本文整理汇总了C#中Household.AddGreetedLotToHousehold方法的典型用法代码示例。如果您正苦于以下问题:C# Household.AddGreetedLotToHousehold方法的具体用法?C# Household.AddGreetedLotToHousehold怎么用?C# Household.AddGreetedLotToHousehold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Household
的用法示例。
在下文中一共展示了Household.AddGreetedLotToHousehold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TransferSims
private void TransferSims(Household newHouse, Household oldHouse, bool willBeActive, bool mergeInventories, Dictionary<ISimDescription,bool> sims)
{
Common.StringBuilder msg = new Common.StringBuilder("TransferSims" + Common.NewLine);
try
{
newHouse.AddGreetedLotToHousehold(newHouse.LotHome, ObjectGuid.InvalidObjectGuid);
msg += "A";
List<Sim> simsMovingToHousehold = new List<Sim>();
WorldName currentWorld = GameUtils.GetCurrentWorld();
foreach (ISimDescription iSim in sims.Keys)
{
SimDescription simDesc = iSim as SimDescription;
msg += Common.NewLine + iSim.FullName + Common.NewLine;
try
{
if ((!willBeActive) && (simDesc.IsEnrolledInBoardingSchool()))
{
msg += "B";
Sim createdSim = simDesc.CreatedSim;
if (createdSim == null)
{
BoardingSchool.Remove(null, simDesc, BoardingSchool.RemovalReasons.Removed, false);
}
else
{
InteractionInstance currentInteraction = createdSim.CurrentInteraction;
if ((currentInteraction != null) && ((currentInteraction is BoardingSchoolPickUpSituation.GetInCar) || (currentInteraction is PoliceSituation.Wait)))
{
createdSim.SetObjectToReset();
SpeedTrap.Sleep();
createdSim.AttemptToPutInSafeLocation(true);
}
if (simDesc.BoardingSchool != null)
{
simDesc.BoardingSchool.OnRemovedFromSchool();
}
simDesc.AssignSchool();
}
}
if (!newHouse.Contains(simDesc))
{
msg += "C";
if (simDesc.CreatedSim == null)
{
msg += Common.NewLine + "C1 " + simDesc.FullName + Common.NewLine;
TryInstantiateSim(simDesc);
}
if (simDesc.CreatedSim != null)
{
if (simDesc.Household != newHouse)
{
EventTracker.SendEvent(EventTypeId.kMovedHousehold, simDesc.CreatedSim);
}
simsMovingToHousehold.Add(simDesc.CreatedSim);
Household.AddServobotToHouseholdFixup(simDesc.CreatedSim);
EventTracker.SendEvent(EventTypeId.kMovedHouses, simDesc.CreatedSim);
MidlifeCrisisManager.OnMoved(simDesc);
MiniSimDescription miniSim = MiniSimDescription.Find(simDesc.SimDescriptionId);
if (miniSim != null)
{
miniSim.Instantiated = true;
}
if (mSimsToReturnToForeignHousehold != null)
{
mSimsToReturnToForeignHousehold.Remove(simDesc);
}
if (simDesc.HomeWorld != currentWorld)
{
simDesc.BuildOutfitsOfType(sCategories, "movingin");
}
}
}
if ((newHouse.LotHome == null) &&
(simDesc != null) &&
(simDesc.Household != null) &&
(simDesc.CreatedSim != null) &&
(simDesc.CreatedSim.Inventory != null) &&
(simDesc.CreatedSim.Inventory.NumItemsStored > 0x0))
{
msg += "D";
Sim toGiveTo = null;
//.........这里部分代码省略.........