本文整理汇总了C#中Grid类的典型用法代码示例。如果您正苦于以下问题:C# Grid类的具体用法?C# Grid怎么用?C# Grid使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Grid类属于命名空间,在下文中一共展示了Grid类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HeatMapUpdater
public HeatMapUpdater(int _index,Node[] _nodes,Grid _grid){
index = _index;
nodes = _nodes;
grid = _grid;
a = new Thread(UpdateHeatMap);
a.Start();
}
示例2: Init
public void Init(Legs legs,Grid grid)
{
base.Init(legs);
this.grid = grid;
this.auxiliarySteering = new Arrive();
this.auxiliarySteering.Init(getLegs());
}
示例3: Square
public Vector3 wloc; // 3D location coordinates in Unity's world units
#endregion Fields
#region Constructors
public Square(Grid gr, Vector2 loc, Vector3 wloc)
{
this.plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.name = "Grid plane";
plane.transform.position = wloc;
plane.transform.localScale = new Vector3(0.1f, 1.0f, 0.1f);
plane.transform.Rotate(-90.0f, 0.0f, 0.0f);
plane.renderer.material.mainTexture = Resources.Load("Textures/Tile2") as Texture;
plane.renderer.material.color = Color.white;
colors = new Dictionary<Color, int>();
colors[Color.red] = 0;
colors[Color.green] = 0;
colors[Color.blue] = 0;
colors[Color.yellow] = 0;
this.loc = loc;
this.wloc = wloc;
objects = new List<GameObject>();
board = new Square[8];
int count = 0;
for(int xof = -1; xof <= 1; xof++) {
for(int yof = -1; yof <= 1; yof++) {
int x = (int)loc.x;
int y = (int)loc.y;
if(!(xof == 0 && yof == 0)) {
if(x+xof >= 0 && x+xof < gr.width && y+yof >= 0 && y+yof < gr.height)
board[count] = gr.grid[x+xof, y+yof];
count++;
}
}
}
}
示例4: CreateControls
/// <summary>Creates the UI elements for the given HTML node and HTML view.</summary>
/// <param name="node">The HTML node.</param>
/// <param name="htmlView">The HTML view.</param>
/// <returns>The UI elements.</returns>
public DependencyObject[] CreateControls(HtmlNode node, IHtmlView htmlView)
{
var controls = new List<Grid>();
foreach (var child in node.Children.OfType<HtmlTagNode>().Where(c => c.Name == "li"))
{
var grid = new Grid();
grid.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(20)});
grid.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(1, GridUnitType.Star) });
var textBlock = CreateBulletSymbol(htmlView);
grid.Children.Add(textBlock);
Grid.SetColumn(textBlock, 0);
var panel = new StackPanel();
child.WrapWithHtmlTag();
foreach (var c in child.GetChildControls(htmlView).OfType<UIElement>())
{
var frameworkElement = c as FrameworkElement;
if (frameworkElement != null)
frameworkElement.HorizontalAlignment = HorizontalAlignment.Stretch;
panel.Children.Add(c);
}
grid.Children.Add(panel);
Grid.SetColumn(panel, 1);
controls.Add(grid);
}
AdjustMargins(htmlView, controls);
return controls.OfType<DependencyObject>().ToArray();
}
示例5: GenerateGrounds
//FOR N_Back!
public void GenerateGrounds(Grid grid, TerrainChunk tc, int y = 0,
bool ceiling = false)
{
// Generate ground and potholes
//First and last cannot be a hole.
for (int i = 0; i < grid.numCellsX; ++i) {
if (grid.containsObject(i, y)) {
continue;
}
//level is chance that there is a hole! Do not spawnground!
//int rand = Random.Range (0, 101);
//if(!(i ==0 || i == grid.numCellsX))
//{
if (initCeiling == 0) {
initCeiling++;
continue;
}
//}
// Generate random width ground pieces varying from 1-3
int cap, roll;
do {
//cap = Mathf.Min (4, grid.numCellsX - i + 1);
roll = 3;
} while (!GenerateWideGround(i, y, roll, grid, tc, ceiling));
}
}
示例6: GetVisualParents
public void GetVisualParents() {
#endif
Grid grid = new Grid();
ContentControl contentControl = new ContentControl();
TextBox textBox;
Window.Content = grid;
grid.Children.Add(contentControl);
contentControl.ContentTemplate = textBoxTemplate;
#if NETFX_CORE
await
#endif
EnqueueShowWindow();
EnqueueCallback(() => {
textBox = (TextBox)LayoutHelper.FindElement(contentControl, x => x is TextBox);
Assert.AreSame(contentControl, LayoutTreeHelper.GetVisualParents(textBox).Where(x => x is ContentControl).First());
Assert.AreSame(grid, LayoutTreeHelper.GetVisualParents(textBox).Where(x => x is Grid).First());
Assert.AreSame(Window, LayoutTreeHelper.GetVisualParents(textBox).Where(x => x.GetType() == Window.GetType()).First());
Assert.AreSame(contentControl, LayoutTreeHelper.GetVisualParents(textBox, contentControl).Where(x => x is ContentControl).First());
Assert.IsNull(LayoutTreeHelper.GetVisualParents(textBox, contentControl).Where(x => x is Grid).FirstOrDefault());
var presenter = LayoutTreeHelper.GetVisualChildren(contentControl).First();
Assert.IsTrue(new[] { presenter }.SequenceEqual(LayoutTreeHelper.GetVisualParents(textBox, presenter)));
});
EnqueueTestComplete();
}
示例7: Calling_AutoGenerateColumns_should_add_columns
public void Calling_AutoGenerateColumns_should_add_columns()
{
IGrid<Person> grid = new Grid<Person>(new Person[0], new ViewContext());
grid.AutoGenerateColumns();
((Grid<Person>)grid).Model.Columns.Count.ShouldEqual(2);
}
示例8: Grid_SetsName
public void Grid_SetsName()
{
String actual = new Grid<GridModel>(new GridModel[0]).Name;
String expected = "Grid";
Assert.Equal(expected, actual);
}
示例9: Generate
public override TerrainGrid Generate(Vector size, FreqDict freqs = null, Random rand = null)
{
freqs = freqs ?? _defaultFreqs;
UpdateFreqs(ref freqs);
NormalizeFreqs(ref freqs);
rand = rand ?? new Random();
var terrain = new Grid<TerrainType>(size);
var heightGrid = _topographyGenerator.Generate(terrain.Size, rand);
heightGrid = _filters.OpenClose(heightGrid);
var sortedPoints = heightGrid.GetPoints().ToList();
sortedPoints.Sort((lhs, rhs) => (heightGrid[lhs] - heightGrid[rhs]));
int numTiles = size.x * size.y;
int numWaterTiles = (int)(numTiles * freqs[TerrainTypes.Water]);
var waterTiles = sortedPoints.Take(numWaterTiles);
foreach (var point in waterTiles)
terrain[point] = TerrainTypes.Water;
int numMountainTiles = (int)(numTiles * freqs[TerrainTypes.Mountain]);
var mountainTiles = sortedPoints.Skip(numTiles - numMountainTiles);
foreach (var point in mountainTiles)
terrain[point] = TerrainTypes.Mountain;
var landTiles = new HashSet<Vector>(terrain.GetPoints());
landTiles.ExceptWith(waterTiles);
landTiles.ExceptWith(mountainTiles);
AddLandTiles(ref terrain, landTiles.ToList(), freqs, rand);
return terrain;
}
示例10: Start
void Start()
{
_root = (Grid)GetComponent<NoesisGUIPanel>().GetContent();
_root.ManipulationStarting += this.ManipulationStarting;
_root.ManipulationInertiaStarting += this.ManipulationInertiaStarting;
_root.ManipulationDelta += this.ManipulationDelta;
}
示例11: Grid_SetsSource
public void Grid_SetsSource()
{
IQueryable<GridModel> expected = new GridModel[2].AsQueryable();
IQueryable<GridModel> actual = new Grid<GridModel>(expected).Source;
Assert.Same(expected, actual);
}
示例12: Init
protected override void Init ()
{
var rootGrid = new Grid {
RowDefinitions = new RowDefinitionCollection
{
new RowDefinition { Height = new GridLength(1, GridUnitType.Star) },
new RowDefinition { Height = new GridLength(1, GridUnitType.Auto) },
},
};
_mainContent = new ContentView { Content = new ScrollView { Content = new Label { Text = Description } } };
rootGrid.AddChild (_mainContent, 0, 0);
var buttons = new StackLayout { Orientation = StackOrientation.Horizontal };
var button1A = new Button { Text = "View 1A" };
button1A.Clicked += (sender, args) => ShowView (_view1A);
buttons.Children.Add (button1A);
var button1B = new Button { Text = "View 1B" };
button1B.Clicked += (sender, args) => ShowView (_view1B);
buttons.Children.Add (button1B);
var button2 = new Button { Text = "View 2" };
button2.Clicked += (sender, args) => ShowView (_view2);
buttons.Children.Add (button2);
rootGrid.AddChild (buttons, 0, 1);
Content = rootGrid;
}
示例13: AddDetailGrid
protected void AddDetailGrid(Grid grid)
{
DetailGrid detail = new DetailGrid();
detail.ID = "grid" + level.ToString();
detail.AutoGenerateColumns = false;
detail.Serialize = false;
detail.AllowPageSizeSelection = false;
detail.AllowPaging = false;
detail.PageSize = -1;
detail.AllowAddingRecords = true;
detail.Width = Unit.Percentage(97);
detail.ForeignKeys = "CategoryID";
detail.ClientSideEvents.ExposeSender = true;
detail.ClientSideEvents.OnClientPopulateControls = "onPopulateControls";
detail.ClientSideEvents.OnBeforeClientDelete = "onBeforeClientDelete";
foreach (Column column in grid.Columns)
{
Column newColumn = column.Clone() as Column;
newColumn.SortOrder = SortOrderType.None;
detail.Columns.Add(newColumn);
}
detail.MasterDetailSettings = grid.MasterDetailSettings;
detail.DataSourceNeeded += Grid1_DataSourceNeeded;
detail.InsertCommand += Grid1_InsertCommand;
detail.UpdateCommand += Grid1_UpdateCommand;
detail.DeleteCommand += Grid1_DeleteCommand;
grid.DetailGrids.Add(detail);
}
示例14: Grid_Encode
public void Grid_Encode()
{
Mapnik.RegisterDatasource(Path.Combine(Mapnik.Paths["InputPlugins"], "shape.input"));
Map m = new Map(256, 256);
m.Load(@".\data\test.xml");
m.ZoomAll();
Grid g = new Grid(256, 256);
var options = new Dictionary<string, object>()
{
{"Fields", new List<string>() { "FIPS" } },
{"Layer", "world" }
};
m.Render(g, options);
Dictionary<string, object> UTFGridDict = g.Encode();
Assert.AreEqual(UTFGridDict.Keys.Count, 3);
//Test for keys
List<string> keyList = (List<string>)UTFGridDict["keys"];
Assert.AreNotEqual(keyList.Count, 0);
//Test for data
Dictionary<string, object> dataDict = (Dictionary<string, object>)UTFGridDict["data"];
Assert.AreNotEqual(dataDict.Count, 0);
//data count should equal keys + 1
Assert.AreEqual(keyList.Count, dataDict.Count + 1);
}
示例15: GridCellInstantiationTest
public void GridCellInstantiationTest()
{
Grid grid;
// Assert each cell in grid is instantiated and initialized with expected default chemical concentrations
grid = new Grid(4);
for (int column = 0; column < grid.Size; column++)
{
for (int row = 0; row < grid.Size; row++)
{
Assert.AreEqual(grid[column, row]["A"], 0);
Assert.AreEqual(grid[column, row]["B"], 0);
}
}
// Assert each cell in grid is instantiated and initialized with given chemical concentrations
Cell cell = new Cell
{
{ "A", 0.25 },
{ "B", 0.75 }
};
grid = new Grid(4, cell);
for (int column = 0; column < grid.Size; column++)
{
for (int row = 0; row < grid.Size; row++)
{
Assert.AreEqual(grid[column, row]["A"], 0.25);
Assert.AreEqual(grid[column, row]["B"], 0.75);
}
}
}