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C# Input.ButtonAutoRepeat方法代码示例

本文整理汇总了C#中Input.ButtonAutoRepeat方法的典型用法代码示例。如果您正苦于以下问题:C# Input.ButtonAutoRepeat方法的具体用法?C# Input.ButtonAutoRepeat怎么用?C# Input.ButtonAutoRepeat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Input的用法示例。


在下文中一共展示了Input.ButtonAutoRepeat方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnProcessInput

        // OnProcessInput
        protected override void OnProcessInput( Input input )
        {
            float delay = _UI.AutoRepeatDelay;
            float repeat = _UI.AutoRepeatRepeat;

            if ( input.ButtonAutoRepeat( (int)E_UiButton.Left, delay, repeat ) )
            {
            Value -= Step;

            if ( Value < MinValue )
                Value = MinValue;
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Right, delay, repeat ) )
            {
            Value += Step;

            if ( Value > MaxValue )
                Value = MaxValue;
            }
        }
开发者ID:tuannsofta,项目名称:kinect4bag,代码行数:22,代码来源:Slider.cs

示例2: OnProcessInput

        // OnProcessInput
        protected override void OnProcessInput( Input input )
        {
            float delay = _UI.AutoRepeatDelay;
            float repeat = _UI.AutoRepeatRepeat;

            if ( input.ButtonAutoRepeat( (int)E_UiButton.Up, delay, repeat ) )
            {
            if ( Type == E_MenuType.Vertical )
                DecreaseCurrent();
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Down, delay, repeat ) )
            {
            if ( Type == E_MenuType.Vertical )
                IncreaseCurrent();
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Left, delay, repeat ) )
            {
            if ( Type == E_MenuType.Horizontal )
                DecreaseCurrent();
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Right, delay, repeat ) )
            {
            if ( Type == E_MenuType.Horizontal )
                IncreaseCurrent();
            }
        }
开发者ID:jtavandenheuvel,项目名称:pcg-decoration-new,代码行数:30,代码来源:MenuBase.cs

示例3: OnProcessInput

        // OnProcessInput
        protected override void OnProcessInput( Input input )
        {
            if ( Mode == 1 )
            {
            float delay = _UI.AutoRepeatDelay;
            float repeat = _UI.AutoRepeatRepeat;

            int oldSelection = CurrentSelectionLevel;

            if ( input.ButtonJustPressed( (int)E_UiButton.A ) )
            {
                _UI.Screen.SetNextScreen( new Screen_Loading() );
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Up, delay, repeat ) )
            {
                if ( CurrentSelectionLevel > 3 )
                    CurrentSelectionLevel -= 4;
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Down, delay, repeat ) )
            {
                if ( CurrentSelectionLevel < 12 )
                    CurrentSelectionLevel += 4;
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Left, delay, repeat ) )
            {
                if ( ( CurrentSelectionLevel % 4 ) != 0 )
                    --CurrentSelectionLevel;
            }
            else
            if ( input.ButtonAutoRepeat( (int)E_UiButton.Right, delay, repeat ) )
            {
                if ( ( CurrentSelectionLevel % 4 ) != 3 )
                    ++CurrentSelectionLevel;
            }

            if ( oldSelection != CurrentSelectionLevel )
            {
                LevelNodes[ CurrentSelectionWorld ][ oldSelection ].TimelineActive( "select_level", false, true );
                LevelNodes[ CurrentSelectionWorld ][ CurrentSelectionLevel ].TimelineActive( "select_level", true, true );
            }
            }

            if ( input.ButtonJustPressed( (int)E_UiButton.A ) )
            {
            if ( Mode == 0 )
            {
                Mode = 1;
                Menu.Selected( false );
                MenuNodes[ CurrentSelectionWorld ].TimelineActive( "select_world", true, true );
                LevelNodes[ CurrentSelectionWorld ][ CurrentSelectionLevel ].TimelineActive( "select_level", true, true );
            }
            }
            else
            if ( input.ButtonJustPressed( (int)E_UiButton.B ) )
            {
            if ( Mode == 1 )
            {
                Mode = 0;
                Menu.Selected( true );
                MenuNodes[ CurrentSelectionWorld ].TimelineActive( "select_world", false, true );
                LevelNodes[ CurrentSelectionWorld ][ CurrentSelectionLevel ].TimelineActive( "select_level", false, true );
            }
            else
            {
                Backgrounds[ CurrentBackground ].Selected( false, false, true );
                _G.UI.MM_FromLevelSelect = true;
                _UI.Screen.SetNextScreen( new Screen_MainMenu() );
            }
            }
        }
开发者ID:ollesate,项目名称:TankGame,代码行数:74,代码来源:LevelSelect.cs


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