本文整理汇总了C#中HkRigidBody.SetWorldMatrix方法的典型用法代码示例。如果您正苦于以下问题:C# HkRigidBody.SetWorldMatrix方法的具体用法?C# HkRigidBody.SetWorldMatrix怎么用?C# HkRigidBody.SetWorldMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HkRigidBody
的用法示例。
在下文中一共展示了HkRigidBody.SetWorldMatrix方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateFromCollisionObject
public virtual void CreateFromCollisionObject(HkShape shape, Vector3 center, MatrixD worldTransform, HkMassProperties? massProperties = null, int collisionFilter = MyPhysics.DefaultCollisionLayer)
{
MyPhysics.AssertThread();
VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyPhysicsBody::CreateFromCollisionObject()");
Debug.Assert(RigidBody == null, "Must be removed from scene and null");
CloseRigidBody();
Center = center;
CanUpdateAccelerations = true;
//m_motionState = new MyMotionState(worldTransform);
CreateBody(ref shape, massProperties);
RigidBody.UserObject = this;
//RigidBody.SetWorldMatrix(worldTransform);
RigidBody.Layer = collisionFilter;
if ((int)(Flags & RigidBodyFlag.RBF_DISABLE_COLLISION_RESPONSE) > 0)
{
RigidBody.Layer = MyPhysics.NoCollisionLayer;
}
if ((int)(Flags & RigidBodyFlag.RBF_DOUBLED_KINEMATIC) > 0)
{
HkRigidBodyCinfo rbInfo2 = new HkRigidBodyCinfo();
rbInfo2.AngularDamping = m_angularDamping;
rbInfo2.LinearDamping = m_linearDamping;
rbInfo2.Shape = shape;
rbInfo2.MotionType = HkMotionType.Keyframed;
rbInfo2.QualityType = HkCollidableQualityType.Keyframed;
RigidBody2 = new HkRigidBody(rbInfo2);
RigidBody2.UserObject = this;
RigidBody2.SetWorldMatrix(worldTransform);
}
//m_motionState.Body = this;
VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
}