本文整理汇总了C#中HkRigidBody.GetSingleEntity方法的典型用法代码示例。如果您正苦于以下问题:C# HkRigidBody.GetSingleEntity方法的具体用法?C# HkRigidBody.GetSingleEntity怎么用?C# HkRigidBody.GetSingleEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HkRigidBody
的用法示例。
在下文中一共展示了HkRigidBody.GetSingleEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BreakLogicHandler
//jn:TODO this is simple enough to be moved to Native
private HkBreakOffLogicResult BreakLogicHandler(HkRigidBody otherBody, uint shapeKey, float maxImpulse)
{
if(otherBody.GetSingleEntity() is MyCharacter)
return HkBreakOffLogicResult.DoNotBreakOff;
if (LinearVelocity.LengthSquared() < 4 && otherBody.LinearVelocity.LengthSquared() < 4)
{
//might be optimization, need to re-mark on motion though
//Shape.UnmarkBreakable(HavokWorld, RigidBody);
//if(RigidBody2 != null)
// Shape.UnmarkBreakable(HavokWorld, RigidBody2);
//highly improves performance (2.5* + earlier going to sleep)
return HkBreakOffLogicResult.DoNotBreakOff;
}
return HkBreakOffLogicResult.UseLimit;
}