本文整理汇总了C#中Household.AddWardrobeToWardrobe方法的典型用法代码示例。如果您正苦于以下问题:C# Household.AddWardrobeToWardrobe方法的具体用法?C# Household.AddWardrobeToWardrobe怎么用?C# Household.AddWardrobeToWardrobe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Household
的用法示例。
在下文中一共展示了Household.AddWardrobeToWardrobe方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddSims
public AddSims(Household house, IEnumerable<IMiniSimDescription> miniSims, bool overStuff, bool transferFunds, bool dreamCatcher)
{
mOldMembers = new List<SimDescription>(CommonSpace.Helpers.Households.All(house));
foreach (IMiniSimDescription iMiniSim in new List<IMiniSimDescription>(miniSims))
{
if (overStuff)
{
if (iMiniSim.IsHuman)
{
if (CommonSpace.Helpers.Households.NumHumansIncludingPregnancy(house) >= 8)
{
continue;
}
}
else
{
if (CommonSpace.Helpers.Households.NumPetsIncludingPregnancy(house) >= 6)
{
continue;
}
}
}
MiniSimDescription miniSim = null;
bool lastActiveSim = false;
SimDescription sim = iMiniSim as SimDescription;
if (sim == null)
{
miniSim = iMiniSim as MiniSimDescription;
if (miniSim == null) continue;
sim = MiniSims.UnpackSimAndUpdateRel(miniSim);
if (sim == null) continue;
}
else if (sim.CreatedSim == Sim.ActiveActor)
{
if (Households.NumSims(sim.Household) == 1)
{
lastActiveSim = true;
}
else
{
LotManager.SelectNextSim();
}
}
Household oldHouse = sim.Household;
if (oldHouse != null)
{
if (oldHouse == Household.ActiveHousehold)
{
Household.RoommateManager.RemoveRoommateInternal(sim);
}
if ((transferFunds) && (oldHouse.NumMembers == 1))
{
int funds = oldHouse.FamilyFunds;
if (oldHouse.LotHome != null)
{
funds += oldHouse.LotHome.Cost;
}
house.ModifyFamilyFunds(funds);
Households.TransferData(house, oldHouse);
}
house.AddWardrobeToWardrobe(oldHouse.Wardrobe);
house.AddServiceUniforms(oldHouse.mServiceUniforms);
oldHouse.Remove(sim, !oldHouse.IsSpecialHousehold);
if (PetAdoption.sNeighborAdoption != null)
{
PetAdoption.sNeighborAdoption.mPetsToAdopt.Remove(sim);
}
if (sim.CreatedSim != null)
{
oldHouse.GetCaregiverRoutingMonitor(sim.CreatedSim.LotCurrent, true);
}
}
if ((oldHouse != null) && (!mOldHouses.ContainsKey(oldHouse)))
{
mOldHouses.Add(oldHouse, true);
}
mNewMembers.Add(sim);
if (house.Name == null)
{
house.Name = sim.LastName;
}
if ((sim.IsDead) && (!sim.IsPlayableGhost))
//.........这里部分代码省略.........
示例2: AddSims
public static void AddSims(Household ths, List<Sim> sims, Household oldHousehold, bool bDeleteHouseholdIfEmpty, bool willBeActive, bool dreamCatcher)
{
bool isActive = ths.IsActive || willBeActive;
List<SimDescription> existing = new List<SimDescription>(Households.All(ths));
foreach (Sim sim in sims)
{
try
{
SimDescription simDescription = sim.SimDescription;
if (simDescription.ServiceHistory != ServiceType.None)
{
ths.AddServiceUniform(simDescription.ServiceHistory);
}
if (isActive)
{
/*
if (((!simDescription.IsMummy && !simDescription.IsFrankenstein) && (!simDescription.IsImaginaryFriend && !sim.IsActiveFirefighter)) && simDescription.ReplaceHiddenCasParts())
{
sim.PushSwitchToOutfitInteraction(Sim.ClothesChangeReason.Force, OutfitCategories.Everyday);
}
*/
if (simDescription.CreatedByService != null)
{
simDescription.CreatedByService.OnMoveInActiveHousehold(sim);
}
}
if (oldHousehold != null)
{
oldHousehold.RemoveSim(sim, false, bDeleteHouseholdIfEmpty);
}
if (sim.Household != ths)
{
ths.Add(simDescription);
}
}
catch (Exception e)
{
Common.Exception(sim, e);
}
}
if ((ths.LotHome != null) && (ths.LotHome.IsApartmentLot))
{
if (isActive)
{
foreach (SimDescription member in existing)
{
Household.RoommateManager.AddRoommate(member, ths);
}
Household.RoommateManager.StartAcceptingRoommates(8, ths);
}
else
{
Household.RoommateManager.MakeAllRoommatesSelectable(ths);
}
}
ths.AddWardrobeToWardrobe(oldHousehold.Wardrobe);
ths.AddServiceUniforms(oldHousehold.mServiceUniforms);
foreach (Sim sim2 in sims)
{
DreamCatcher.AdjustSelectable(sim2.SimDescription, isActive, dreamCatcher);
}
}