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C# HkRigidBody.Activate方法代码示例

本文整理汇总了C#中HkRigidBody.Activate方法的典型用法代码示例。如果您正苦于以下问题:C# HkRigidBody.Activate方法的具体用法?C# HkRigidBody.Activate怎么用?C# HkRigidBody.Activate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkRigidBody的用法示例。


在下文中一共展示了HkRigidBody.Activate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Attach

        private void Attach(HkRigidBody body, Vector3 gearSpacePivot, Matrix otherBodySpacePivot)
        {
            if (CubeGrid.Physics.Enabled)
            {
                var entity = body.GetEntity();
                Debug.Assert(m_attachedTo == null, "Already attached");
                Debug.Assert(entity != null, "Landing gear is attached to body which has no entity");
                Debug.Assert(m_constraint == null);

                if (m_attachedTo != null || entity == null || m_constraint != null)
                    return;

                body.Activate();
                CubeGrid.Physics.RigidBody.Activate();

                m_attachedTo = entity;

                if (entity != null)
                {
                    entity.OnPhysicsChanged += m_physicsChangedHandler;
                }

                this.OnPhysicsChanged += m_physicsChangedHandler;

                Matrix gearLocalSpacePivot = Matrix.Identity;
                gearLocalSpacePivot.Translation = gearSpacePivot;
                
                var fixedData = new HkFixedConstraintData();
                if (MyFakes.OVERRIDE_LANDING_GEAR_INERTIA)
                {
                    fixedData.SetInertiaStabilizationFactor(MyFakes.LANDING_GEAR_INTERTIA);
                }
                else
                {
                    fixedData.SetInertiaStabilizationFactor(1);
                }

                fixedData.SetSolvingMethod(HkSolvingMethod.MethodStabilized);
                fixedData.SetInBodySpace(ref gearLocalSpacePivot, ref otherBodySpacePivot);

                HkConstraintData data = fixedData;

                if (MyFakes.LANDING_GEAR_BREAKABLE && BreakForce < MaxSolverImpulse)
                {
                    var breakData = new HkBreakableConstraintData(fixedData);
                    fixedData.Dispose();

                    breakData.Threshold = BreakForce;
                    breakData.ReapplyVelocityOnBreak = true;
                    breakData.RemoveFromWorldOnBrake = true;

                    data = breakData;
                }

                if (!m_needsToRetryLock)
                    StartSound(m_lockSound);

                m_constraint = new HkConstraint(CubeGrid.Physics.RigidBody, body, data);
                CubeGrid.Physics.AddConstraint(m_constraint);
                m_constraint.Enabled = true;

                LockMode = LandingGearMode.Locked;
                if (CanAutoLock)
                    ResetAutolock();

                OnConstraintAdded(GridLinkTypeEnum.Physical, entity);
                OnConstraintAdded(GridLinkTypeEnum.NoContactDamage, entity);

                var handle = StateChanged;
                if (handle != null) handle(true);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:72,代码来源:MyLandingGear.cs


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