本文整理汇总了C#中KinectManager.GetPlayer1ID方法的典型用法代码示例。如果您正苦于以下问题:C# KinectManager.GetPlayer1ID方法的具体用法?C# KinectManager.GetPlayer1ID怎么用?C# KinectManager.GetPlayer1ID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KinectManager
的用法示例。
在下文中一共展示了KinectManager.GetPlayer1ID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
// Update is called once per frame
void Update()
{
km = KinectManager.Instance;
string trackedJointsString = "Tracked Joints:";
if (km != null) {
if (km.IsUserDetected()) {
uint userId = km.GetPlayer1ID();
/*trackedJointsString += "\nchecking joints";
if(km.IsJointTracked(userId, (int)rightHand))
trackedJointsString += "\nRight hand";
if(km.IsJointTracked(userId, (int)rightWrist))
trackedJointsString += "\nRight wrist";
if(km.IsJointTracked(userId, (int)centreHip))
trackedJointsString += "\nCentre Hip";
if(km.IsJointTracked(userId, (int)leftShoulder))
trackedJointsString += "\nLeft shoulder";
if(km.IsJointTracked(userId, (int)centreShoulder))
trackedJointsString += "\nCentre shoulder";
if(km.IsJointTracked(userId, (int)rightShoulder))
trackedJointsString += "\nRight shoulder";
trackedJointsString += "\ndone checking joints";*/
if (km.IsJointTracked(userId, (int)rightHand) && km.IsJointTracked(userId, (int)rightShoulder))
wristVector = km.GetJointPosition(userId, (int)rightHand) - km.GetJointPosition(userId, (int)rightShoulder);
if (km.IsJointTracked(userId, (int)rightShoulder) && km.IsJointTracked(userId, (int)leftShoulder))
shouldersVector = km.GetJointPosition(userId, (int)rightShoulder) - km.GetJointPosition(userId, (int)leftShoulder);
if (km.IsJointTracked(userId, (int)centreShoulder) && km.IsJointTracked(userId, (int)centreHip))
backVector = km.GetJointPosition(userId, (int)centreShoulder) - km.GetJointPosition(userId, (int)centreHip);
//GramSchmidt Orthonormal Space
Vector3 e2 = backVector.normalized;
Vector3 e1 = (shouldersVector - Vector3.Dot (shouldersVector,e2) * e2).normalized;
wristVectorInPlane = new Vector2(Vector3.Dot(e1, wristVector), Vector3.Dot(e2, wristVector));
}
}
trackedJointsText.text = trackedJointsString;
CheckPointingTopRight();
}
示例2: Update
void Update()
{
kinectManager = KinectManager.Instance;
if (kinectManager != null) {
uint playerID = kinectManager.GetPlayer1ID();
Vector3 realWorldUserPosition = kinectManager.GetUserPosition(playerID);
Vector2 inGameUserPosition;
if (!usingQuadForLocation) {
inGameUserPosition = new Vector2 (
0.5f - Mathf.InverseLerp (leftMostRealWorldX, rightMostRealWorldX, realWorldUserPosition.x),
Mathf.InverseLerp (closestRealWorldZ, furthestRealWorldZ, realWorldUserPosition.z));
} else {
inGameUserPosition = ProjectRealWorldOntoSquare (new Vector2 (realWorldUserPosition.x, realWorldUserPosition.z));
}
SetUserLocation (inGameUserPosition);
}
}
示例3: Update
void Update()
{
kinectManager = GetComponentInChildren<KinectManager>();
uint playerID = kinectManager != null ? kinectManager.GetPlayer1ID() : 0;
//Change the name of the spawned Player gameObject --> Move this to start or awake
if ((transform.name == "" || transform.name == "Player(Clone)"))
{
transform.name = playerUniqueIdentity;
}
if (kinectManager != null && kinectManager.AllPlayersCalibrated1)
{
MoveCube(playerID);
}
else {
transform.position = MatrixFunk.ExtractTranslationFromMatrix(ref kinectManager.kinectToWorld);
transform.rotation = MatrixFunk.ExtractRotationFromMatrix(ref kinectManager.kinectToWorld);
}
}
示例4: Update
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown (KeyCode.Space)) {
calibrationPoints = new Vector2[] { new Vector2(0.6950065f,1.96167f), new Vector2(-0.8923265f,2.011135f), new Vector2(-1.026978f,3.05445f), new Vector2(1.254533f,3.204662f) };
demoInstructionText.text = "";
Application.LoadLevel (postSetupLevelName);
progress = calibrationProgress.Left_Calibration;
}
kinectManager = KinectManager.Instance;
uint playerID = kinectManager != null ? kinectManager.GetPlayer1ID() : 0;
switch (progress) {
case calibrationProgress.One_Started:
case calibrationProgress.Two_Started:
case calibrationProgress.Three_Started:
case calibrationProgress.Four_Started:
{
Vector3 realWorldUserPosition = kinectManager.GetUserPosition(playerID);
realWorldCalPointSum += Time.deltaTime * (new Vector2(realWorldUserPosition.x,realWorldUserPosition.z));
}
break;
}
}