当前位置: 首页>>代码示例>>C#>>正文


C# HkRigidBody.GetAllEntities方法代码示例

本文整理汇总了C#中HkRigidBody.GetAllEntities方法的典型用法代码示例。如果您正苦于以下问题:C# HkRigidBody.GetAllEntities方法的具体用法?C# HkRigidBody.GetAllEntities怎么用?C# HkRigidBody.GetAllEntities使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkRigidBody的用法示例。


在下文中一共展示了HkRigidBody.GetAllEntities方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: phantom_Leave

 private void phantom_Leave(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     if (!Sync.IsServer)
         return;
     var entities = body.GetAllEntities();
     foreach(var entity in entities)
         m_entitiesToTake.Remove(entity as MyFloatingObject);
     entities.Clear();
 }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:9,代码来源:MyCollector.cs

示例2: phantom_Enter

 private void phantom_Enter(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     if (!Sync.IsServer)
         return;
     var entities = body.GetAllEntities();
     foreach (var entity in entities)
     {
         if (entity is MyFloatingObject)
         {
             m_entitiesToTake.Add(entity as MyFloatingObject);
             NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
         }
     }
     entities.Clear();
     //if (!Sync.IsServer)
     //    return;
     //var entity = body.GetEntity();
     //if (entity is MyFloatingObject)
     //{
     //    m_inventory.TakeFloatingObject(entity as MyFloatingObject);
     //}
 }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:22,代码来源:MyCollector.cs

示例3: phantom_EnterEjector

        private void phantom_EnterEjector(HkPhantomCallbackShape shape, HkRigidBody body)
        {
            ProfilerShort.Begin("ShipConnectorEnterEjector");
            bool updateEmissivity = false;
            var entities = body.GetAllEntities();
            foreach (var entity in entities)
            {
                Debug.Assert(entity is MyFloatingObject);
                if (entity is MyFloatingObject)
                {
                    updateEmissivity |= (m_detectedFloaters.Count == 1);
                    m_detectedFloaters.Add(entity);
                }
            }
            entities.Clear();

            if (updateEmissivity)
                UpdateEmissivity();
            ProfilerShort.End();
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:20,代码来源:MyShipConnector.cs

示例4: phantom_EnterConnector

        private void phantom_EnterConnector(HkPhantomCallbackShape shape, HkRigidBody body)
        {
            ProfilerShort.Begin("ShipConnectorEnterConnector");
            var entities = body.GetAllEntities();
            using (entities.GetClearToken())
            {
                foreach (var entity in entities)
                {
                    var other = entity as MyCubeGrid;
                    if (other == null || other == this.CubeGrid)
                        continue;

                    m_detectedGrids.Add(other);
                }
            }
            ProfilerShort.End();
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:17,代码来源:MyShipConnector.cs

示例5: phantom_LeaveEjector

 private void phantom_LeaveEjector(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     ProfilerShort.Begin("ShipConnectorLeaveEjector");
     var updateEmissivity = (m_detectedFloaters.Count == 2);
     var entities = body.GetAllEntities();
     foreach (var entity in entities)
         m_detectedFloaters.Remove(entity);
     entities.Clear();
     if (updateEmissivity)
         UpdateEmissivity();
     ProfilerShort.End();
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:12,代码来源:MyShipConnector.cs

示例6: phantom_LeaveConnector

 private void phantom_LeaveConnector(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     ProfilerShort.Begin("ShipConnectorLeaveConnector");
     var entities = body.GetAllEntities();
     foreach (var entity in entities)
     {
          m_detectedGrids.Remove(entity as MyCubeGrid);
     }
     entities.Clear();
     ProfilerShort.End();
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:11,代码来源:MyShipConnector.cs

示例7: phantom_Enter

        private void phantom_Enter(HkPhantomCallbackShape shape, HkRigidBody body)
        {
            var entities = body.GetAllEntities();
            foreach (var entity in entities)
            {
                var other = entity as MyCubeGrid;
                if (other == null || other.GridSizeEnum != CubeGrid.GridSizeEnum || other == this.CubeGrid)
                    continue;

                m_gridList.Add(other);
            }
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:12,代码来源:MyShipMergeBlock.cs

示例8: phantom_Leave

 private void phantom_Leave(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     if (!Sync.IsServer)
         return;
     VRage.ProfilerShort.Begin("CollectorLeave");
     var entities = body.GetAllEntities();
     foreach(var entity in entities)
         m_entitiesToTake.Remove(entity as MyFloatingObject);
     entities.Clear();
     VRage.ProfilerShort.End();
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:11,代码来源:MyCollector.cs

示例9: phantom_LeaveConnector

        private void phantom_LeaveConnector(HkPhantomCallbackShape shape, HkRigidBody body)
        {
            var entities = body.GetAllEntities();
            foreach (var entity in entities)
            {
                var other = entity as MyCubeGrid;
                if (other == null || other == this.CubeGrid)
                    continue;

                m_detectedGrids.Remove(other);
            }
            entities.Clear();
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:13,代码来源:MyShipConnector.cs

示例10: phantom_Enter

 private void phantom_Enter(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     VRage.ProfilerShort.Begin("MergeEnter");
     var entities = body.GetAllEntities();
     foreach (var entity in entities)
     {
         var other = entity as MyCubeGrid;
         if (other == null || other.GridSizeEnum != CubeGrid.GridSizeEnum || other == this.CubeGrid)
             continue;
         if(other.Physics.RigidBody != body)
             continue;
         var added = m_gridList.Add(other);
         //Debug.Assert(added, "entity already in list");
     }
     entities.Clear();
     VRage.ProfilerShort.End();
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:17,代码来源:MyShipMergeBlock.cs

示例11: phantom_Leave

 private void phantom_Leave(HkPhantomCallbackShape shape, HkRigidBody body)
 {
     VRage.ProfilerShort.Begin("MergeLeave");
     var entities = body.GetAllEntities();
     foreach (var entity in entities)
     {
         m_gridList.Remove(entity as MyCubeGrid);
     }
     entities.Clear();
     VRage.ProfilerShort.End();
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:11,代码来源:MyShipMergeBlock.cs


注:本文中的HkRigidBody.GetAllEntities方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。