当前位置: 首页>>代码示例>>C#>>正文


C# MeshBuilder.AddUV方法代码示例

本文整理汇总了C#中MeshBuilder.AddUV方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.AddUV方法的具体用法?C# MeshBuilder.AddUV怎么用?C# MeshBuilder.AddUV使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MeshBuilder的用法示例。


在下文中一共展示了MeshBuilder.AddUV方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildRing

    static void BuildRing(MeshBuilder meshBuilder, int segmentCount, Vector3 center, float radius,
                           float v, bool buildTriangles, Quaternion rotation)
    {
        // Precomputed Sine/Cosine circle drawing from http://slabode.exofire.net/circle_draw.shtml
        float theta = 2f * Mathf.PI / (float)segmentCount;
        float c = Mathf.Cos(theta);
        float s = Mathf.Sin(theta);
        float t;

        float x = radius;//we start at angle = 0
        float y = 0;

        // Since we haven't added any yet, we don't need to -1
        int ringBaseIndex = meshBuilder.VertexCount;
        for (int i = 0; i < segmentCount; i++) {
            Vector3 unitPosition = Vector3.zero;
            unitPosition.x = x;
            unitPosition.z = y;

            unitPosition = rotation * unitPosition;
            meshBuilder.AddVertex(center + unitPosition);// * radius
            meshBuilder.AddNormal(unitPosition);
            meshBuilder.AddUV(new Vector2((float)i / segmentCount, v));

            if (buildTriangles) {
                int vertsPerRow = segmentCount;
                int index0 = ringBaseIndex + i;
                int index1 = ringBaseIndex + MathHelpers.Mod(i - 1, segmentCount); // before base
                int index2 = ringBaseIndex + i - vertsPerRow; // below base
                int index3 = ringBaseIndex + MathHelpers.Mod(i - 1, segmentCount) - vertsPerRow; // before below base

                // Debug.Log(string.Format("TRI{0}>{1}>{2}", index0, index2, index1));
                meshBuilder.AddTriangle(index0, index2, index1);
                // Debug.Log(string.Format("TRI{0}>{1}>{2}", index2, index3, index1));
                meshBuilder.AddTriangle(index2, index3, index1);
            }

            t = x;
            x = c * x - s * y;
            y = s * t + c * y;
        }
    }
开发者ID:jceipek,项目名称:UnityBase,代码行数:42,代码来源:TubeRenderer.cs

示例2: BuildRingUVs

 static void BuildRingUVs(MeshBuilder meshBuilder, int segmentCount, float v)
 {
     for (int i = 0; i < segmentCount; i++) {
         meshBuilder.AddUV(new Vector2((float)i / segmentCount, v));
     }
 }
开发者ID:jceipek,项目名称:UnityBase,代码行数:6,代码来源:TubeRenderer.cs


注:本文中的MeshBuilder.AddUV方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。