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C# IEntity.WriteTo方法代码示例

本文整理汇总了C#中IEntity.WriteTo方法的典型用法代码示例。如果您正苦于以下问题:C# IEntity.WriteTo方法的具体用法?C# IEntity.WriteTo怎么用?C# IEntity.WriteTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IEntity的用法示例。


在下文中一共展示了IEntity.WriteTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteMessaging

        /// <summary>
        /// Executes the messaging, sending messages using WriteTo on all relevant entities
        /// </summary>
        /// <param name="Actor">The acting entity</param>
        /// <param name="Subject">The command's subject entity</param>
        /// <param name="Target">The command's target entity</param>
        /// <param name="OriginLocation">The location the acting entity acted in</param>
        /// <param name="DestinationLocation">The location the command is targetting</param>
        public void ExecuteMessaging(IEntity Actor, IEntity Subject, IEntity Target, IEntity OriginLocation, IEntity DestinationLocation)
        {
            var entities = new Dictionary<MessagingTargetType, IEntity[]>();

            entities.Add(MessagingTargetType.Actor, new IEntity[] { Actor });
            entities.Add(MessagingTargetType.Subject, new IEntity[] { Subject });
            entities.Add(MessagingTargetType.Target, new IEntity[] { Target });
            entities.Add(MessagingTargetType.OriginLocation, new IEntity[] { OriginLocation });
            entities.Add(MessagingTargetType.DestinationLocation, new IEntity[] { DestinationLocation });

            if (Actor != null && ToActor.Any(str => !string.IsNullOrWhiteSpace(str)))
                Actor.WriteTo(TranslateOutput(ToActor, entities));

            if (Subject != null && ToSubject.Any(str => !string.IsNullOrWhiteSpace(str)))
                Subject.WriteTo(TranslateOutput(ToSubject, entities));

            if (Target != null && ToTarget.Any(str => !string.IsNullOrWhiteSpace(str)))
                Target.WriteTo(TranslateOutput(ToTarget, entities));

            if (OriginLocation != null && ToOrigin.Any(str => !string.IsNullOrWhiteSpace(str)))
            {
                var oLoc = (IContains)OriginLocation;
                var validContents = oLoc.GetContents<IEntity>().Where(dud => !dud.Equals(Actor) && !dud.Equals(Subject) && !dud.Equals(Target));

                //Message dudes in the location, including non-person entities since they might have triggers
                foreach (var dude in validContents)
                    dude.WriteTo(TranslateOutput(ToOrigin, entities));
            }

            if (DestinationLocation != null && ToDestination.Any(str => !string.IsNullOrWhiteSpace(str)))
            {
                var oLoc = (IContains)DestinationLocation;

                //Message dudes in the location, including non-person entities since they might have triggers
                foreach (var dude in oLoc.GetContents<IEntity>().Where(dud => !dud.Equals(Actor) && !dud.Equals(Subject) && !dud.Equals(Target)))
                    dude.WriteTo(TranslateOutput(ToDestination, entities));
            }
        }
开发者ID:carriercomm,项目名称:NetMud,代码行数:46,代码来源:MessageCluster.cs


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