本文整理汇总了C#中Household.SetFamilyFunds方法的典型用法代码示例。如果您正苦于以下问题:C# Household.SetFamilyFunds方法的具体用法?C# Household.SetFamilyFunds怎么用?C# Household.SetFamilyFunds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Household
的用法示例。
在下文中一共展示了Household.SetFamilyFunds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateFamily
/// <summary>
/// Creates a family and ads them as roommates.
/// </summary>
/// <param name="name"></param>
/// <param name="familyFunds"></param>
/// <param name="sims"></param>
/// <param name="household"></param>
/// <returns></returns>
public static ApartmentFamily CreateFamily(string name, string familyFunds, string rent, List<SimDescription> sims, List<MinorPet> minorPets, Household household)
{
ApartmentFamily af = new ApartmentFamily();
af.FamilyName = name;
int.TryParse(familyFunds, out af.FamilyFunds);
int.TryParse(rent, out af.Rent);
household.SetFamilyFunds(household.FamilyFunds - af.FamilyFunds);
af.Residents = sims;
af.MinorPets = minorPets;
return af;
}
示例2: ExportHousehold
public static string ExportHousehold(Bin ths, Household household, bool includeLotContents, bool isMovingPacked)
{
try
{
string str = null;
if (GameUtils.IsInstalled(ProductVersion.EP4))
{
OccultImaginaryFriend.ForceHouseholdImaginaryFriendsBackToInventory(household);
}
foreach (Sim sim in household.AllActors)
{
sim.SetObjectToReset();
}
Common.Sleep();
if (includeLotContents)
{
Lot lotHome = household.LotHome;
if (lotHome != null)
{
int num = household.FamilyFunds;
int num2 = World.GetEmptyLotWorth(lotHome.LotId) + ((int)World.GetLotAdditionalPropertyValue(lotHome.LotId));
household.SetFamilyFunds(household.FamilyFunds + num2, false);
EditTownModel.SendObjectsToProperLot(lotHome);
ulong contentId = DownloadContent.StoreLotContents(lotHome, lotHome.LotId);
if (contentId != 0x0L)
{
ThumbnailHelper.GenerateLotThumbnailSet(lotHome.LotId, contentId, ThumbnailSizeMask.ExtraLarge);
ThumbnailHelper.GenerateLotThumbnail(lotHome.LotId, contentId, 0x0, ThumbnailSizeMask.Large | ThumbnailSizeMask.Medium);
ThumbnailSizeMask mask = ThumbnailSizeMask.Large | ThumbnailSizeMask.ExtraLarge | ThumbnailSizeMask.Medium;
ThumbnailManager.GenerateHouseholdThumbnail(household.HouseholdId, contentId, mask);
ths.GenerateSimThumbnails(household, contentId, ThumbnailSizeMask.Large | ThumbnailSizeMask.ExtraLarge);
HouseholdContentsProxy contents = new HouseholdContentsProxy(household);
if (DownloadContent.StoreHouseholdContents(contents, contentId))
{
str = DownloadContent.ExportLotContentsToExportBin(contentId);
}
ThumbnailManager.InvalidateLotThumbnails(lotHome.LotId, contentId, ThumbnailSizeMask.ExtraLarge);
ThumbnailManager.InvalidateLotThumbnailsForGroup(lotHome.LotId, contentId, ThumbnailSizeMask.Medium, 0x0);
ThumbnailManager.InvalidateHouseholdThumbnail(household.HouseholdId, contentId, mask);
ths.InvalidateSimThumbnails(household, contentId);
}
household.SetFamilyFunds(num, false);
}
return str;
}
int familyFunds = household.FamilyFunds;
int realEstateFunds = 0;
if (household.RealEstateManager != null)
{
foreach (IPropertyData data in household.RealEstateManager.AllProperties)
{
realEstateFunds += data.TotalValue;
}
}
if (household.LotHome != null)
{
int lotWorth = 0;
if (isMovingPacked)
{
lotWorth = World.GetUnfurnishedLotWorth(household.LotHome.LotId) + realEstateFunds;
}
else
{
lotWorth = World.GetLotWorth(household.LotHome.LotId) + realEstateFunds;
}
household.SetFamilyFunds(household.FamilyFunds + lotWorth, false);
}
if (household.FamilyFunds < 0x4e20)
{
household.SetFamilyFunds(0x4e20, false);
}
ulong cacheId = DownloadContent.GenerateGUID();
HouseholdContentsProxy householdContents = new HouseholdContentsProxy(household);
householdContents.Contents.ContentId = cacheId;
ThumbnailSizeMask sizeMask = ThumbnailSizeMask.Large | ThumbnailSizeMask.ExtraLarge | ThumbnailSizeMask.Medium;
ThumbnailManager.GenerateHouseholdThumbnail(household.HouseholdId, cacheId, sizeMask);
ths.GenerateSimThumbnails(household, cacheId, ThumbnailSizeMask.Large | ThumbnailSizeMask.ExtraLarge);
if (DownloadContent.StoreHouseholdContents(householdContents, cacheId))
{
str = DownloadContent.ExportLotContentsToExportBin(cacheId);
}
ThumbnailManager.InvalidateHouseholdThumbnail(household.HouseholdId, cacheId, sizeMask);
ths.InvalidateSimThumbnails(household, cacheId);
household.SetFamilyFunds(familyFunds, false);
return str;
}
catch (Exception e)
{
Common.Exception("ExportHousehold", e);
return null;
}
}