本文整理汇总了C#中Grid.GetXYMax方法的典型用法代码示例。如果您正苦于以下问题:C# Grid.GetXYMax方法的具体用法?C# Grid.GetXYMax怎么用?C# Grid.GetXYMax使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Grid
的用法示例。
在下文中一共展示了Grid.GetXYMax方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FixRoads
public static List<GPoint> FixRoads (Grid g, List<GPoint> rVHplusO, Vector2 blockSize)
{
//we will need to create a temporary grid that contains all of the new points
//then iterate through it by the blocksize as done earlier
//for each intersection check if there is a road to the left or down
//if there is one left, then create a vertical road as done earlier
//if there is one down, then create a horizontal road as done earlier
//also create an intersection at the point
List<GPoint> fixedRoads = new List<GPoint> ();
Grid tG = new Grid (g);
tG.Fill (GPoint.PType.TILE_GRASS);
tG.UpdatePoints (rVHplusO);
for (float ix=1.0f; ix<tG.GetXYMax().x; ix+=blockSize.x) {
//iterate up by blocksize
for (float iy=1.0f; iy<tG.GetXYMax().y; iy+=blockSize.y) {
//iterate right by blocksize
//set the scan point to the current position on the grid
ScanPoint sp1 = new ScanPoint (new Vector2 (ix, iy));
//move the scanpoint to the left and check if is anything but background
if (!tG.GetPoint (sp1.VirtualMove (Direction.w)).IsBackgroundTile ()) {
//create a vertical road blocksize.y units long
//probably going to do this with a for loop
fixedRoads.Add (new GPoint (sp1.Position (), GPoint.PType.TILE_ROADI));
fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x, sp1.Position ().y + blockSize.y), GPoint.PType.TILE_ROADI));
for (float iy2 = 1.0f; iy2<blockSize.y; iy2+=1.0f) {
fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x, sp1.Position ().y + iy2), GPoint.PType.TILE_ROADV));
}
}
if (!tG.GetPoint (sp1.VirtualMove (Direction.s)).IsBackgroundTile ()) {
//create a horizontal road blocksize.x units long
//probably going to do this with a for loop
fixedRoads.Add (new GPoint (sp1.Position (), GPoint.PType.TILE_ROADI));
fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x + blockSize.x, sp1.Position ().y), GPoint.PType.TILE_ROADI));
for (float ix2 = 1.0f; ix2<blockSize.x; ix2+=1.0f) {
fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x + ix2, sp1.Position ().y), GPoint.PType.TILE_ROADH));
}
}
}
}
return fixedRoads;
}
示例2: Generate
public static List<GPoint> Generate (Grid g, int numOfTrees)
{
List<GPoint> trees = new List<GPoint> ();
int i = 0;
while (i < numOfTrees) {
int rX = (int)Random.Range (g.GetXYMin ().x, g.GetXYMax ().x);
int rY = (int)Random.Range (g.GetXYMin ().y, g.GetXYMax ().y);
if (g.GetPoint (rX, rY).GetPType () == GPoint.PType.TILE_GRASS) {
trees.Add (new GPoint (new Vector2 ((float)rX, (float)rY), GPoint.PType.TILE_TREE));
i++;
}
}
return trees;
}
示例3: FindRoadOrigins
public static List<GPoint> FindRoadOrigins (Grid g, Vector2 blockSize)
{
List<GPoint> roadOrigins = new List<GPoint> ();
//iterate right by blocksize
for (float ix=1.0f; ix<g.GetXYMax().x; ix+=blockSize.x) {
//iterate up by blocksize
for (float iy=1.0f; iy<g.GetXYMax().y; iy+=blockSize.y) {
//start at the next block right and up
//so the previous iteration set is the 1
//and where this iteration set starts is the 2
//this is because we start at ix2 = 1.0f and iy2 = 1.0f
//10000100001
//00000000000
//02000020000
//10000100001
//iterate right
for (float ix2=1.0f; ix2<blockSize.x; ix2+=1.0f) {
//iterate up
for (float iy2=1.0f; iy2<blockSize.y; iy2+=1.0f) {
//check if the tile at the given point is anything other
//than a background tile
if (!g.GetPoint (new Vector2 (ix + ix2, iy + iy2)).IsBackgroundTile ()) {
//if it is, then add a road intersection at start point
roadOrigins.Add (new GPoint (new Vector2 (ix, iy), GPoint.PType.TILE_ROADI));
}
}
}
}
}
return roadOrigins;
}