangle(0, 1, 2);
meshBuilder.AddTriangle(0, 2, 3);
meshBuilder.AddRemainingUvs(Vector2.zero);
}
示例2: BuildArcMesh
public static void BuildArcMesh(MeshBuilder meshBuilder,
float innerRadius,
float outerRadius,
float startAngle,
float endAngle,
int steps) {
float angleFull = endAngle - startAngle;
float angleInc = angleFull / steps;
float angle = startAngle;
meshBuilder.Resize((steps+1)*2, steps*6);
meshBuilder.ResetIndices ();
for (int i = 0; i <= steps; ++i) {
float uv = i/(float)steps;
meshBuilder.AddVertex(GetArcPoint(innerRadius, angle));
meshBuilder.AddVertex(GetArcPoint(outerRadius, angle));
meshBuilder.AddUv(new Vector2(uv, 0));
meshBuilder.AddUv(new Vector2(uv, 1));
if ( i > 0 ) {
int vi = meshBuilder.VertexIndex;
meshBuilder.AddTriangle(vi-3, vi-4, vi-2);
meshBuilder.AddTriangle(vi-1, vi-3, vi-2);
}
angle += angleInc;
}
}