本文整理汇总了C#中MeshBuilder.AddRemainingUvs方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.AddRemainingUvs方法的具体用法?C# MeshBuilder.AddRemainingUvs怎么用?C# MeshBuilder.AddRemainingUvs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder.AddRemainingUvs方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BuildRectangleMesh
public static void BuildRectangleMesh(MeshBuilder meshBuilder,
float width,
float height,
float wStart,
float hStart,
float amount) {
float fullW;
float fullH;
if ( width >= height ) {
fullH = height*amount;
fullW = width-(height-fullH);
}
else {
fullW = width*amount;
fullH = height-(width-fullW);
}
meshBuilder.Resize(4, 6);
meshBuilder.ResetIndices();
meshBuilder.AddVertex(new Vector3(fullW, fullH, 0));
meshBuilder.AddVertex(new Vector3(fullW, fullH*hStart, 0));
meshBuilder.AddVertex(new Vector3(fullW*wStart, fullH*hStart, 0));
meshBuilder.AddVertex(new Vector3(fullW*wStart, fullH, 0));
meshBuilder.AddTriangle(0, 1, 2);
meshBuilder.AddTriangle(0, 2, 3);
meshBuilder.AddRemainingUvs(Vector2.zero);
}