本文整理汇总了C#中Household.Contains方法的典型用法代码示例。如果您正苦于以下问题:C# Household.Contains方法的具体用法?C# Household.Contains怎么用?C# Household.Contains使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Household
的用法示例。
在下文中一共展示了Household.Contains方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GhostToPlayableGhost
// Lacks the "greater than eight" restriction
public static bool GhostToPlayableGhost(Urnstone ths, Household newHousehold, Vector3 ghostPosition)
{
SimDescription simDescription = ths.DeadSimsDescription;
if (!simDescription.IsValidDescription)
{
simDescription.Fixup();
}
if (simDescription.Household != null)
{
simDescription.Household.Remove(simDescription, !simDescription.Household.IsSpecialHousehold);
}
if (!newHousehold.Contains(simDescription))
{
newHousehold.Add(simDescription);
}
Sim ghost = Instantiation.Perform(simDescription, ghostPosition, null, null);
if (ghost == null) return false;
ths.GhostSetup(ghost, true);
ths.RemoveMourningRelatedBuffs(ghost);
simDescription.ShowSocialsOnSim = true;
simDescription.IsNeverSelectable = false;
simDescription.Marryable = true;
simDescription.Contactable = true;
if (!simDescription.IsEP11Bot)
{
simDescription.AgingEnabled = true;
simDescription.AgingState.ResetAndExtendAgingStage(0f);
simDescription.PushAgingEnabledToAgingManager();
}
string failureReason;
if (!Inventories.TryToMove(ths, ghost.Inventory, true, out failureReason))
{
Common.DebugNotify(failureReason);
}
//Inventories.TryToMove(ths, ghost);
if (simDescription.Child || simDescription.Teen)
{
simDescription.AssignSchool();
}
if (ghost.IsSelectable)
{
ghost.OnBecameSelectable();
}
return true;
}
示例2: PostTransfer
private void PostTransfer(Household newHouse, Household oldHouse, Lot oldLot, List<SimDescription> previousSims, List<Sim> movingSims, List<Sim> newSims)
{
foreach (Sim sim in Households.AllSims(newHouse))
{
if ((sim == mMarryingSimSelectable) || !previousSims.Contains(sim.SimDescription))
{
foreach (SimDescription previousSimDesc in previousSims)
{
Sim previousSim = previousSimDesc.CreatedSim;
if (previousSim == null) continue;
if (sim != previousSim)
{
EventTracker.SendEvent(EventTypeId.kMovedInTogether, sim, previousSim);
EventTracker.SendEvent(EventTypeId.kMovedInTogether, previousSim, sim);
}
}
if ((sim.LotCurrent != newHouse.LotHome) && ShouldMove(sim, oldLot))
{
if ((!(sim.CurrentInteraction is ICountsAsWorking)) && (sim.GetSituationOfType<HostedSituation>() == null))
{
movingSims.Add(sim);
}
}
if (sim != mMarryingSimSelectable)
{
newSims.Add(sim);
}
}
else if ((oldHouse.AllActors.Count == 0x0) && (sim.LotCurrent == oldLot))
{
if ((!(sim.CurrentInteraction is ICountsAsWorking)) && (sim.GetSituationOfType<HostedSituation>() == null))
{
Sim.MakeSimGoHome(sim, false, new InteractionPriority(InteractionPriorityLevel.UserDirected));
}
}
}
if (newHouse.NumMembers == 0)
{
EventTracker.SendEvent(new HouseholdUpdateEvent(EventTypeId.kHouseholdMerged, newHouse));
}
else
{
bool split = false;
foreach (ISimDescription iSim in previousSims)
{
SimDescription simDesc = iSim as SimDescription;
if (simDesc == null) continue;
if (!newHouse.Contains(simDesc))
{
split = true;
break;
}
}
if (split)
{
EventTracker.SendEvent(new HouseholdUpdateEvent(EventTypeId.kHouseholdSplit, newHouse));
}
}
}
示例3: TransferSims
private void TransferSims(Household newHouse, Household oldHouse, bool willBeActive, bool mergeInventories, Dictionary<ISimDescription,bool> sims)
{
Common.StringBuilder msg = new Common.StringBuilder("TransferSims" + Common.NewLine);
try
{
newHouse.AddGreetedLotToHousehold(newHouse.LotHome, ObjectGuid.InvalidObjectGuid);
msg += "A";
List<Sim> simsMovingToHousehold = new List<Sim>();
WorldName currentWorld = GameUtils.GetCurrentWorld();
foreach (ISimDescription iSim in sims.Keys)
{
SimDescription simDesc = iSim as SimDescription;
msg += Common.NewLine + iSim.FullName + Common.NewLine;
try
{
if ((!willBeActive) && (simDesc.IsEnrolledInBoardingSchool()))
{
msg += "B";
Sim createdSim = simDesc.CreatedSim;
if (createdSim == null)
{
BoardingSchool.Remove(null, simDesc, BoardingSchool.RemovalReasons.Removed, false);
}
else
{
InteractionInstance currentInteraction = createdSim.CurrentInteraction;
if ((currentInteraction != null) && ((currentInteraction is BoardingSchoolPickUpSituation.GetInCar) || (currentInteraction is PoliceSituation.Wait)))
{
createdSim.SetObjectToReset();
SpeedTrap.Sleep();
createdSim.AttemptToPutInSafeLocation(true);
}
if (simDesc.BoardingSchool != null)
{
simDesc.BoardingSchool.OnRemovedFromSchool();
}
simDesc.AssignSchool();
}
}
if (!newHouse.Contains(simDesc))
{
msg += "C";
if (simDesc.CreatedSim == null)
{
msg += Common.NewLine + "C1 " + simDesc.FullName + Common.NewLine;
TryInstantiateSim(simDesc);
}
if (simDesc.CreatedSim != null)
{
if (simDesc.Household != newHouse)
{
EventTracker.SendEvent(EventTypeId.kMovedHousehold, simDesc.CreatedSim);
}
simsMovingToHousehold.Add(simDesc.CreatedSim);
Household.AddServobotToHouseholdFixup(simDesc.CreatedSim);
EventTracker.SendEvent(EventTypeId.kMovedHouses, simDesc.CreatedSim);
MidlifeCrisisManager.OnMoved(simDesc);
MiniSimDescription miniSim = MiniSimDescription.Find(simDesc.SimDescriptionId);
if (miniSim != null)
{
miniSim.Instantiated = true;
}
if (mSimsToReturnToForeignHousehold != null)
{
mSimsToReturnToForeignHousehold.Remove(simDesc);
}
if (simDesc.HomeWorld != currentWorld)
{
simDesc.BuildOutfitsOfType(sCategories, "movingin");
}
}
}
if ((newHouse.LotHome == null) &&
(simDesc != null) &&
(simDesc.Household != null) &&
(simDesc.CreatedSim != null) &&
(simDesc.CreatedSim.Inventory != null) &&
(simDesc.CreatedSim.Inventory.NumItemsStored > 0x0))
{
msg += "D";
Sim toGiveTo = null;
//.........这里部分代码省略.........