本文整理汇总了C#中MeshBuilder.AddPipe方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.AddPipe方法的具体用法?C# MeshBuilder.AddPipe怎么用?C# MeshBuilder.AddPipe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder.AddPipe方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateGeometry
/// <summary>
/// Updates the geometry.
/// </summary>
protected override void UpdateGeometry()
{
var mb = new MeshBuilder(false, false);
var p0 = new Point3D(0, 0, 0);
var d = this.Axis;
d.Normalize();
var p1 = p0 - (d * this.Length * 0.5);
var p2 = p0 + (d * this.Length * 0.5);
mb.AddPipe(p1, p2, this.InnerDiameter, this.Diameter, 60);
this.Model.Geometry = mb.ToMesh();
}
示例2: Tessellate
/// <summary>
/// Do the tessellation and return the <see cref="MeshGeometry3D" />.
/// </summary>
/// <returns>
/// A triangular mesh geometry.
/// </returns>
protected override MeshGeometry3D Tessellate()
{
var builder = new MeshBuilder(false, true);
builder.AddPipe(this.Point1, this.Point2, this.InnerDiameter, this.Diameter, this.ThetaDiv);
return builder.ToMesh();
}
示例3: CreateArea
private void CreateArea(LineOfSightArea area)
{
Model3DGroup group = Model as Model3DGroup;
Model3DCollection collection = new Model3DCollection();
try
{
if (_mapping[area] != null)
{
foreach (Model3D model in _mapping[area])
{
group.Children.Remove(model);
}
}
}
catch (KeyNotFoundException)
{
//nothing needs to be done
}
foreach (var vertex in area.Vertices)
{
MeshBuilder builder = new MeshBuilder();
Point3D p1 = new Point3D(vertex.X, vertex.Y, area.MaxZ);
Point3D p2 = new Point3D(vertex.X, vertex.Y, area.MinZ);
//if (Clipping != null && !Clipping.DrawPoint(p)) continue;
builder.AddBox(p1, 4, 4, 4);
builder.AddBox(p2, 4, 4, 4);
builder.AddPipe(p1, p2, 1.5, 1.5, 50);
GeometryModel3D box = new GeometryModel3D(builder.ToMesh(), Materials.Yellow);
collection.Add(box);
builder = new MeshBuilder();
Point3D next;
if (vertex == area.Vertices.Last())
{
next = area.Vertices[0];
}
else
{
next = area.Vertices.ElementAt(area.Vertices.IndexOf(vertex) + 1);
}
Point3D n1 = new Point3D(next.X, next.Y, area.MaxZ);
Point3D n2 = new Point3D(next.X, next.Y, area.MinZ);
//builder.AddPipe(p1, p2);
builder.AddPipe(p1, n1, 0.5, 0.5, 50);
builder.AddPipe(p2, n2, 0.5, 0.5, 50);
collection.Add(new GeometryModel3D(builder.ToMesh(), Materials.Yellow));
}
_mapping[area] = collection;
foreach (Model3D model in collection)
{
group.Children.Add(model);
}
}
示例4: Tessellate
protected override MeshGeometry3D Tessellate()
{
double width = Columns*grid - margin*2;
double length = Rows*grid - margin*2;
double height = Height*plateThickness;
var builder = new MeshBuilder(true, true);
for (int i = 0; i < Columns; i++)
for (int j = 0; j < Rows; j++)
{
var o = new Point3D((i + 0.5)*grid, (j + 0.5)*grid, height);
builder.AddCone(o, new Vector3D(0, 0, 1), knobDiameter/2, knobDiameter/2, knobHeight, false, true,
Divisions);
builder.AddPipe(new Point3D(o.X, o.Y, o.Z - wallThickness), new Point3D(o.X, o.Y, wallThickness),
knobDiameter, outerDiameter, Divisions);
}
builder.AddBox(new Point3D(Columns * 0.5 * grid, Rows * 0.5 * grid, height - wallThickness / 2), width, length,
wallThickness,
MeshBuilder.BoxFaces.All);
builder.AddBox(new Point3D(margin + wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2),
wallThickness, length, height - wallThickness,
MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
builder.AddBox(
new Point3D(Columns * grid - margin - wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2),
wallThickness, length, height - wallThickness,
MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
builder.AddBox(new Point3D(Columns * 0.5 * grid, margin + wallThickness / 2, height / 2 - wallThickness / 2),
width, wallThickness, height - wallThickness,
MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
builder.AddBox(
new Point3D(Columns * 0.5 * grid, Rows * grid - margin - wallThickness / 2, height / 2 - wallThickness / 2),
width, wallThickness, height - wallThickness,
MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
return builder.ToMesh();
}
示例5: CreateArea
private void CreateArea(RoamArea area)
{
Model3DGroup group = Model as Model3DGroup;
Model3DCollection collection = new Model3DCollection();
if (_mapping.ContainsKey(area))
{
foreach (Model3D model in _mapping[area])
{
group.Children.Remove(model);
}
}
foreach (var vertex in area.Vertices)
{
MeshBuilder builder = new MeshBuilder();
Point3D p1 = new Point3D(vertex.X, vertex.Y, area.MaxZ);
Point3D p2 = new Point3D(vertex.X, vertex.Y, area.MinZ);
//if (Clipping != null && !Clipping.DrawPoint(p)) continue;
builder.AddBox(p1, 4, 4, 4);
builder.AddBox(p2, 4, 4, 4);
builder.AddPipe(p1, p2, 1.5, 1.5, 50);
GeometryModel3D box = new GeometryModel3D(builder.ToMesh(), Materials.Yellow);
collection.Add(box);
builder = new MeshBuilder();
Point3D next = new Point3D();
if (vertex == area.Vertices.Last())
{
next.X = area.Vertices[0].X;
next.Y = area.Vertices[0].Y;
}
else
{
next.X = area.Vertices.ElementAt(area.Vertices.IndexOf(vertex) + 1).X;
next.Y = area.Vertices.ElementAt(area.Vertices.IndexOf(vertex) + 1).Y;
}
Point3D n1 = new Point3D(next.X, next.Y, area.MaxZ);
Point3D n2 = new Point3D(next.X, next.Y, area.MinZ);
//builder.AddPipe(p1, p2);
builder.AddPipe(p1, n1, 0.5, 0.5, 50);
builder.AddPipe(p2, n2, 0.5, 0.5, 50);
collection.Add(new GeometryModel3D(builder.ToMesh(), Materials.Yellow));
}
_mapping[area] = collection;
foreach (Model3D model in collection)
{
group.Children.Add(model);
}
}