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C# Household.ModifyFamilyFunds方法代码示例

本文整理汇总了C#中Household.ModifyFamilyFunds方法的典型用法代码示例。如果您正苦于以下问题:C# Household.ModifyFamilyFunds方法的具体用法?C# Household.ModifyFamilyFunds怎么用?C# Household.ModifyFamilyFunds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Household的用法示例。


在下文中一共展示了Household.ModifyFamilyFunds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Run

        protected override OptionResult Run(Lot lot, Household me)
        {
            if (me != null)
            {
                if (!ApplyAll)
                {
                    string text = StringInputDialog.Show(Name, Common.Localize("FamilyFunds:Prompt", false, new object[] { me.Name, me.FamilyFunds }), "0");
                    if (string.IsNullOrEmpty(text)) return OptionResult.Failure;

                    mDelta = 0;
                    if (!int.TryParse(text, out mDelta))
                    {
                        SimpleMessageDialog.Show(Name, Common.Localize("Numeric:Error"));
                        return OptionResult.Failure;
                    }
                }

                me.ModifyFamilyFunds(mDelta);
            }

            return OptionResult.SuccessClose;
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:22,代码来源:FamilyFunds.cs

示例2: AddSims

        public AddSims(Household house, IEnumerable<IMiniSimDescription> miniSims, bool overStuff, bool transferFunds, bool dreamCatcher)
        {
            mOldMembers = new List<SimDescription>(CommonSpace.Helpers.Households.All(house));

            foreach (IMiniSimDescription iMiniSim in new List<IMiniSimDescription>(miniSims))
            {
                if (overStuff)
                {
                    if (iMiniSim.IsHuman)
                    {
                        if (CommonSpace.Helpers.Households.NumHumansIncludingPregnancy(house) >= 8)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        if (CommonSpace.Helpers.Households.NumPetsIncludingPregnancy(house) >= 6)
                        {
                            continue;
                        }
                    }
                }

                MiniSimDescription miniSim = null;

                bool lastActiveSim = false;

                SimDescription sim = iMiniSim as SimDescription;
                if (sim == null)
                {
                    miniSim = iMiniSim as MiniSimDescription;
                    if (miniSim == null) continue;

                    sim = MiniSims.UnpackSimAndUpdateRel(miniSim);
                    if (sim == null) continue;
                }
                else if (sim.CreatedSim == Sim.ActiveActor)
                {
                    if (Households.NumSims(sim.Household) == 1)
                    {
                        lastActiveSim = true;
                    }
                    else
                    {
                        LotManager.SelectNextSim();
                    }
                }

                Household oldHouse = sim.Household;
                if (oldHouse != null)
                {
                    if (oldHouse == Household.ActiveHousehold)
                    {
                        Household.RoommateManager.RemoveRoommateInternal(sim);
                    }

                    if ((transferFunds) && (oldHouse.NumMembers == 1))
                    {
                        int funds = oldHouse.FamilyFunds;

                        if (oldHouse.LotHome != null)
                        {
                            funds += oldHouse.LotHome.Cost;
                        }

                        house.ModifyFamilyFunds(funds);

                        Households.TransferData(house, oldHouse);
                    }

                    house.AddWardrobeToWardrobe(oldHouse.Wardrobe);
                    house.AddServiceUniforms(oldHouse.mServiceUniforms);

                    oldHouse.Remove(sim, !oldHouse.IsSpecialHousehold);

                    if (PetAdoption.sNeighborAdoption != null)
                    {
                        PetAdoption.sNeighborAdoption.mPetsToAdopt.Remove(sim);
                    }

                    if (sim.CreatedSim != null)
                    {
                        oldHouse.GetCaregiverRoutingMonitor(sim.CreatedSim.LotCurrent, true);
                    }
                }

                if ((oldHouse != null) && (!mOldHouses.ContainsKey(oldHouse)))
                {
                    mOldHouses.Add(oldHouse, true);
                }

                mNewMembers.Add(sim);

                if (house.Name == null)
                {
                    house.Name = sim.LastName;
                }

                if ((sim.IsDead) && (!sim.IsPlayableGhost))
//.........这里部分代码省略.........
开发者ID:Robobeurre,项目名称:NRaas,代码行数:101,代码来源:AddSims.cs


注:本文中的Household.ModifyFamilyFunds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。