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C# Household.AddGreetedLotToHousehold方法代码示例

本文整理汇总了C#中Household.AddGreetedLotToHousehold方法的典型用法代码示例。如果您正苦于以下问题:C# Household.AddGreetedLotToHousehold方法的具体用法?C# Household.AddGreetedLotToHousehold怎么用?C# Household.AddGreetedLotToHousehold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Household的用法示例。


在下文中一共展示了Household.AddGreetedLotToHousehold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TransferSims

        private void TransferSims(Household newHouse, Household oldHouse, bool willBeActive, bool mergeInventories, Dictionary<ISimDescription,bool> sims)
        {
            Common.StringBuilder msg = new Common.StringBuilder("TransferSims" + Common.NewLine);

            try
            {
                newHouse.AddGreetedLotToHousehold(newHouse.LotHome, ObjectGuid.InvalidObjectGuid);

                msg += "A";

                List<Sim> simsMovingToHousehold = new List<Sim>();
                WorldName currentWorld = GameUtils.GetCurrentWorld();

                foreach (ISimDescription iSim in sims.Keys)
                {
                    SimDescription simDesc = iSim as SimDescription;

                    msg += Common.NewLine + iSim.FullName + Common.NewLine;

                    try
                    {
                        if ((!willBeActive) && (simDesc.IsEnrolledInBoardingSchool()))
                        {
                            msg += "B";

                            Sim createdSim = simDesc.CreatedSim;
                            if (createdSim == null)
                            {
                                BoardingSchool.Remove(null, simDesc, BoardingSchool.RemovalReasons.Removed, false);
                            }
                            else
                            {
                                InteractionInstance currentInteraction = createdSim.CurrentInteraction;
                                if ((currentInteraction != null) && ((currentInteraction is BoardingSchoolPickUpSituation.GetInCar) || (currentInteraction is PoliceSituation.Wait)))
                                {
                                    createdSim.SetObjectToReset();
                                    SpeedTrap.Sleep();
                                    createdSim.AttemptToPutInSafeLocation(true);
                                }

                                if (simDesc.BoardingSchool != null)
                                {
                                    simDesc.BoardingSchool.OnRemovedFromSchool();
                                }

                                simDesc.AssignSchool();
                            }
                        }

                        if (!newHouse.Contains(simDesc))
                        {
                            msg += "C";

                            if (simDesc.CreatedSim == null)
                            {
                                msg += Common.NewLine + "C1 " + simDesc.FullName + Common.NewLine;

                                TryInstantiateSim(simDesc);
                            }

                            if (simDesc.CreatedSim != null)
                            {
                                if (simDesc.Household != newHouse)
                                {
                                    EventTracker.SendEvent(EventTypeId.kMovedHousehold, simDesc.CreatedSim);
                                }

                                simsMovingToHousehold.Add(simDesc.CreatedSim);
                                Household.AddServobotToHouseholdFixup(simDesc.CreatedSim);
                                EventTracker.SendEvent(EventTypeId.kMovedHouses, simDesc.CreatedSim);
                                MidlifeCrisisManager.OnMoved(simDesc);

                                MiniSimDescription miniSim = MiniSimDescription.Find(simDesc.SimDescriptionId);
                                if (miniSim != null)
                                {
                                    miniSim.Instantiated = true;
                                }

                                if (mSimsToReturnToForeignHousehold != null)
                                {
                                    mSimsToReturnToForeignHousehold.Remove(simDesc);
                                }

                                if (simDesc.HomeWorld != currentWorld)
                                {
                                    simDesc.BuildOutfitsOfType(sCategories, "movingin");
                                }
                            }
                        }

                        if ((newHouse.LotHome == null) &&
                            (simDesc != null) &&
                            (simDesc.Household != null) &&
                            (simDesc.CreatedSim != null) &&
                            (simDesc.CreatedSim.Inventory != null) &&
                            (simDesc.CreatedSim.Inventory.NumItemsStored > 0x0))
                        {
                            msg += "D";

                            Sim toGiveTo = null;
//.........这里部分代码省略.........
开发者ID:Robobeurre,项目名称:NRaas,代码行数:101,代码来源:GameplayMovingModelEx.cs


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