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C# KinectManager.GetUserPosition方法代码示例

本文整理汇总了C#中KinectManager.GetUserPosition方法的典型用法代码示例。如果您正苦于以下问题:C# KinectManager.GetUserPosition方法的具体用法?C# KinectManager.GetUserPosition怎么用?C# KinectManager.GetUserPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KinectManager的用法示例。


在下文中一共展示了KinectManager.GetUserPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

    void Update()
    {
        kinectManager = KinectManager.Instance;

        if (kinectManager != null) {

            uint playerID = kinectManager.GetPlayer1ID();

            Vector3 realWorldUserPosition = kinectManager.GetUserPosition(playerID);
            Vector2 inGameUserPosition;

            if (!usingQuadForLocation) {
                inGameUserPosition = new Vector2 (
                    0.5f - Mathf.InverseLerp (leftMostRealWorldX, rightMostRealWorldX, realWorldUserPosition.x),
                    Mathf.InverseLerp (closestRealWorldZ, furthestRealWorldZ, realWorldUserPosition.z));
            } else {
                inGameUserPosition = ProjectRealWorldOntoSquare (new Vector2 (realWorldUserPosition.x, realWorldUserPosition.z));
            }

            SetUserLocation (inGameUserPosition);

        }
    }
开发者ID:christuart,项目名称:EDSAC-Project-Summer-2015,代码行数:23,代码来源:UserController.cs

示例2: Update

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown (KeyCode.Space)) {
            calibrationPoints = new Vector2[] { new Vector2(0.6950065f,1.96167f), new Vector2(-0.8923265f,2.011135f), new Vector2(-1.026978f,3.05445f), new Vector2(1.254533f,3.204662f) };
            demoInstructionText.text = "";
            Application.LoadLevel (postSetupLevelName);
            progress = calibrationProgress.Left_Calibration;
        }

        kinectManager = KinectManager.Instance;
        uint playerID = kinectManager != null ? kinectManager.GetPlayer1ID() : 0;

        switch (progress) {
        case calibrationProgress.One_Started:
        case calibrationProgress.Two_Started:
        case calibrationProgress.Three_Started:
        case calibrationProgress.Four_Started:
            {
                Vector3 realWorldUserPosition = kinectManager.GetUserPosition(playerID);
                realWorldCalPointSum += Time.deltaTime * (new Vector2(realWorldUserPosition.x,realWorldUserPosition.z));
            }
            break;
        }
    }
开发者ID:christuart,项目名称:EDSAC-Project-Summer-2015,代码行数:25,代码来源:SetupGameController.cs


注:本文中的KinectManager.GetUserPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。