本文整理汇总了C#中HkRigidBody.HasProperty方法的典型用法代码示例。如果您正苦于以下问题:C# HkRigidBody.HasProperty方法的具体用法?C# HkRigidBody.HasProperty怎么用?C# HkRigidBody.HasProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HkRigidBody
的用法示例。
在下文中一共展示了HkRigidBody.HasProperty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetDamageFromHit
private DamageImpactEnum GetDamageFromHit(HkRigidBody collidingBody, MyEntity collidingEntity, ref HkContactPointEvent value)
{
if (collidingBody.LinearVelocity.Length() < MyPerGameSettings.CharacterDamageHitObjectMinVelocity) return DamageImpactEnum.NoDamage;
if (collidingEntity == ManipulatedEntity) return DamageImpactEnum.NoDamage;
if (collidingBody.HasProperty(HkCharacterRigidBody.MANIPULATED_OBJECT)) return DamageImpactEnum.NoDamage;
var mass = (MyPerGameSettings.Destruction ? MyDestructionHelper.MassFromHavok(collidingBody.Mass) : collidingBody.Mass);
if (mass < MyPerGameSettings.CharacterDamageHitObjectMinMass) return DamageImpactEnum.NoDamage;
// Get the objects energies to calculate the damage - must be higher above treshold
float objectEnergy = Math.Abs(value.SeparatingVelocity) * mass;
if (objectEnergy > MyPerGameSettings.CharacterDamageHitObjectDeadlyEnergy) return DamageImpactEnum.DeadlyDamage;
if (objectEnergy > MyPerGameSettings.CharacterDamageHitObjectCriticalEnergy) return DamageImpactEnum.CriticalDamage;
if (objectEnergy > MyPerGameSettings.CharacterDamageHitObjectMediumEnergy) return DamageImpactEnum.MediumDamage;
if (objectEnergy > MyPerGameSettings.CharacterDamageHitObjectSmallEnergy) return DamageImpactEnum.SmallDamage;
return DamageImpactEnum.NoDamage;
}