本文整理汇总了C#中MapData.getNodes方法的典型用法代码示例。如果您正苦于以下问题:C# MapData.getNodes方法的具体用法?C# MapData.getNodes怎么用?C# MapData.getNodes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapData
的用法示例。
在下文中一共展示了MapData.getNodes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: initializeGame
public void initializeGame(string level)
{
loadPercentage = 0;
if (!loadedGameContent)
{
TextureManager.initialize(this);
loadPercentage = 0.1f;
ModelLibrary.initialize(this);
loadPercentage = 0.2f;
loadPercentage = 0.25f;
loadedGameContent = true;
}
modelManager = new ModelManager(this);
ship = new Ship(this);
core = new BaseCore(this);
camera = new Camera(this, new Vector3(40, 150, 10), Vector3.Zero, Vector3.Up);
turretManager = new TurretManager(this);
asteroidManager = new AsteroidManager(this);
enemyManager = new EnemyManager(this);
waveManager = new WaveManager(this);
hud = new Hud(this, Content.Load<SpriteFont>(@"Hud/Venera40"), spriteBatch, GraphicsDevice);
minigame = new Minigame(this);
levelStats = new StatTracker();
loadPercentage = 0.65f;
levelFileName = "dends";
//levelFileName = "map1-revis";
//levelFileName = "pac-man";
layout = new MapData(level);
//layout = new MapData(@"Content/MapXml/Level2.xml");
//layout = new MapData(@"Content/MapXml/pac-man.xml");
//layout = new MapData(@"Content/MapXml/broktes.xml");
map = new Map(this, layout.getNodes());
bloom = new BloomComponent(this);
Components.Add(ship);
Components.Add(camera);
Components.Add(modelManager);
Components.Add(enemyManager);
Components.Add(waveManager);
Components.Add(core);
Components.Add(turretManager);
Components.Add(asteroidManager);
Components.Add(minigame);
//make sure the post process effects go second last, and the hud is absolute last
//Components.Add(bloom);
Components.Add(hud);
loadPercentage = 1f;
modelManager.makeStarField();
turretManager.Initialize();
//Debugging stuff for A*
shortestPath = new Pathfinder(map);
turretAvoid = new PathfinderTurretAvoid(map);
System.Diagnostics.Debug.WriteLine("A new map has been loaded, our pathfinding algorithm is now finding the shortest path from each enemy spawn to the core");
List<Vector2> spawns = map.getEnemySpawn();
System.Diagnostics.Debug.WriteLine("There are " + spawns.Count() + " enemy spawn point(s) in this map");
int count = 1;
foreach(Vector2 spawn in spawns)
{
List<Vector2> path = shortestPath.findPath(new Point((int)spawn.X, (int)spawn.Y), new Point((int)map.getCoreLocation().X, (int)map.getCoreLocation().Y));
System.Diagnostics.Debug.WriteLine("The path from spawn " + count + " is as follows:");
foreach(Vector2 nodePos in path)
{
System.Diagnostics.Debug.WriteLine(nodePos);
}
count++;
}
justLoadedContent = true;
}