本文整理汇总了C#中KinectManager.GetUsersLblTex方法的典型用法代码示例。如果您正苦于以下问题:C# KinectManager.GetUsersLblTex方法的具体用法?C# KinectManager.GetUsersLblTex怎么用?C# KinectManager.GetUsersLblTex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KinectManager
的用法示例。
在下文中一共展示了KinectManager.GetUsersLblTex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
textureHistory = new Queue<Color[]>();
textureHistory2 = new Queue<Color[]>();
snapshots = new List<Texture2D>();
snapshotRects = new List<Rect>();
manager = KinectManager.Instance;
// calculate the foreground rectangle
liveRect = PrepareNewGUITexture();
rewindRect = PrepareNewGUITexture();
rewindRect2 = PrepareNewGUITexture();
// create joint colliders
//int numColliders = (int)KinectWrapper.NuiSkeletonPositionIndex.Count;
//liveJoints = new GameObject[numColliders];
liveTexture = manager.GetUsersLblTex();
rewindTexture = new Texture2D( liveTexture.width, liveTexture.height );
rewindTexture2 = new Texture2D( liveTexture.width, liveTexture.height );
//if( mode == ManyMeMode.Rewind ) {
StartCoroutine( RewindTexture() );
//}
//else if( mode == ManyMeMode.Snapshop ) {
//StartCoroutine( );
//}
}