本文整理汇总了C#中Input.AddAxisMapping方法的典型用法代码示例。如果您正苦于以下问题:C# Input.AddAxisMapping方法的具体用法?C# Input.AddAxisMapping怎么用?C# Input.AddAxisMapping使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Input
的用法示例。
在下文中一共展示了Input.AddAxisMapping方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetupControls
public static void SetupControls( Input input )
{
#if WINDOWS
input.AddButtonMapping((int)E_UiButton.D1, E_Device.Keyboard, (int)Keys.D1);
input.AddButtonMapping((int)E_UiButton.D2, E_Device.Keyboard, (int)Keys.D2);
input.AddButtonMapping((int)E_UiButton.D3, E_Device.Keyboard, (int)Keys.D3);
input.AddButtonMapping((int)E_UiButton.D4, E_Device.Keyboard, (int)Keys.D4);
input.AddButtonMapping((int)E_UiButton.D5, E_Device.Keyboard, (int)Keys.D5);
input.AddButtonMapping((int)E_UiButton.D6, E_Device.Keyboard, (int)Keys.D6);
input.AddButtonMapping((int)E_UiButton.D7, E_Device.Keyboard, (int)Keys.D7);
input.AddButtonMapping((int)E_UiButton.D8, E_Device.Keyboard, (int)Keys.D8);
input.AddButtonMapping((int)E_UiButton.D9, E_Device.Keyboard, (int)Keys.D9);
input.AddButtonMapping((int)E_UiButton.D0, E_Device.Keyboard, (int)Keys.D0);
input.AddButtonMapping((int)E_UiButton.D1, E_Device.Keyboard, (int)Keys.D1);
input.AddButtonMapping((int)E_UiButton.Space, E_Device.Keyboard, (int)Keys.Space);
for (int i = (int)E_UiButton.A; i <= (int)E_UiButton.Z;i++ )
{
input.AddButtonMapping(i, E_Device.Keyboard, (int)Keys.A + (i - (int)E_UiButton.A));
}
input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Keyboard, (int)Keys.Escape );
input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Keyboard, (int)Keys.Up );
input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Keyboard, (int)Keys.Down );
input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Keyboard, (int)Keys.Left );
input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Keyboard, (int)Keys.Right );
input.AddButtonMapping( (int)E_UiButton.Enter, E_Device.Keyboard, (int)Keys.Enter );
input.AddButtonMapping( (int)E_UiButton.Back, E_Device.Keyboard, (int)Keys.Back );
input.AddButtonMapping( (int)E_UiButton.MouseLeft, E_Device.Mouse, (int)E_MouseButton.Left );
input.AddButtonMapping( (int)E_UiButton.MouseRight, E_Device.Mouse, (int)E_MouseButton.Right );
#endif
#if !RELEASE
input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Controller, (int)E_Button.RightStick );
#endif
input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.LeftStickUp );
input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.DPadUp );
input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.LeftStickDown );
input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.DPadDown );
input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.LeftStickLeft );
input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.DPadLeft );
input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.LeftStickRight );
input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.DPadRight );
input.AddButtonMapping( (int)E_UiButton.A, E_Device.Controller, (int)E_Button.A );
input.AddButtonMapping( (int)E_UiButton.B, E_Device.Controller, (int)E_Button.B );
input.AddButtonMapping( (int)E_UiButton.X, E_Device.Controller, (int)E_Button.X );
input.AddButtonMapping( (int)E_UiButton.Y, E_Device.Controller, (int)E_Button.Y );
input.AddButtonMapping( (int)E_UiButton.Start, E_Device.Controller, (int)E_Button.Start );
input.AddButtonMapping( (int)E_UiButton.Back, E_Device.Controller, (int)E_Button.Back );
input.AddButtonMapping( (int)E_UiButton.LeftTrigger, E_Device.Controller, (int)E_Button.LeftTrigger );
input.AddButtonMapping( (int)E_UiButton.RightTrigger, E_Device.Controller, (int)E_Button.RightTrigger );
input.AddButtonMapping( (int)E_UiButton.LeftShoulder, E_Device.Controller, (int)E_Button.LeftShoulder );
input.AddButtonMapping( (int)E_UiButton.RightShoulder, E_Device.Controller, (int)E_Button.RightShoulder );
input.AddButtonMapping( (int)E_UiButton.LeftStick, E_Device.Controller, (int)E_Button.LeftStick );
input.AddButtonMapping( (int)E_UiButton.RightStick, E_Device.Controller, (int)E_Button.RightStick );
input.AddButtonMapping( (int)E_UiButton.DPadUp, E_Device.Controller, (int)E_Button.DPadUp );
input.AddButtonMapping( (int)E_UiButton.DPadDown, E_Device.Controller, (int)E_Button.DPadDown );
input.AddButtonMapping( (int)E_UiButton.DPadLeft, E_Device.Controller, (int)E_Button.DPadLeft );
input.AddButtonMapping( (int)E_UiButton.DPadRight, E_Device.Controller, (int)E_Button.DPadRight );
input.AddAxisMapping( (int)E_UiAxis.LeftStickX, E_Device.Controller, (int)E_Button.LeftStickLeft, (int)E_Button.LeftStickRight );
input.AddAxisMapping( (int)E_UiAxis.LeftStickY, E_Device.Controller, (int)E_Button.LeftStickDown, (int)E_Button.LeftStickUp );
input.AddAxisMapping( (int)E_UiAxis.RightStickX, E_Device.Controller, (int)E_Button.RightStickLeft, (int)E_Button.RightStickRight );
input.AddAxisMapping( (int)E_UiAxis.RightStickY, E_Device.Controller, (int)E_Button.RightStickDown, (int)E_Button.RightStickUp );
}
示例2: SetupControls
public static void SetupControls( Input input )
{
#if WINDOWS
input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Keyboard, (int)Keys.Escape );
input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Keyboard, (int)Keys.Up );
input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Keyboard, (int)Keys.Down );
input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Keyboard, (int)Keys.Left );
input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Keyboard, (int)Keys.Right );
input.AddButtonMapping( (int)E_UiButton.A, E_Device.Keyboard, (int)Keys.Enter );
input.AddButtonMapping( (int)E_UiButton.B, E_Device.Keyboard, (int)Keys.Back );
input.AddButtonMapping( (int)E_UiButton.MouseLeft, E_Device.Mouse, (int)E_MouseButton.Left );
input.AddButtonMapping( (int)E_UiButton.MouseRight, E_Device.Mouse, (int)E_MouseButton.Right );
#endif
#if !RELEASE
input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Controller, (int)E_Button.RightStick );
#endif
input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.LeftStickUp );
input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.DPadUp );
input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.LeftStickDown );
input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.DPadDown );
input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.LeftStickLeft );
input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.DPadLeft );
input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.LeftStickRight );
input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.DPadRight );
input.AddButtonMapping( (int)E_UiButton.A, E_Device.Controller, (int)E_Button.A );
input.AddButtonMapping( (int)E_UiButton.B, E_Device.Controller, (int)E_Button.B );
input.AddButtonMapping( (int)E_UiButton.X, E_Device.Controller, (int)E_Button.X );
input.AddButtonMapping( (int)E_UiButton.Y, E_Device.Controller, (int)E_Button.Y );
input.AddButtonMapping( (int)E_UiButton.Start, E_Device.Controller, (int)E_Button.Start );
input.AddButtonMapping( (int)E_UiButton.Back, E_Device.Controller, (int)E_Button.Back );
input.AddButtonMapping( (int)E_UiButton.LeftTrigger, E_Device.Controller, (int)E_Button.LeftTrigger );
input.AddButtonMapping( (int)E_UiButton.RightTrigger, E_Device.Controller, (int)E_Button.RightTrigger );
input.AddButtonMapping( (int)E_UiButton.LeftShoulder, E_Device.Controller, (int)E_Button.LeftShoulder );
input.AddButtonMapping( (int)E_UiButton.RightShoulder, E_Device.Controller, (int)E_Button.RightShoulder );
input.AddButtonMapping( (int)E_UiButton.LeftStick, E_Device.Controller, (int)E_Button.LeftStick );
input.AddButtonMapping( (int)E_UiButton.RightStick, E_Device.Controller, (int)E_Button.RightStick );
input.AddButtonMapping( (int)E_UiButton.DPadUp, E_Device.Controller, (int)E_Button.DPadUp );
input.AddButtonMapping( (int)E_UiButton.DPadDown, E_Device.Controller, (int)E_Button.DPadDown );
input.AddButtonMapping( (int)E_UiButton.DPadLeft, E_Device.Controller, (int)E_Button.DPadLeft );
input.AddButtonMapping( (int)E_UiButton.DPadRight, E_Device.Controller, (int)E_Button.DPadRight );
input.AddAxisMapping( (int)E_UiAxis.LeftStickX, E_Device.Controller, (int)E_Button.LeftStickLeft, (int)E_Button.LeftStickRight );
input.AddAxisMapping( (int)E_UiAxis.LeftStickY, E_Device.Controller, (int)E_Button.LeftStickDown, (int)E_Button.LeftStickUp );
input.AddAxisMapping( (int)E_UiAxis.RightStickX, E_Device.Controller, (int)E_Button.RightStickLeft, (int)E_Button.RightStickRight );
input.AddAxisMapping( (int)E_UiAxis.RightStickY, E_Device.Controller, (int)E_Button.RightStickDown, (int)E_Button.RightStickUp );
}