本文整理汇总了C#中IEntity.WriteTo方法的典型用法代码示例。如果您正苦于以下问题:C# IEntity.WriteTo方法的具体用法?C# IEntity.WriteTo怎么用?C# IEntity.WriteTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEntity
的用法示例。
在下文中一共展示了IEntity.WriteTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExecuteMessaging
/// <summary>
/// Executes the messaging, sending messages using WriteTo on all relevant entities
/// </summary>
/// <param name="Actor">The acting entity</param>
/// <param name="Subject">The command's subject entity</param>
/// <param name="Target">The command's target entity</param>
/// <param name="OriginLocation">The location the acting entity acted in</param>
/// <param name="DestinationLocation">The location the command is targetting</param>
public void ExecuteMessaging(IEntity Actor, IEntity Subject, IEntity Target, IEntity OriginLocation, IEntity DestinationLocation)
{
var entities = new Dictionary<MessagingTargetType, IEntity[]>();
entities.Add(MessagingTargetType.Actor, new IEntity[] { Actor });
entities.Add(MessagingTargetType.Subject, new IEntity[] { Subject });
entities.Add(MessagingTargetType.Target, new IEntity[] { Target });
entities.Add(MessagingTargetType.OriginLocation, new IEntity[] { OriginLocation });
entities.Add(MessagingTargetType.DestinationLocation, new IEntity[] { DestinationLocation });
if (Actor != null && ToActor.Any(str => !string.IsNullOrWhiteSpace(str)))
Actor.WriteTo(TranslateOutput(ToActor, entities));
if (Subject != null && ToSubject.Any(str => !string.IsNullOrWhiteSpace(str)))
Subject.WriteTo(TranslateOutput(ToSubject, entities));
if (Target != null && ToTarget.Any(str => !string.IsNullOrWhiteSpace(str)))
Target.WriteTo(TranslateOutput(ToTarget, entities));
if (OriginLocation != null && ToOrigin.Any(str => !string.IsNullOrWhiteSpace(str)))
{
var oLoc = (IContains)OriginLocation;
var validContents = oLoc.GetContents<IEntity>().Where(dud => !dud.Equals(Actor) && !dud.Equals(Subject) && !dud.Equals(Target));
//Message dudes in the location, including non-person entities since they might have triggers
foreach (var dude in validContents)
dude.WriteTo(TranslateOutput(ToOrigin, entities));
}
if (DestinationLocation != null && ToDestination.Any(str => !string.IsNullOrWhiteSpace(str)))
{
var oLoc = (IContains)DestinationLocation;
//Message dudes in the location, including non-person entities since they might have triggers
foreach (var dude in oLoc.GetContents<IEntity>().Where(dud => !dud.Equals(Actor) && !dud.Equals(Subject) && !dud.Equals(Target)))
dude.WriteTo(TranslateOutput(ToDestination, entities));
}
}