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C# IGraphics.DrawPolygon方法代码示例

本文整理汇总了C#中IGraphics.DrawPolygon方法的典型用法代码示例。如果您正苦于以下问题:C# IGraphics.DrawPolygon方法的具体用法?C# IGraphics.DrawPolygon怎么用?C# IGraphics.DrawPolygon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGraphics的用法示例。


在下文中一共展示了IGraphics.DrawPolygon方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(int size, int x, int y, IGraphics g, Pen pen, Brush brush)
 {
     int s2 = size/2;
     Point[] points = new[]{new Point(x - s2, y), new Point(x, y - s2), new Point(x + s2, y), new Point(x, y + s2)};
     g.FillPolygon(brush, points);
     g.DrawPolygon(pen, points);
 }
开发者ID:neuhauser,项目名称:compbio-base,代码行数:7,代码来源:SymbolTypeFilledDiamond.cs

示例2: Draw

 public override void Draw(int size, float x, float y, IGraphics g, Pen2 pen, Brush2 brush)
 {
     int s2 = size/2;
     Point2[] points = {new Point2(x - s2, y), new Point2(x, y - s2), new Point2(x + s2, y), new Point2(x, y + s2)};
     g.FillPolygon(brush, points);
     g.DrawPolygon(pen, points);
 }
开发者ID:JurgenCox,项目名称:compbio-base,代码行数:7,代码来源:SymbolTypeFilledDiamond.cs

示例3: OnRenderInternal

        /// <summary>
        /// Method that does the actual rendering of geometries
        /// </summary>
        /// <param name="map">The map</param>
        /// <param name="polygon">The feature</param>
        /// <param name="g">The graphics object</param>
        protected override void OnRenderInternal(Map map, IPolygon polygon, IGraphics g)
        {
            // convert points
            var pts = /*LimitValues(*/polygon.TransformToImage(map)/*)*/;

            // clip
            if (UseClipping)
                pts = RendererHelper.ClipPolygon(pts, map.Size.Width, map.Size.Height);
            
            // fill the polygon
            if (Fill != null)
                g.FillPolygon(Fill, pts);
            
            // outline the polygon
            if (Outline != null)
                g.DrawPolygon(Outline, pts);
        }
开发者ID:lishxi,项目名称:_SharpMap,代码行数:23,代码来源:BasicPolygonSymbolizer.cs

示例4: Render


//.........这里部分代码省略.........

                Pen tp = new Pen(Color.Red, 2);
                tp.DashStyle = DashStyle.DashDot;

                ig.DrawLine(tp, 70,20,190,20);

                tp.DashStyle = DashStyle.Dash;

                ig.DrawLine(tp, 70,30,190,30);

                tp.DashStyle = DashStyle.Custom;
                tp.DashPattern = new float[] {1,8,2,2};

                ig.DrawLine(tp, 70,40,190,40);

                ig.SmoothingMode = SmoothingMode.AntiAlias;

                PointF[] pts = new PointF[4];
                pts[0] = new PointF(20,50);
                pts[1] = new PointF(30,90);
                pts[2] = new PointF(65,60);
                pts[3] = new PointF(50,40);
                ig.DrawLines(ow, pts);

                Point[] polly = new Point[]
                {
                new Point(200, 40),
                new Point(220, 140),
                new Point(240, 100),
                new Point(290, 70),
                new Point(230, 10)
                };

                ig.DrawPolygon(tp, polly);

                //arrows
                Pen arr = new Pen(Color.DarkGoldenrod, 5);
                AdjustableArrowCap aac = new AdjustableArrowCap(5,3, false);
                arr.EndCap = LineCap.Custom;
                arr.CustomEndCap = aac;
                arr.StartCap = LineCap.ArrowAnchor;
                ig.DrawLine(arr, 50,120, 150,200);

                arr.Width = 7f;
                arr.EndCap = LineCap.RoundAnchor;
                arr.StartCap = LineCap.SquareAnchor;
                ig.DrawLine(arr, 100,120, 200,200);

                arr.Width = 9;
                arr.EndCap = LineCap.DiamondAnchor;
                arr.StartCap = LineCap.ArrowAnchor;
                ig.DrawLine(arr, 150,120, 250,200);

                Point[] al = new Point[]
                {
                    new Point(200, 100),
                    new Point(300, 200),
                    new Point(300, 150)
                };

                arr.EndCap = LineCap.DiamondAnchor;
                arr.StartCap = LineCap.DiamondAnchor;
                ig.DrawLines(arr, al);

            }
            else if (s == "Curves")
开发者ID:luizcorreia,项目名称:SvgNet,代码行数:67,代码来源:Form1.cs

示例5: DrawStartCap

		protected override void DrawStartCap(IGraphics g, bool onScreen, Style style)
		{
			linePen.Color = style.RelationshipColor;
			linePen.Width = style.RelationshipWidth;

			if (association.IsAggregation)
			{
				g.FillPolygon(Brushes.White, diamondPoints);
				g.DrawPolygon(linePen, diamondPoints);
			}
			else if (association.IsComposition)
			{
				lineBrush.Color = style.RelationshipColor;

				g.FillPolygon(lineBrush, diamondPoints);
				g.DrawPolygon(linePen, diamondPoints);
			}
		}
开发者ID:BachelorEric,项目名称:ModelFirst,代码行数:18,代码来源:Association.cs

示例6: Render

        public void Render(IGraphics g, OpenGLTextureReference tex)
        {
            g.SetColor (Colors.White);

            var x = tex.X + tex.ShapeOffset.X;
            var y = tex.Y + tex.ShapeOffset.Y;

            switch (ShapeType) {
            case OpenGLShapeType.Line:
                g.DrawLine (x, y, x + A, y + B, C);
                break;
            case OpenGLShapeType.Rect:
                if (Fill) {
                    g.FillRect (x, y, A, B);
                }
                else {
                    g.DrawRect (x, y, A, B, C);
                }
                break;
            case OpenGLShapeType.RoundedRect:
                if (Fill) {
                    g.FillRoundedRect (x, y, A, B, C);
                }
                else {
                    g.DrawRoundedRect (x, y, A, B, C, D);
                }
                break;
            case OpenGLShapeType.Oval:
                if (Fill) {
                    g.FillOval (x, y, A, B);
                }
                else {
                    g.DrawOval (x, y, A, B, C);
                }
                break;
            case OpenGLShapeType.Character:
                g.SetFont (Font);
                g.DrawString (Char.ToString (), x, y);
                break;
            case OpenGLShapeType.Polygon: {
                    var dx = x - Poly.Points[0].X;
                    var dy = y - Poly.Points[0].Y;
                    var dpoly = new Polygon ();
                    for (var i = 0; i < Poly.Points.Count; i++) {
                        dpoly.AddPoint (Poly.Points[i].X + dx, Poly.Points[i].Y + dy);
                    }
                    if (Fill) {
                        g.FillPolygon (dpoly);
                    }
                    else {
                        g.DrawPolygon (dpoly, A);
                    }
                }
                break;
            case OpenGLShapeType.Arc:
                if (Fill) {
                    g.FillArc (x, y, A, B, C);
                }
                else {
                    g.DrawArc (x, y, A, B, C, D);
                }
                break;
            case OpenGLShapeType.Polyline: {
                    var dx = x - PolylinePoints[0].X;
                    var dy = y - PolylinePoints[0].Y;
                    g.BeginLines (true);
                    for (var i = 0; i < PolylineLength - 1; i++) {
                        g.DrawLine (
                            PolylinePoints[i].X + dx,
                            PolylinePoints[i].Y + dy,
                            PolylinePoints[i + 1].X + dx,
                            PolylinePoints[i + 1].Y + dy,
                            A);
                    }
                    g.EndLines ();
                }
                break;
            default:
                throw new NotSupportedException ();
            }
        }
开发者ID:robertgreen,项目名称:CrossGraphics,代码行数:81,代码来源:OpenGLGraphics.cs

示例7: OnRender

        /// <summary>
        /// Function to render the actual map decoration
        /// </summary>
        /// <param name="g"></param>
        /// <param name="map"></param>
        protected override void OnRender(IGraphics g, Map map)
        {
            // Render the rosetta
            base.OnRender(g, map);
            
            var clip = g.ClipBounds;
            var oldTransform = g.Transform;
            var newTransform = new Matrix(1f, 0f, 0f, 1f, clip.Left + Size.Width*0.5f, clip.Top + Size.Height*0.5f);

            g.Transform = newTransform;

            var width = Size.Width;
            var height = Size.Height;
            var pts = new[]
                          {
                              new PointF(0f, -0.35f*height),
                              new PointF(0.125f*width, 0.35f*height),
                              new PointF(0f, 0.275f*height),
                              new PointF(-0.125f*width, 0.35f*height),
                              new PointF(0f, -0.35f*height),
                          };

            // need to outline the needle
            if (NeedleOutlineWidth>0)
            {
                g.DrawPolygon(new Pen(OpacityColor(NeedleOutlineColor), NeedleOutlineWidth), pts);
            }

            // need to outline the needle
            g.FillPolygon(new SolidBrush(OpacityColor(NeedleFillColor)), pts );

            g.Transform = oldTransform;

        }
开发者ID:lishxi,项目名称:_SharpMap,代码行数:39,代码来源:EyeOfSight.cs


注:本文中的IGraphics.DrawPolygon方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。