本文整理汇总了C#中IGraphics.Fill方法的典型用法代码示例。如果您正苦于以下问题:C# IGraphics.Fill方法的具体用法?C# IGraphics.Fill怎么用?C# IGraphics.Fill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGraphics
的用法示例。
在下文中一共展示了IGraphics.Fill方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public void Draw(IGraphics graphics)
{
if (ticks < 445)
{
graphics.SetColor(255, 0, 0, 0);
graphics.Fill();
graphics.EnableAddBlend();
for (int i = 0; i < CIRCLE_COUNT; i++)
{
int drawX = (int)Math.Round(circleX[i]) - CIRCLE_RADIUS;
int drawY = (int)Math.Round(circleY[i]) - CIRCLE_RADIUS;
switch (i % 3)
{
case 0:
graphics.SetColor(255, 32, 0, 0);
break;
case 1:
graphics.SetColor(255, 0, 32, 0);
break;
case 2:
graphics.SetColor(255, 0, 0, 32);
break;
}
graphics.DrawImage(Image.Circle, drawX, drawY);
}
graphics.DisableAddBlend();
graphics.SetColor(255, 255, 255, 255);
graphics.DrawString("TOP SCORES", (640 - 10 * 16) / 2, 48);
graphics.DrawString(" RANK SCORE LEVEL PLAYER ", 0, 80);
for (int i = 0; i < 10; i++)
{
graphics.DrawString(RANK[i], 40, i * 32 + 112);
{
string s = top10Players[i].Score.ToString();
int drawX = 128 + (7 - s.Length) * 16;
graphics.DrawString(s, drawX, i * 32 + 112);
}
{
string s = top10Players[i].Level.ToString();
int drawX = 296 + (2 - s.Length) * 16;
graphics.DrawString(s, drawX, i * 32 + 112);
}
graphics.DrawString(top10Players[i].Name, 480, i * 32 + 112);
}
}
else
{
graphics.SetColor(255, 128, 128, 128);
graphics.Fill();
graphics.SetColor(255, 255, 255, 255);
graphics.DrawImage(Image.Yome, 64, -16, 128, 128, 0, 0, 0, 4);
}
}
示例2: RenderControl
public override void RenderControl(Control c, IGraphics g)
{
for (int i = 0; i < styleNames.Count; i++)
{
List<Location> locs = styleLocations[i];
List<Path> paths = stylePaths[i];
if (styleNames[i] != (string)c.Style)
continue;
if (styleTypes[i] != c.GetType())
{
if ((c.GetType().Assembly == Assembly.GetExecutingAssembly()) || !c.GetType().IsSubclassOf(styleTypes[i]))
continue;
}
if ((styleStates[i] & c.State) != styleStates[i])
continue;
PatternList plist = styleOperations[i];
for (int j = 0; j < plist.Count; j++)
{
g.Save();
Path path = (paths[j] != null) ? paths[j].Clone() : c.Path.Clone();
path.Control = c;
if (locs[j] != null)
{
// This is a little hackish, but I can't think of a better way
// Without reworking major chunks of the geometry classes
Control tmp = new Control();
tmp.Path = path;
tmp.Parent = c;
path.Control = tmp;
Location loc = locs[j].Clone();
loc.Control = tmp;
g.Translate(loc.RealL, loc.RealT);
loc.HandleRel();
path = tmp.Path.ClonePixels();
tmp.Parent = null;
}
path.Apply(g);
plist[j].Apply(g, path.W, path.H);
if (plist[j].Type == PatternType.Fill)
g.Fill();
else
g.Stroke();
g.Restore();
}
}
}
示例3: Draw
public void Draw(IGraphics graphics)
{
graphics.SetColor(255, 0, 0, 0);
graphics.Fill();
int c = ticks % 384;
int r, g, b;
if (c < 64)
{
r = 255;
g = c * 4;
b = 0;
}
else if (c < 128)
{
r = (63 - (c - 64)) * 4;
g = 255;
b = 0;
}
else if (c < 192)
{
r = 0;
g = 255;
b = (c - 128) * 4;
}
else if (c < 256)
{
r = 0;
g = (63 - (c - 192)) * 4;
b = 255;
}
else if (c < 320)
{
r = (c - 256) * 4;
g = 0;
b = 255;
}
else
{
r = 255;
g = 0;
b = (63 - (c - 320)) * 4;
}
graphics.SetColor(255, r, g, b);
graphics.EnableAddBlend();
for (int i = 0; i < 128; i++)
{
int w = (int)Math.Round(8 * Utility.Sin(i * 2 + ticks * 4));
graphics.DrawImage(Image.Dtf, 64 + w, 96 + i, 512, 1, i, 0);
}
graphics.SetColor(255, 255, 255, 255);
/*
for (int i = 0; i < NUM_STARS / 4; i++)
{
graphics.DrawImage(Image.Star, starX[i] - 4, starY[i] - 4, 8, 8, 0, 0);
}
*/
for (int i = NUM_STARS / 4; i < NUM_STARS / 2; i++)
{
graphics.DrawImage(Image.Star, starX[i] - 4, starY[i] - 4, 8, 8, 0, 1);
}
graphics.SetColor(255, 128, 128, 128);
for (int i = NUM_STARS / 2; i < NUM_STARS; i++)
{
graphics.DrawImage(Image.Star, starX[i] - 4, starY[i] - 4, 8, 8, 0, 1);
}
graphics.DisableAddBlend();
if (startGame)
{
int a = startCount * 32;
if (a > 255)
{
a = 255;
}
graphics.SetColor(a, 255, 255, 255);
graphics.Fill();
}
else
{
if (ticks / 15 % 2 == 0)
{
graphics.SetColor(255, 255, 255, 255);
graphics.DrawString("PRESS ANY BUTTON TO START", 120, 480 - 128 - 8);
}
}
}