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C# IEntity.ProcessDelta方法代码示例

本文整理汇总了C#中IEntity.ProcessDelta方法的典型用法代码示例。如果您正苦于以下问题:C# IEntity.ProcessDelta方法的具体用法?C# IEntity.ProcessDelta怎么用?C# IEntity.ProcessDelta使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IEntity的用法示例。


在下文中一共展示了IEntity.ProcessDelta方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendBoltEffect

        public static void SendBoltEffect( IEntity e, bool sound, int hue )
        {
            Map map = e.Map;

            if ( map == null )
                return;

            e.ProcessDelta();

            Packet preEffect = null, boltEffect = null, playSound = null;

            IPooledEnumerable eable = map.GetClientsInRange( e.Location );

            foreach ( NetState state in eable )
            {
                if ( state.Mobile.CanSee( e ) )
                {
                    if ( SendParticlesTo( state ) )
                    {
                        if ( preEffect == null )
                            preEffect = Packet.Acquire( new TargetParticleEffect( e, 0, 10, 5, 0, 0, 5031, 3, 0 ) );

                        state.Send( preEffect );
                    }

                    if ( boltEffect == null )
                        boltEffect = Packet.Acquire( new BoltEffect( e, hue ) );

                    state.Send( boltEffect );

                    if ( sound )
                    {
                        if ( playSound == null )
                            playSound = Packet.Acquire( new PlaySound( 0x29, e ) );

                        state.Send( playSound );
                    }
                }
            }

            Packet.Release( preEffect );
            Packet.Release( boltEffect );
            Packet.Release( playSound );

            eable.Free();
        }
开发者ID:greeduomacro,项目名称:liberdade-uo-server,代码行数:46,代码来源:Effects.cs

示例2: SendFlashEffect

		//Send flash effect to all clients in range (like bolt effect)
		public static void SendFlashEffect( IEntity e, FlashType flash )
		{
			Map map = e.Map;

			if ( map == null )
				return;

			e.ProcessDelta();

			Packet flashEffect = null;

			IPooledEnumerable eable = map.GetClientsInRange( e.Location );

			foreach ( NetState state in eable )
			{
				if ( state.Mobile.CanSee( e ) && state.Version >= m_FlashEffectVersion )
				{
					if ( flashEffect == null )
						flashEffect = Packet.Acquire( new FlashEffect( flash ) );

					state.Send( flashEffect );
				}
			}

			Packet.Release( flashEffect );

			eable.Free();
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:29,代码来源:Effects.cs


注:本文中的IEntity.ProcessDelta方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。