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C# Grid.Add方法代码示例

本文整理汇总了C#中Grid.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Grid.Add方法的具体用法?C# Grid.Add怎么用?C# Grid.Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Grid的用法示例。


在下文中一共展示了Grid.Add方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Window

        public Window()
            : base(1280, 720, GraphicsMode.Default, "XUI Example", GameWindowFlags.Default, DisplayDevice.Default, 4, 0, GraphicsContextFlags.Debug)
        {
            canvas = new Canvas(1280, 720);
            grid = new Grid();
            canvasRenderer = new CanvasRenderer(canvas, new XUI.Rendering.OpenGL.Renderer());

            canvas.Child = grid;

            var rnd = new Random(DateTime.Now.Second);
            for(int i = 0; i < 10; i++)
            {
                var button = new Button();
                button.Width = Math.Max(50, rnd.NextDouble() * 400);
                button.Height = 80;
                button.Background = new ColorBrush() { Color = new Color() { R = 1f, G = 1f, B = 1f, A = 1f } };
                button.Margin = new Thickness(1.0, 1.0, 1.0, 1.0);
                button.Child = new TextBlock() { Text = "Button " + i };
                grid.Add(button);
            }

            #if DEBUG
            OpenTK.Graphics.GraphicsContext.CurrentContext.ErrorChecking = true;
            GL.DebugMessageCallback((source, type, id, severity, length, message, userParam) =>
            {
                var msg = Marshal.PtrToStringAnsi(message, length);
                System.Diagnostics.Debug.WriteLine("{0} {1} {2}", severity, type, msg);
            }, IntPtr.Zero);
            GL.Enable(EnableCap.DebugOutput);
            #endif
        }
开发者ID:Vengarioth,项目名称:XUI,代码行数:31,代码来源:Window.cs

示例2: CommandMove_FacingNorthAndAtTopOfGrid_ThrowsException

        public void CommandMove_FacingNorthAndAtTopOfGrid_ThrowsException()
        {
            // arrange
            IGrid grid = new Grid(5,5);
            IRobot robot = new Robot(0, 4, OrientationEnum.North, fiveByFiveGrid);
            grid.Add(robot);

            // act
            robot.CommandMove();
        }
开发者ID:andrewmyhre,项目名称:RobotWars,代码行数:10,代码来源:RobotTests.cs

示例3: CommandMove_FacingEastAndAtFarRightOfGrid_ThrowsException

        public void CommandMove_FacingEastAndAtFarRightOfGrid_ThrowsException()
        {
            // arrange
            IGrid grid = new Grid(5, 5);
            IRobot robot = new Robot(4, 0, OrientationEnum.East, grid);
            grid.Add(robot);

            // act
            robot.CommandMove();
        }
开发者ID:andrewmyhre,项目名称:RobotWars,代码行数:10,代码来源:RobotTests.cs

示例4: CommandMove_FacingSouthAndAtBottomOfGrid_ThrowsException

        public void CommandMove_FacingSouthAndAtBottomOfGrid_ThrowsException()
        {
            // arrange
            IGrid grid = new Grid(5, 5);
            IRobot robot = new Robot(0, 0, OrientationEnum.South, grid);
            grid.Add(robot);

            // act
            robot.CommandMove();
        }
开发者ID:andrewmyhre,项目名称:RobotWars,代码行数:10,代码来源:RobotTests.cs

示例5: LoadLevel

 public static Grid LoadLevel(string filename, out string audiofile, out string textfile)
 {
     audiofile = "";
     textfile = "";
     StreamReader reader;
     string path = "";
     if(Application.isEditor)
         path = Path.Combine(Application.dataPath + "/Resources/Levels", filename);
     else
         path = Path.Combine(Application.dataPath, filename);
     try {
         reader = new StreamReader(path);
     }
     catch(Exception) {
         Debug.Log("Shit, bro! This file didn't work. Filename was: " + filename);
         return null;
     }
     Debug.Log("Loaded from " + path);
     int width = Int32.Parse(reader.ReadLine());
     int height = Int32.Parse(reader.ReadLine());
     grid = new Grid(width, height);
     WinChecker.robotsWin = false;
     WinChecker.squareWins = false;
     WinChecker.robotLimit = -1;
     WinChecker.numRobots = 0;
     WinChecker.winCoords = default(Vector2);
     string line = reader.ReadLine();
     string[] conditions = line.Split(new char[] {' '});
     for(int i = 0; i < conditions.Length; i++) {
         int type = Int32.Parse(conditions[i++]);
         switch(type) {
             case 0: // Robot
                 LevelEditor.robotLimit = conditions[i];
                 LevelEditor.robotsWin = true;
                 WinChecker.robotsWin = true;
                 WinChecker.robotLimit = Int32.Parse(conditions[i]);
                 break;
             case 1: // Wall
                 WinChecker.squareWins = true;
                 Vector2 winCoords;
                 winCoords.x = Int32.Parse(conditions[i++]);
                 winCoords.y = Int32.Parse(conditions[i]);
                 WinChecker.winCoords = winCoords;
                 LevelEditor.squareWins = true;
                 LevelEditor.winCoords = winCoords.x + ", " + winCoords.y;
                 grid.grid[(int)winCoords.x, (int)winCoords.y].plane.renderer.material.mainTexture = Resources.Load("Textures/winsquare") as Texture;
                 grid.grid[(int)winCoords.x, (int)winCoords.y].plane.renderer.material.shader = Shader.Find("Transparent/Diffuse");
                 grid.grid[(int)winCoords.x, (int)winCoords.y].plane.renderer.material.color = Color.white;
                 grid.grid[(int)winCoords.x, (int)winCoords.y].plane.name = "Win Square";
                 break;
         }
     }
     while((line = reader.ReadLine()) != null) {
         if(line.StartsWith("#"))
             continue;
         string[] parts = line.Split(new char[] {' '});
         int x = Int32.Parse(parts[0]);
         int y = Int32.Parse(parts[1]);
         for(int i = 2; i < parts.Length;) {
             int type = Int32.Parse(parts[i++]);
             switch(type) {
                 case 0: // Wall
                     grid.Add(Wall.MakeWall(grid, x, y), x, y);
                     break;
                 case 1: // SpikeWall
                     grid.Add(ParseSpikeWall(x, y, CopyRange(parts, i, 5)), x, y);
                     i += 5;
                     break;
                 case 2: // SpikeFloor
                     grid.Add(SpikeFloor.MakeSpikeFloor(grid, x, y), x, y);
                     i += 1;
                     break;
                 case 3: // Paint
                     grid.Add(ParsePaint(x, y, CopyRange(parts, i, 2)), x, y);
                     i += 2;
                     break;
                 case 4: // Conveyor
                     ParseConveyor(x, y, CopyRange(parts, i, 5));
                     i += 5;
                     break;
                 case 5: // Player
                     GameObject player = ParsePlayer(x, y, CopyRange(parts, i, 1));
                     grid.Add(player, x, y);
                     GameManager.player = player.GetComponent<Player>();
                     i += 1;
                     break;
                 case 6: // Robot
                     grid.Add(ParseRobot(x, y, CopyRange(parts, i, 11)), x, y);
                     i += 11;
                     break;
                 case 7: // DestructibleWall
                     grid.Add(ParseDestructibleWall(x, y, CopyRange(parts, i, 2)), x, y);
                     i += 2;
                     break;
                 case 8: // ExplosiveCrate
                     grid.Add(ParseExplosiveCrate(x, y, CopyRange(parts, i, 3)), x, y);
                     i += 3;
                     break;
                 case 9: // Audio file
                     audiofile = ParseAudioFile(parts, i);
//.........这里部分代码省略.........
开发者ID:oshoham,项目名称:RPFOD2,代码行数:101,代码来源:LevelLoader.cs


注:本文中的Grid.Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。