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C# KinectManager.GetUserIdByIndex方法代码示例

本文整理汇总了C#中KinectManager.GetUserIdByIndex方法的典型用法代码示例。如果您正苦于以下问题:C# KinectManager.GetUserIdByIndex方法的具体用法?C# KinectManager.GetUserIdByIndex怎么用?C# KinectManager.GetUserIdByIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KinectManager的用法示例。


在下文中一共展示了KinectManager.GetUserIdByIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FixedUpdate

    // Update is called once per frame
    void FixedUpdate()
    {
        // show pause screen and return if isPaused
        if (isPaused)
        {
            overlay.waitingForPlayer.SetActive(false);
            overlay.pauseScreen.SetActive(true);
            begin = false;
            Cursor.visible = true;
            return;
        }
        else
            Cursor.visible = false;
        overlay.pauseScreen.SetActive(false);

        // setup kinect & return if no user found
        manager = KinectManager.Instance;
        long userID = manager ? manager.GetUserIdByIndex (0) : 0;
        if (userID == 0)
        {
            overlay.waitingForPlayer.SetActive(true);
            begin = false;
            return;
        }
        begin = true;
        overlay.waitingForPlayer.SetActive(false);

        // set joints
        bottomSpine = manager.GetJointPosition (userID, 0);
        bottomHead = manager.GetJointPosition (userID, 2);
        leftShoulder = manager.GetJointPosition (userID, 4);
        leftHand = manager.GetJointPosition (userID, 6);
        rightShoulder = manager.GetJointPosition (userID, 8);
        rightHand = manager.GetJointPosition (userID, 10);
        leftHip = manager.GetJointPosition (userID, 12);
        leftKnee = manager.GetJointPosition (userID, 13);
        leftFoot = manager.GetJointPosition (userID, 15);
        rightHip = manager.GetJointPosition (userID, 16);
        rightKnee = manager.GetJointPosition (userID, 17);
        rightFoot = manager.GetJointPosition (userID, 19);

        xBottom = bottomSpine.x;

        // Horizontal movement
        HorizontalMovement();

        // Forward movement
        MoveForward();

        // Calculate leg angles
        CalcAngles();

        // Calculate lowest foot
        LowestFoot();
    }
开发者ID:daanlevendig,项目名称:Kinect_Run_v2,代码行数:56,代码来源:Movement.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        // キネクトマネージャーの取得
        manager = KinectManager.Instance;

        // リズムカウントの配列を初期化
        rhythmTimes = new Queue<float>(rhythmCalcNum);

        float initRhythm = 60.0f / initBPM;
        for (int i = 0; i < rhythmTimes.Count; i++) {
            rhythmTimes.Enqueue(initRhythm);
        }

        checkObjectPosY = new Queue<float>(checkObjectPosYNum);
        // チェックオブジェクトの高さ検出に関する初期化

        // 初期位置で配列を埋める
        long userId = manager.GetUserIdByIndex (0);
        Vector3 pos = manager.GetJointPosition (userId, (int)checkBodyType);
    }
开发者ID:AkihiroSato0309,项目名称:SoundRiderMiku_kinect,代码行数:21,代码来源:RhythmCheck.cs

示例3: Update

    // Update is called once per frame
    void Update()
    {
        initText.text = noUser + straightKnees + inRange + groundedFeet;

        manager = KinectManager.Instance;
        long userID = manager ? manager.GetUserIdByIndex (0) : 0;
        if (userID == 0)
        {
            noUser = "No User Detected\n";
            return;
        }
        else
            noUser = "\n";

        // Joints
        bottomSpine = manager.GetJointPosition (userID, 0);
        bottomHead = manager.GetJointPosition (userID, 2);
        leftHip = manager.GetJointPosition (userID, 12);
        leftKnee = manager.GetJointPosition (userID, 13);
        leftFoot = manager.GetJointPosition (userID, 15);
        rightHip = manager.GetJointPosition (userID, 16);
        rightKnee = manager.GetJointPosition (userID, 17);
        rightFoot = manager.GetJointPosition (userID, 19);

        LegAngles();
        LowestFoot();

        // check distance from the sensor
        if (bottomSpine.z > 2.0f)
        {
            inRange = "Too far!\n";
            distanceBool = false;
        }
        else if (bottomSpine.z < 1.25f)
        {
            inRange = "Too close!\n";
            distanceBool = false;
        }
        else
        {
            distanceBool = true;
            inRange = "\n";
        }

        // check for straight legs
        if ((leftLegAngle < 165.0f) || (rightLegAngle < 165.0f) || (leftUp < 155.0f) || (rightUp < 155.0f))
        {
            straightKnees = "Stand up straight!\n";
            angleBool = false;
        }
        else
        {
            angleBool = true;
            straightKnees = "\n";
        }

        // check for feet on ground
        if (Mathf.Abs (leftFoot.y - rightFoot.y) > 0.05f)
        {
            groundedFeet = "Keep both feet grounded!\n";
            groundedBool = false;
        }
        else
        {
            groundedBool = true;
            groundedFeet = "\n";
        }

        if (distanceBool && angleBool && groundedBool && !coroutineStarted)
        {
            coroutineStarted = true;
            StartCoroutine(InitCount());
        }
    }
开发者ID:daanlevendig,项目名称:Kinect_Run_v2,代码行数:75,代码来源:BodyInit.cs


注:本文中的KinectManager.GetUserIdByIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。