本文整理汇总了C#中Household.ModifyFamilyFunds方法的典型用法代码示例。如果您正苦于以下问题:C# Household.ModifyFamilyFunds方法的具体用法?C# Household.ModifyFamilyFunds怎么用?C# Household.ModifyFamilyFunds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Household
的用法示例。
在下文中一共展示了Household.ModifyFamilyFunds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
protected override OptionResult Run(Lot lot, Household me)
{
if (me != null)
{
if (!ApplyAll)
{
string text = StringInputDialog.Show(Name, Common.Localize("FamilyFunds:Prompt", false, new object[] { me.Name, me.FamilyFunds }), "0");
if (string.IsNullOrEmpty(text)) return OptionResult.Failure;
mDelta = 0;
if (!int.TryParse(text, out mDelta))
{
SimpleMessageDialog.Show(Name, Common.Localize("Numeric:Error"));
return OptionResult.Failure;
}
}
me.ModifyFamilyFunds(mDelta);
}
return OptionResult.SuccessClose;
}
示例2: AddSims
public AddSims(Household house, IEnumerable<IMiniSimDescription> miniSims, bool overStuff, bool transferFunds, bool dreamCatcher)
{
mOldMembers = new List<SimDescription>(CommonSpace.Helpers.Households.All(house));
foreach (IMiniSimDescription iMiniSim in new List<IMiniSimDescription>(miniSims))
{
if (overStuff)
{
if (iMiniSim.IsHuman)
{
if (CommonSpace.Helpers.Households.NumHumansIncludingPregnancy(house) >= 8)
{
continue;
}
}
else
{
if (CommonSpace.Helpers.Households.NumPetsIncludingPregnancy(house) >= 6)
{
continue;
}
}
}
MiniSimDescription miniSim = null;
bool lastActiveSim = false;
SimDescription sim = iMiniSim as SimDescription;
if (sim == null)
{
miniSim = iMiniSim as MiniSimDescription;
if (miniSim == null) continue;
sim = MiniSims.UnpackSimAndUpdateRel(miniSim);
if (sim == null) continue;
}
else if (sim.CreatedSim == Sim.ActiveActor)
{
if (Households.NumSims(sim.Household) == 1)
{
lastActiveSim = true;
}
else
{
LotManager.SelectNextSim();
}
}
Household oldHouse = sim.Household;
if (oldHouse != null)
{
if (oldHouse == Household.ActiveHousehold)
{
Household.RoommateManager.RemoveRoommateInternal(sim);
}
if ((transferFunds) && (oldHouse.NumMembers == 1))
{
int funds = oldHouse.FamilyFunds;
if (oldHouse.LotHome != null)
{
funds += oldHouse.LotHome.Cost;
}
house.ModifyFamilyFunds(funds);
Households.TransferData(house, oldHouse);
}
house.AddWardrobeToWardrobe(oldHouse.Wardrobe);
house.AddServiceUniforms(oldHouse.mServiceUniforms);
oldHouse.Remove(sim, !oldHouse.IsSpecialHousehold);
if (PetAdoption.sNeighborAdoption != null)
{
PetAdoption.sNeighborAdoption.mPetsToAdopt.Remove(sim);
}
if (sim.CreatedSim != null)
{
oldHouse.GetCaregiverRoutingMonitor(sim.CreatedSim.LotCurrent, true);
}
}
if ((oldHouse != null) && (!mOldHouses.ContainsKey(oldHouse)))
{
mOldHouses.Add(oldHouse, true);
}
mNewMembers.Add(sim);
if (house.Name == null)
{
house.Name = sim.LastName;
}
if ((sim.IsDead) && (!sim.IsPlayableGhost))
//.........这里部分代码省略.........