本文整理汇总了C#中MapData.GetNode方法的典型用法代码示例。如果您正苦于以下问题:C# MapData.GetNode方法的具体用法?C# MapData.GetNode怎么用?C# MapData.GetNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapData
的用法示例。
在下文中一共展示了MapData.GetNode方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateSubMesh
Mesh CreateSubMesh(MapData data, int xOffset, int zOffset, int patchXCount, int patchZCount, float size, Vector3 offset)
{
Mesh mesh = new Mesh();
int vCount = patchXCount * patchZCount * 4;
Vector3[] pts = new Vector3[vCount];
Color[] colors = new Color[vCount];
int[] indices = new int[vCount * 2];
size *= 0.5f;
Vector3[] squareBias = new Vector3[4]{ new Vector3(-size, 0, -size)
,new Vector3(-size, 0, size)
,new Vector3(size, 0, size)
,new Vector3(size, 0, -size) };
//Vector3 offset = GetOffset() + bia;
int i = 0;
for (int z = zOffset; z < zOffset + patchZCount; z++)
{
for (int x = xOffset; x < xOffset + patchXCount; x++)
{
MapData.MapNode node = data.GetNode(x, z);
Vector3[] neighbours = data.GetNeighbourOffset(x, z);
Vector3 center = node.Position;
Color vertexColor = node.IsWayPoint ? wayPointColor : node.IsReachable ? reachableColor : notReachableColor;
pts[i * 4] = center + squareBias[0] + offset + neighbours[0];
pts[i * 4 + 1] = center + squareBias[1] + offset + neighbours[1];
pts[i * 4 + 2] = center + squareBias[2] + offset + neighbours[2];
pts[i * 4 + 3] = center + squareBias[3] + offset + neighbours[3];
int start = i * 4;
for (int j = 0; j < 4; j++)
{
colors[start + j] = vertexColor;
}
indices[i * 8] = start; indices[i * 8 + 1] = start + 1;
indices[i * 8 + 2] = start + 1; indices[i * 8 + 3] = start + 2;
indices[i * 8 + 4] = start + 2; indices[i * 8 + 5] = start + 3;
indices[i * 8 + 6] = start + 3; indices[i * 8 + 7] = start;
i++;
}
}
mesh.vertices = pts;
mesh.colors = colors;
//mesh.SetIndices(indices, MeshTopology.Lines, 0);
mesh.SetIndices(indices, MeshTopology.Quads, 0);
return mesh;
}
示例2: SaveAutoMove
void SaveAutoMove(MapData mapData)
{
int xC = mapData.xCount;
int zC = mapData.zCount;
var pImg = AutoMove.exp_CreateBitImage(xC, zC);
int r = 0;
int notR = 0;
for (int z = zC - 1; z >= 0; z--)
{
for (int x = 0; x < xC; x++)
{
AutoMove.exp_SetBitImagePixel(pImg, x, z, mapData.GetNode(x, z).IsReachable);
if (mapData.GetNode(x, z).IsReachable)
r++;
else
{
notR++;
}
}
}
string path = SampleHeightAndReachableV3.GetSavePath(EditorApplication.currentScene);
string fullName = System.IO.Path.Combine(path, thisTarget.GetRFileName(EditorApplication.currentScene));
Debug.Log(string.Format("path: {0} r {1} notR {2}", fullName, r, notR));
AutoMove.exp_SaveBitImage(pImg, fullName);
AutoMove.exp_ReleaseBitImage(pImg);
}
示例3: SetCenter
public void SetCenter(int x, int z, MapData data, bool forceUpdate = false)
{
if (!forceUpdate && lastCenterX == x && lastCenterZ == z)
{
return;
}
for (int i = 0; i < enabledCount; i++)
{
int _x = x + offsetX[i];
int _z = z + offsetZ[i];
if (_x >= 0 && _x < data.xCount)
{
if (_z >= 0 && _z < data.zCount)
{
subObjs[i].SetActive(true);
subObjs[i].transform.position = data.GetNode(_x, _z).Position + GetOffset();
}
}
}
if (subObjs.Count > enabledCount)
{
for (int i = enabledCount; i < subObjs.Count; i++)
{
subObjs[i].SetActive(false);
}
}
lastCenterX = x;
lastCenterZ = z;
}
示例4: HeightInEngineOrder
float[] HeightInEngineOrder(MapData data)
{
//int xMax = heights.Length;
int xMax = data.xCount;
int zMax = data.zCount;
if (xMax <= 0)
{
Debug.LogError("Empty heights");
return null;
}
//int zMax = heights[0].Length;
int size = (xMax + 1) * (zMax + 1);
float[] result = new float[size];
MapData.MapNode node = data.GetNode(0, 0);
{ // get data (n+1) * (n+1)
int i = 0;
for (int x = 0; x < xMax; x++)
{
result[i++] = data.GetNode(x, zMax - 1).GetNeighborHeight(0, 1);
if (x == xMax - 1)
{
result[i++] = data.GetNode(x, zMax - 1).GetNeighborHeight(1, 1);
}
}
for (int z = zMax - 1; z >= 0; z--)
{
for (int x = 0; x < xMax; x++)
{
//result[i++] = heights[x][z];
//result[i++] = data.GetNode(x, z).Height;
result[i++] = data.GetNode(x, z).GetNeighborHeight(0, 0);
if (x == xMax - 1)
{
result[i++] = data.GetNode(x, z).GetNeighborHeight(1, 0);
}
}
}
if (i != size)
{
Debug.LogError("NotSameSize");
}
}
return result;
}