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C# Household.AddServiceUniforms方法代码示例

本文整理汇总了C#中Household.AddServiceUniforms方法的典型用法代码示例。如果您正苦于以下问题:C# Household.AddServiceUniforms方法的具体用法?C# Household.AddServiceUniforms怎么用?C# Household.AddServiceUniforms使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Household的用法示例。


在下文中一共展示了Household.AddServiceUniforms方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ImportContent


//.........这里部分代码省略.........
            {
                me.mMembers.ImportContent(resKeyTable, objIdTable, child);

                // Custom to handle import of custom careers
                HouseholdMemberEx.ImportContent(me.mMembers, resKeyTable, objIdTable, child);
            }

            foreach (SimDescription description in Households.All(me))
            {
                try
                {
                    // Custom
                    if (Household.sOldIdToNewSimDescriptionMap != null)
                    {
                        if ((description.mOldSimDescriptionId != 0) &&
                            (!Household.sOldIdToNewSimDescriptionMap.ContainsKey(description.mOldSimDescriptionId)))
                        {
                            Household.sOldIdToNewSimDescriptionMap.Add(description.mOldSimDescriptionId, description);
                        }
                        if (!Household.sOldIdToNewSimDescriptionMap.ContainsKey(description.mSimDescriptionId))
                        {
                            Household.sOldIdToNewSimDescriptionMap.Add(description.mSimDescriptionId, description);
                        }
                    }

                    description.OnHouseholdChanged(me, true);
                    description.CareerManager.OnLoadFixup();

                    Occupation occupation = description.CareerManager.Occupation;
                    if (occupation != null)
                    {
                        occupation.RepairLocation();
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(description, e);
                }
            }

            foreach (SimDescription description2 in Households.All(me))
            {
                try
                {
                    if (description2.Pregnancy != null)
                    {
                        SimDescription description3;
                        if ((Household.sOldIdToNewSimDescriptionMap != null) && Household.sOldIdToNewSimDescriptionMap.TryGetValue(description2.Pregnancy.DadDescriptionId, out description3))
                        {
                            description2.Pregnancy.DadDescriptionId = description3.SimDescriptionId;
                        }
                        else if (!Household.IsTravelImport && (me.mMembers.GetSimDescriptionFromId(description2.Pregnancy.DadDescriptionId) == null))
                        {
                            description2.Pregnancy.DadDescriptionId = 0x0L;
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(description2, e);
                }
            }

            child = reader.GetChild(0xa14ee9b6);
            if (child != null)
            {
                // Custom Function
                ImportRelationships(me, resKeyTable, objIdTable, child);
            }

            reader.ReadInt32(0x872a7c9, out me.mAncientCoinCount, 0x0);
            reader.ReadUint64(0x4723b840, out num2, 0x0L);
            me.UniqueObjectsObtained = (UniqueObjectKey)num2;
            me.mKeystonePanelsUsed = new PairedListDictionary<WorldName, List<string>>();
            reader.ReadInt32(0x7bcd11d, out num3, 0x0);
            for (uint i = 0x0; i < num3; i++)
            {
                int num5;
                string[] strArray;
                reader.ReadInt32(0x8bc9c54 + i, out num5, -1);
                WorldName name = (WorldName)num5;
                reader.ReadString(0x9bcd0e7 + i, out strArray);
                me.mKeystonePanelsUsed[name] = new List<string>(strArray);
            }
            me.mCompletedHouseholdOpportunities.Clear();
            reader.ReadUint64(0x8eae351, out numArray);
            foreach (ulong num6 in numArray)
            {
                me.mCompletedHouseholdOpportunities.Add(num6, true);
            }
            reader.ReadUint32(0x8eae352, out me.mMoneySaved);
            reader.ReadUint64(0x92b562c, out numArray2);
            foreach (ulong num7 in numArray2)
            {
                me.mWardrobeCasParts.Add(num7);
            }
            reader.ReadUint64(0x95175f0, out num8, 0x0L);
            me.AddServiceUniforms((ServiceType)((int)num8));
            return true;
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:101,代码来源:HouseholdEx.cs

示例2: AddSims

        public AddSims(Household house, IEnumerable<IMiniSimDescription> miniSims, bool overStuff, bool transferFunds, bool dreamCatcher)
        {
            mOldMembers = new List<SimDescription>(CommonSpace.Helpers.Households.All(house));

            foreach (IMiniSimDescription iMiniSim in new List<IMiniSimDescription>(miniSims))
            {
                if (overStuff)
                {
                    if (iMiniSim.IsHuman)
                    {
                        if (CommonSpace.Helpers.Households.NumHumansIncludingPregnancy(house) >= 8)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        if (CommonSpace.Helpers.Households.NumPetsIncludingPregnancy(house) >= 6)
                        {
                            continue;
                        }
                    }
                }

                MiniSimDescription miniSim = null;

                bool lastActiveSim = false;

                SimDescription sim = iMiniSim as SimDescription;
                if (sim == null)
                {
                    miniSim = iMiniSim as MiniSimDescription;
                    if (miniSim == null) continue;

                    sim = MiniSims.UnpackSimAndUpdateRel(miniSim);
                    if (sim == null) continue;
                }
                else if (sim.CreatedSim == Sim.ActiveActor)
                {
                    if (Households.NumSims(sim.Household) == 1)
                    {
                        lastActiveSim = true;
                    }
                    else
                    {
                        LotManager.SelectNextSim();
                    }
                }

                Household oldHouse = sim.Household;
                if (oldHouse != null)
                {
                    if (oldHouse == Household.ActiveHousehold)
                    {
                        Household.RoommateManager.RemoveRoommateInternal(sim);
                    }

                    if ((transferFunds) && (oldHouse.NumMembers == 1))
                    {
                        int funds = oldHouse.FamilyFunds;

                        if (oldHouse.LotHome != null)
                        {
                            funds += oldHouse.LotHome.Cost;
                        }

                        house.ModifyFamilyFunds(funds);

                        Households.TransferData(house, oldHouse);
                    }

                    house.AddWardrobeToWardrobe(oldHouse.Wardrobe);
                    house.AddServiceUniforms(oldHouse.mServiceUniforms);

                    oldHouse.Remove(sim, !oldHouse.IsSpecialHousehold);

                    if (PetAdoption.sNeighborAdoption != null)
                    {
                        PetAdoption.sNeighborAdoption.mPetsToAdopt.Remove(sim);
                    }

                    if (sim.CreatedSim != null)
                    {
                        oldHouse.GetCaregiverRoutingMonitor(sim.CreatedSim.LotCurrent, true);
                    }
                }

                if ((oldHouse != null) && (!mOldHouses.ContainsKey(oldHouse)))
                {
                    mOldHouses.Add(oldHouse, true);
                }

                mNewMembers.Add(sim);

                if (house.Name == null)
                {
                    house.Name = sim.LastName;
                }

                if ((sim.IsDead) && (!sim.IsPlayableGhost))
//.........这里部分代码省略.........
开发者ID:Robobeurre,项目名称:NRaas,代码行数:101,代码来源:AddSims.cs

示例3: AddSims

        public static void AddSims(Household ths, List<Sim> sims, Household oldHousehold, bool bDeleteHouseholdIfEmpty, bool willBeActive, bool dreamCatcher)
        {
            bool isActive = ths.IsActive || willBeActive;

            List<SimDescription> existing = new List<SimDescription>(Households.All(ths));

            foreach (Sim sim in sims)
            {
                try
                {
                    SimDescription simDescription = sim.SimDescription;
                    if (simDescription.ServiceHistory != ServiceType.None)
                    {
                        ths.AddServiceUniform(simDescription.ServiceHistory);
                    }

                    if (isActive)
                    {
                        /*
                        if (((!simDescription.IsMummy && !simDescription.IsFrankenstein) && (!simDescription.IsImaginaryFriend && !sim.IsActiveFirefighter)) && simDescription.ReplaceHiddenCasParts())
                        {
                            sim.PushSwitchToOutfitInteraction(Sim.ClothesChangeReason.Force, OutfitCategories.Everyday);
                        }
                        */

                        if (simDescription.CreatedByService != null)
                        {
                            simDescription.CreatedByService.OnMoveInActiveHousehold(sim);
                        }
                    }

                    if (oldHousehold != null)
                    {
                        oldHousehold.RemoveSim(sim, false, bDeleteHouseholdIfEmpty);
                    }

                    if (sim.Household != ths)
                    {
                        ths.Add(simDescription);
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(sim, e);
                }
            }

            if ((ths.LotHome != null) && (ths.LotHome.IsApartmentLot))
            {
                if (isActive)
                {
                    foreach (SimDescription member in existing)
                    {
                        Household.RoommateManager.AddRoommate(member, ths);
                    }

                    Household.RoommateManager.StartAcceptingRoommates(8, ths);
                }
                else
                {
                    Household.RoommateManager.MakeAllRoommatesSelectable(ths);
                }
            }

            ths.AddWardrobeToWardrobe(oldHousehold.Wardrobe);
            ths.AddServiceUniforms(oldHousehold.mServiceUniforms);

            foreach (Sim sim2 in sims)
            {
                DreamCatcher.AdjustSelectable(sim2.SimDescription, isActive, dreamCatcher);
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:72,代码来源:HouseholdEx.cs


注:本文中的Household.AddServiceUniforms方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。