本文整理汇总了C#中MeshBuilder.Append方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.Append方法的具体用法?C# MeshBuilder.Append怎么用?C# MeshBuilder.Append使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder.Append方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplyCuttingPlanesToModel
/// <summary>
/// Applies the cutting planes to the model.
/// </summary>
/// <param name="model">The model.</param>
/// <param name="transform">The transform.</param>
/// <param name="updateRequired">An update is required if set to <c>true</c>.</param>
/// <exception cref="System.InvalidOperationException">No inverse transform.</exception>
/// <exception cref="System.NotImplementedException"></exception>
private void ApplyCuttingPlanesToModel(GeometryModel3D model, Transform3D transform, bool updateRequired)
{
if (model.Geometry == null)
{
return;
}
if (!this.IsEnabled)
{
updateRequired = true;
}
Geometry3D cutGeometry;
if (this.cutGeometries.TryGetValue(model, out cutGeometry))
{
// ReSharper disable once RedundantNameQualifier
if (object.ReferenceEquals(cutGeometry, model.Geometry))
{
updateRequired = true;
}
}
Geometry3D originalGeometry;
if (!this.originalGeometries.TryGetValue(model, out originalGeometry))
{
originalGeometry = model.Geometry;
updateRequired = true;
}
this.newOriginalGeometries.Add(model, originalGeometry);
if (!updateRequired)
{
return;
}
var newGeometry = originalGeometry;
var originalMeshGeometry = originalGeometry as MeshGeometry3D;
if (this.IsEnabled && originalMeshGeometry != null)
{
var inverseTransform = transform.Inverse;
if (inverseTransform == null)
{
throw new InvalidOperationException("No inverse transform.");
}
switch (this.Operation)
{
case CuttingOperation.Intersect:
var intersectedGeometry = originalMeshGeometry;
// Calculate the intersection of all the intersections
foreach (var cp in this.CuttingPlanes)
{
intersectedGeometry = this.Intersect(intersectedGeometry, inverseTransform, cp, false);
}
newGeometry = intersectedGeometry;
break;
case CuttingOperation.Subtract:
var builder = new MeshBuilder(originalMeshGeometry.Normals.Any(), originalMeshGeometry.TextureCoordinates.Any());
// Calculate the union of all complement intersections
foreach (var cp in this.CuttingPlanes)
{
var cg = this.Intersect(originalMeshGeometry, inverseTransform, cp, true);
builder.Append(cg);
}
newGeometry = builder.ToMesh(true);
break;
}
}
model.Geometry = newGeometry;
this.newCutGeometries.Add(model, originalMeshGeometry);
}