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C# IGraphics.FillPolygon方法代码示例

本文整理汇总了C#中IGraphics.FillPolygon方法的典型用法代码示例。如果您正苦于以下问题:C# IGraphics.FillPolygon方法的具体用法?C# IGraphics.FillPolygon怎么用?C# IGraphics.FillPolygon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGraphics的用法示例。


在下文中一共展示了IGraphics.FillPolygon方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(int size, int x, int y, IGraphics g, Pen pen, Brush brush)
 {
     int s2 = size/2;
     Point[] points = new[]{new Point(x - s2, y), new Point(x, y - s2), new Point(x + s2, y), new Point(x, y + s2)};
     g.FillPolygon(brush, points);
     g.DrawPolygon(pen, points);
 }
开发者ID:neuhauser,项目名称:compbio-base,代码行数:7,代码来源:SymbolTypeFilledDiamond.cs

示例2: Draw

 public override void Draw(int size, float x, float y, IGraphics g, Pen2 pen, Brush2 brush)
 {
     int s2 = size/2;
     Point2[] points = {new Point2(x - s2, y), new Point2(x, y - s2), new Point2(x + s2, y), new Point2(x, y + s2)};
     g.FillPolygon(brush, points);
     g.DrawPolygon(pen, points);
 }
开发者ID:JurgenCox,项目名称:compbio-base,代码行数:7,代码来源:SymbolTypeFilledDiamond.cs

示例3: OnRenderInternal

        /// <summary>
        /// Method that does the actual rendering of geometries
        /// </summary>
        /// <param name="map">The map</param>
        /// <param name="polygon">The feature</param>
        /// <param name="g">The graphics object</param>
        protected override void OnRenderInternal(Map map, IPolygon polygon, IGraphics g)
        {
            // convert points
            var pts = /*LimitValues(*/polygon.TransformToImage(map)/*)*/;

            // clip
            if (UseClipping)
                pts = RendererHelper.ClipPolygon(pts, map.Size.Width, map.Size.Height);
            
            // fill the polygon
            if (Fill != null)
                g.FillPolygon(Fill, pts);
            
            // outline the polygon
            if (Outline != null)
                g.DrawPolygon(Outline, pts);
        }
开发者ID:lishxi,项目名称:_SharpMap,代码行数:23,代码来源:BasicPolygonSymbolizer.cs

示例4: Render


//.........这里部分代码省略.........
                ig.DrawClosedCurve(new Pen(Color.Green, 3), ccurvy, 1f, FillMode.Alternate);
                ig.DrawClosedCurve(new Pen(Color.Purple, 1), ccurvy, 0f, FillMode.Alternate);

                Point[] fcc = new Point[]
            {
                new Point(160, 350),
                new Point(190, 370),
                new Point(130, 390),
                new Point(190, 400),
                new Point(195, 410),
                new Point(100, 430),
                new Point(160, 450)
            };
                ig.FillClosedCurve(new SolidBrush(Color.Red), fcc, FillMode.Winding, 1f);
                ig.FillClosedCurve(new SolidBrush(Color.Aquamarine), fcc, FillMode.Alternate, .2f);

            }
            else if (s == "Transparency")
            {
                Point[] fillpoly = new Point[]
                {
                    new Point(20, 130),
                    new Point(60, 90),
                    new Point(30, 20),
                    new Point(80, 20),
                    new Point(15, 90),
                    new Point(100, 50),
                    new Point(0, 50)
                };

                Color col = Color.FromArgb(96,255,0,0);

                ig.FillEllipse(new SolidBrush(Color.Ivory), 60, 140, 60, 30);
                ig.FillPolygon(new SolidBrush(Color.Ivory), fillpoly, FillMode.Winding);

                ig.TranslateTransform(10,10);
                ig.FillEllipse(new SolidBrush(col), 60, 140, 60, 30);
                ig.FillPolygon(new SolidBrush(col), fillpoly, FillMode.Alternate);
                ig.ResetTransform();

                ig.FillPie(new SolidBrush(Color.FromArgb(100,255,0,0)), 10, 200, 200, 80, 315, 90);
                ig.FillPie(new SolidBrush(Color.FromArgb(100,128,128,0)), 10, 200, 200, 80, 250, -90);
                ig.FillPie(new SolidBrush(Color.FromArgb(100,128,0,128)), 15, 205, 190, 70, 180, 270);
                ig.FillPie(new SolidBrush(Color.FromArgb(100,200,60,60)), 20, 210, 180, 60, 45, -270);

            }
            else if (s == "Fills")
            {

                LinearGradientBrush gbr1 = new LinearGradientBrush(new Point(0,0), new Point(30,20), Color.Blue, Color.Plum);

                ColorBlend blend = new ColorBlend(3);
                blend.Colors =  new Color[] {Color.Red, Color.Yellow, Color.MediumSlateBlue};
                blend.Positions = new float[] {0, .3f, 1f};
                gbr1.InterpolationColors = blend;

                Point[] sp = new Point[]
                {
                    new Point(145, 145),
                    new Point(305, 250),
                    new Point(220, 250),
                    new Point(180, 250)
                };
                ig.FillPolygon(gbr1, sp);

                LinearGradientBrush gbr2 = new LinearGradientBrush(new Point(0,0), new Point(10,20), Color.WhiteSmoke, Color.CornflowerBlue);
开发者ID:luizcorreia,项目名称:SvgNet,代码行数:67,代码来源:Form1.cs

示例5: DrawStartCap

		protected override void DrawStartCap(IGraphics g, bool onScreen, Style style)
		{
			linePen.Color = style.RelationshipColor;
			linePen.Width = style.RelationshipWidth;

			if (association.IsAggregation)
			{
				g.FillPolygon(Brushes.White, diamondPoints);
				g.DrawPolygon(linePen, diamondPoints);
			}
			else if (association.IsComposition)
			{
				lineBrush.Color = style.RelationshipColor;

				g.FillPolygon(lineBrush, diamondPoints);
				g.DrawPolygon(linePen, diamondPoints);
			}
		}
开发者ID:BachelorEric,项目名称:ModelFirst,代码行数:18,代码来源:Association.cs

示例6: DrawBorder

 /// <summary>
 /// Draw simple border.
 /// </summary>
 /// <param name="border">Desired border</param>
 /// <param name="g">the device to draw to</param>
 /// <param name="box">Box which the border corresponds</param>
 /// <param name="brush">the brush to use</param>
 /// <param name="rectangle">the bounding rectangle to draw in</param>
 /// <returns>Beveled border path, null if there is no rounded corners</returns>
 public static void DrawBorder(Border border, IGraphics g, CssBox box, Brush brush, RectangleF rectangle)
 {
     SetInOutsetRectanglePoints(border, box, rectangle, true, true);
     g.FillPolygon(brush, _borderPts);
 }
开发者ID:havlenapetr,项目名称:HTMLRenderer,代码行数:14,代码来源:BordersDrawHandler.cs

示例7: Render

        public void Render(IGraphics g, OpenGLTextureReference tex)
        {
            g.SetColor (Colors.White);

            var x = tex.X + tex.ShapeOffset.X;
            var y = tex.Y + tex.ShapeOffset.Y;

            switch (ShapeType) {
            case OpenGLShapeType.Line:
                g.DrawLine (x, y, x + A, y + B, C);
                break;
            case OpenGLShapeType.Rect:
                if (Fill) {
                    g.FillRect (x, y, A, B);
                }
                else {
                    g.DrawRect (x, y, A, B, C);
                }
                break;
            case OpenGLShapeType.RoundedRect:
                if (Fill) {
                    g.FillRoundedRect (x, y, A, B, C);
                }
                else {
                    g.DrawRoundedRect (x, y, A, B, C, D);
                }
                break;
            case OpenGLShapeType.Oval:
                if (Fill) {
                    g.FillOval (x, y, A, B);
                }
                else {
                    g.DrawOval (x, y, A, B, C);
                }
                break;
            case OpenGLShapeType.Character:
                g.SetFont (Font);
                g.DrawString (Char.ToString (), x, y);
                break;
            case OpenGLShapeType.Polygon: {
                    var dx = x - Poly.Points[0].X;
                    var dy = y - Poly.Points[0].Y;
                    var dpoly = new Polygon ();
                    for (var i = 0; i < Poly.Points.Count; i++) {
                        dpoly.AddPoint (Poly.Points[i].X + dx, Poly.Points[i].Y + dy);
                    }
                    if (Fill) {
                        g.FillPolygon (dpoly);
                    }
                    else {
                        g.DrawPolygon (dpoly, A);
                    }
                }
                break;
            case OpenGLShapeType.Arc:
                if (Fill) {
                    g.FillArc (x, y, A, B, C);
                }
                else {
                    g.DrawArc (x, y, A, B, C, D);
                }
                break;
            case OpenGLShapeType.Polyline: {
                    var dx = x - PolylinePoints[0].X;
                    var dy = y - PolylinePoints[0].Y;
                    g.BeginLines (true);
                    for (var i = 0; i < PolylineLength - 1; i++) {
                        g.DrawLine (
                            PolylinePoints[i].X + dx,
                            PolylinePoints[i].Y + dy,
                            PolylinePoints[i + 1].X + dx,
                            PolylinePoints[i + 1].Y + dy,
                            A);
                    }
                    g.EndLines ();
                }
                break;
            default:
                throw new NotSupportedException ();
            }
        }
开发者ID:robertgreen,项目名称:CrossGraphics,代码行数:81,代码来源:OpenGLGraphics.cs

示例8: OnRender

        /// <summary>
        /// Function to render the actual map decoration
        /// </summary>
        /// <param name="g"></param>
        /// <param name="map"></param>
        protected override void OnRender(IGraphics g, Map map)
        {
            // Render the rosetta
            base.OnRender(g, map);
            
            var clip = g.ClipBounds;
            var oldTransform = g.Transform;
            var newTransform = new Matrix(1f, 0f, 0f, 1f, clip.Left + Size.Width*0.5f, clip.Top + Size.Height*0.5f);

            g.Transform = newTransform;

            var width = Size.Width;
            var height = Size.Height;
            var pts = new[]
                          {
                              new PointF(0f, -0.35f*height),
                              new PointF(0.125f*width, 0.35f*height),
                              new PointF(0f, 0.275f*height),
                              new PointF(-0.125f*width, 0.35f*height),
                              new PointF(0f, -0.35f*height),
                          };

            // need to outline the needle
            if (NeedleOutlineWidth>0)
            {
                g.DrawPolygon(new Pen(OpacityColor(NeedleOutlineColor), NeedleOutlineWidth), pts);
            }

            // need to outline the needle
            g.FillPolygon(new SolidBrush(OpacityColor(NeedleFillColor)), pts );

            g.Transform = oldTransform;

        }
开发者ID:lishxi,项目名称:_SharpMap,代码行数:39,代码来源:EyeOfSight.cs

示例9: Draw

        /// <summary>
        /// Render this object to the specified <see cref="Graphics"/> device.
        /// </summary>
        /// <remarks>
        /// This method is normally only called by the Draw method
        /// of the parent <see cref="GraphObjList"/> collection object.
        /// </remarks>
        /// <param name="g">
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// </param>
        /// <param name="pane">
        /// A reference to the <see cref="PaneBase"/> object that is the parent or
        /// owner of this object.
        /// </param>
        /// <param name="scaleFactor">
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent <see cref="GraphPane"/> object using the
        /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// </param>
        public override void Draw( IGraphics g, PaneBase pane, float scaleFactor )
        {
            // Convert the arrow coordinates from the user coordinate system
            // to the screen coordinate system
            PointF pix1 = this.Location.TransformTopLeft( pane );
            PointF pix2 = this.Location.TransformBottomRight( pane );

            if ( pix1.X > -10000 && pix1.X < 100000 && pix1.Y > -100000 && pix1.Y < 100000 &&
                pix2.X > -10000 && pix2.X < 100000 && pix2.Y > -100000 && pix2.Y < 100000 )
            {
                // get a scaled size for the arrowhead
                float scaledSize = (float)( _size * scaleFactor );

                // calculate the length and the angle of the arrow "vector"
                double dy = pix2.Y - pix1.Y;
                double dx = pix2.X - pix1.X;
                float angle = (float)Math.Atan2( dy, dx ) * 180.0F / (float)Math.PI;
                float length = (float)Math.Sqrt( dx * dx + dy * dy );

                // Save the old transform matrix
                Matrix transform = g.Transform;
                // Move the coordinate system so it is located at the starting point
                // of this arrow
                g.TranslateTransform( pix1.X, pix1.Y );
                // Rotate the coordinate system according to the angle of this arrow
                // about the starting point
                g.RotateTransform( angle );

                // get a pen according to this arrow properties
                using ( Pen pen = _line.GetPen( pane, scaleFactor ) )
                    //new Pen( _color, pane.ScaledPenWidth( _penWidth, scaleFactor ) ) )
                {
                    //pen.DashStyle = _style;

                    // Only show the arrowhead if required
                    if ( _isArrowHead )
                    {
                        // Draw the line segment for this arrow
                        g.DrawLine( pen, 0, 0, length - scaledSize + 1, 0 );

                        // Create a polygon representing the arrowhead based on the scaled
                        // size
                        PointF[] polyPt = new PointF[4];
                        float hsize = scaledSize / 3.0F;
                        polyPt[0].X = length;
                        polyPt[0].Y = 0;
                        polyPt[1].X = length - scaledSize;
                        polyPt[1].Y = hsize;
                        polyPt[2].X = length - scaledSize;
                        polyPt[2].Y = -hsize;
                        polyPt[3] = polyPt[0];

                        using ( SolidBrush brush = new SolidBrush( _line._color ) )
                            // render the arrowhead
                            g.FillPolygon( brush, polyPt );
                    }
                    else
                        g.DrawLine( pen, 0, 0, length, 0 );
                }

                // Restore the transform matrix back to its original state
                g.Transform = transform;
            }
        }
开发者ID:konrad-zielinski,项目名称:ZedGraph,代码行数:85,代码来源:ArrowObj.cs


注:本文中的IGraphics.FillPolygon方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。